Jump to content

Phlek

Members
  • Posts

    143
  • Joined

  • Last visited

Everything posted by Phlek

  1. Love all of them!!!! Currently: Trust Company - You (True Parallels)
  2. Here's a sketch of a cap I made a while ago, it was one of my first drawings I ever really tried to "do" with shading and stuff. I thought it was good for a first try.
  3. Looks like you copied from the sdk_de_cbble map, that said....looks nice.
  4. Glad you were able to fix it. Looking forward to the next release BTW.
  5. This is Dave Rillers map, same guy who remade de_tides. Definately a difference in quality between the two maps.
  6. I agree with Bic, must be a compiler problem.
  7. They might just be releasing this instead of remaking Assualt, which I hope isn't true...but you never know with Valve. I was suprised when I saw the map, it doesn't look professional at all.
  8. Awesome, thanks a lot.
  9. Don't exactly understand why your getting this problem. I started up the old hammer and made a little test map. Compiled it with the latest Zoner's tools with only -nowadtextures. It worked fine for me, the player model stayed there, was lit fine, and all the guns I dropped stayed as well. I simply made a func_illusionary with a null brush directly on it. For the func_illusionary I used these settings: Render Mode: Solid Amount: 255 I then made the same size brush and assigned the null texture to it. I have one light_environment and an info_player start. .map is here if you want to compile it yourself: http://s90567463.onlinehome.us/test.zip Hope this helped.
  10. I had some of those energy balls in one of my latest maps, but it doesn't really act the same as they do in single player. The balls bounce off of eachother between the beginning and end of the beam, going away at the top not so often. Same problem with the vpyshics beam that raises objects when you enter the beam, doesn't seem to work on player...only on prop_ entities. Did you have the same problem with this?
  11. It's actually a pretty nice mod, very realistic. Used to follow it when it started but lost interest after 3 years of nothing. Glad it's out now and hope it does well with Source. Ya, with that being said you're gonna have some trouble with this. If I come up with something I'll be sure to let you know.
  12. Same thing I was thinking. Make it a func_illusionary like skdr said, then copy the brush and put a null texture on it, that would stop the clips from falling threw.
  13. Looks like the gun from Minority Report.....
  14. Some of those picture are just...wierd.
  15. EXACTLY what I was thinkin.
  16. The Professional = The Best.
  17. Didn't play it but you made some huge improvement on the lighting, every new screen only looks better. I'll try it out later tonight.
  18. Sweeeet. I like the second half, got some nice pizzazz to it.
  19. I saw the sneak peek the week before it came out. It was indeed a good movie, reminded me of Friday Night Lights in a way which was also a good movie. A must see for sports fans.
  20. I've been keeping tabs on this mod, looks great so far. I myself used to be a HUGE TFC fan. I'm really looking forward to this and I hope you find some good talent to add to what you already have. Good luck.
  21. Cool, definately looking forward to this.
  22. You could always do what they did in de_pirenasi. BTW, did you die on me?
×
×
  • Create New...