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Term

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Everything posted by Term

  1. What he means is those fancy water ripple effects HL2 sports... I'm not sure though if a water texture for HL2 would still require ripples in itself or if they would just be added by an env/cube/bump/whatever-map? However, for the use with HL1 you would really need to darken the texture since all water planes in HL are fullbright, meaning that your water will likely glow like nuclear radiation. But then the texture should rock, nice work (and tiling as well)!
  2. The base concrete textures look very cool and organic, but the lighting on the middle trim looks way off (why would it have highlights from above and beneath?). Oh, and all that mirroring is a big no-no, but I'm sure you already know that and have just been lazy :wink:
  3. Maybe my eyes trick me, but the original texture seems to have the orange door in front of the outer grey frame and not beneath it, as it is in yours. This gives the whole texture a new purpose as yours is more an orange metal piece framed by a grey one rather than a fifties submarine style door blocked by some bars. But I like the metal structures of the texture, nice scratches and stuff.
  4. Thanks for the welcome guys! I usually don't frequent boards too much, but this thread was linked from my regular german forum so here I am. I currently have some free time on my hands so I probably do some more of that "HL past to present" texture revamping, it's pure fun! Hey, and Ted, you still with the mohawk? At least I'm still with my hippie haircut... though I must admit I'm seriously growing too old for that type of scalp
  5. Heh, seeing my old work buddies Ted and Mike contribute to this thread, I thought I just had to pop in as well. Here's my go on a teleporter pad: 64²: 256²:
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