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Squad

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  1. Like
    Squad got a reaction from blackdog in CS_Museum by FMPONE   
    Awesome textures! Nice touch on the town's name in the last one
  2. Like
    Squad reacted to OrnateBaboon in CSGO Bomb and Hostage Villa map   
    Hi guys, this is a map I began making a few days after CS GO shipped. I should have pimped it a bit earlier to get feedback, but it seems to have crept along at a steady pace, which I am really hoping will continue I should have a lot more time to do stuff on this (was recently working at Eurocom - eek!), and I think the map is at the stage where it has progressed enough to recieve constructive criticism.

    I have posted a breakdown of how I have got to the stage I am at now, which people will hopefully find interesting. Feedback is very welcome of course!

    So I began by looking at all of the CS GO assets, and decided that a Villa type of map could work, given that there are a lot of nice arch, foliage and boat models. To begin with, I searched for reference pictures, some of which are here.




    However, there were two that stood out for me, since they looked good for gameplay opportunities. The second one in particular I like, because it has a nice simple shape, a clean silouhette, and a lot of scope for expansion.





    I did a rough paintover because I could see various things that might work.



    Then began blocking it out to see if it will work themeatically.















    At this stage, I think the theme is working, so I strip things back, build the routes I want into the map (a garage, a cellar and a road) and begin refineing the building. I make the path in the garden curved because I know from the reference image search that a fountain or flower bed could look good at the front.









    I then get a bit side tracked by some other reference images that have a lighthouse attached to the building. I do some tests, but I think it looks a bit too busy, so remove it.











    At some stage I do a "Villa in Videogames" google search, and find the GTA tennis court one (which I think looks awesome!), so use the idea and fashion some routes out of the fences.







    I also find some good tennis court/swimming pool stuff.



    I then do some work on the interior to make sure the sizes are good enough for gameplay. I have tried to make the interior roofs as high as possible, so that throwing flashbangs and grenades is not a problem.



    Rest of the building at this stage, and a front back comparison.









    Comparison of the "paintover" and where I am now.





    I then show the map to someone at work, and they suggest looking at the Black Ops villa map, which I do. The Front of the building has a nice fountain, and steeple type of structure. I was looking for ways to make both sides of the building look different, and this gives me the idea to add something similar.



    And this is the stage the map is at now. Still lots to do - the villa building feels too BSP based and edgy, and a lot of details are missing in general - fountain, gazeebo, lighthouse in the distance perhaps, but the good thing is that finishing the map feels managable. I will be pushing for a playable build soon.




  3. Like
    Squad reacted to Hollow in Black Snow | A horror mod from the C17: Episode One and CANVAS Teams   
    Hey Everyone! I'm not the most frequent member here on Mapcore, (long serving interlopers.net/recent Forza Horizon dev), but I do value the Mapcore community and it's audience in wanting to share with you a recently completed project Taychin Dunnvatanchit (Kremator666) & the CANVAS/CITY 17:EP1 teams have been working on!

    BLACK SNOW is a singleplayer horror adventure mod with an emphasis on atmosphere and strong inklings to The Thing movies.

    You play John Matsuda, an IT Technician that is part of the Prometheus assessment team sent to investigate communication silence at a research station in Greenland. Naturally, nothing is what it seems.

    *MODDB download is still awaiting authorization so I had to upload to mediafire for now.

    MEDIAFIRE
    MODDB PAGE
    BLACK SNOW BLOG







  4. Like
    Squad reacted to slicky in WIP in WIP, post your level screenshots!   
    I don't know who if anyone would remember me seeing as I haven't logged in since half a decade ago... But I'm more than a little impressed this thread from 2004 is still going. Nice to see all of you people I remember still have this community going.
  5. Like
    Squad reacted to Seaseme in totally random texture thread   
    Hi guys!

    This is my first post here, so I hope you'll have me. Here's a blast crater decal I worked up some time ago. I'm a little proud of it. Let me know what you think!


  6. Like
    Squad reacted to kikette in [2D] Texture work   
    Thanks again ^^

    I have a new thing to show ; It was quite hard to take a nice shot because of the black background behind the transparent glass.. anyway, here's a door.


  7. Like
    Squad got a reaction from blackdog in WIP in WIP, post your level screenshots!   
    I haven't really done a lot of work on the ground so far (postponing it, cause it's a little bit of a bitch, hehe), but I'll definately take it into account.

    I'm also experiencing some (near) pitchblack faces (mostly the bottom of overhanging roofs etc ..., in the second picture below is a good example in the upper left corner). Is there an option to set a minimum light level throughout the map (if I remember correctly, there used to be in Hammer, or rather WorldCraft back then). Or does anyone have another solution for this?

    Here are a few new shots.






  8. Like
    Squad got a reaction from LexxoR in WIP in WIP, post your level screenshots!   
    I haven't really done a lot of work on the ground so far (postponing it, cause it's a little bit of a bitch, hehe), but I'll definately take it into account.

    I'm also experiencing some (near) pitchblack faces (mostly the bottom of overhanging roofs etc ..., in the second picture below is a good example in the upper left corner). Is there an option to set a minimum light level throughout the map (if I remember correctly, there used to be in Hammer, or rather WorldCraft back then). Or does anyone have another solution for this?

    Here are a few new shots.






  9. Like
    Squad reacted to 2d-chris in WIP in WIP, post your level screenshots!   
    all this cs action has got me in the mood to make a new one, hmmm I wonder, btw - looking nice erratic!
  10. Like
    Squad reacted to Erratic in WIP in WIP, post your level screenshots!   
    fucking bots get out of the way

    Only area I've really detailed up so far but it's pretty much the main area give or take. Now to finish it up, which won't ever happen


  11. Like
    Squad got a reaction from FMPONE in WIP in WIP, post your level screenshots!   
    Here are some WIP shots from a CSGO map I'm working on.
    It's actually a remake of which I made for CS 1.6 (but never got past releasing a first beta version). Before anyone points it out, it's inspired by some of the first TF2 pictures that were around:





    Everything is still very much WIP, but any C&C are more than welcome. On to a few screenshots:









    Many thanks and credits so far go to Magnar Jenssen and Rick Underhill for letting me use some of their textures from Mission Improbable and to TopHATTwaffle for a few others as well.
  12. Like
    Squad got a reaction from FrieChamp in Mapcore CSGO Server   
    Great initiative! I wouldn't mind contributing financially (if that's possible somehow, don't have a credit card atm).

    Is anything planned so far? There are a few great maps in the pipeline so it seems (siege, museum, ... come to mind).

    I'm also working on something btw (it's actually fully playable already ... if noone minds dev textures ).
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