Jump to content

Squad

Members
  • Posts

    1,596
  • Joined

  • Last visited

  • Days Won

    49

Reputation Activity

  1. Like
    Squad reacted to NeilJones313 in The random model thread!   
    Stuff I worked on today. :/
  2. Like
    Squad reacted to cincinnati in de_souq   
    edit: moved updated images to OP
  3. Like
    Squad got a reaction from NeilJones313 in Looking for New Project   
    Wow! Would you be interested in doing some prop models for by any chance?
    Can't pay you though
  4. Like
    Squad got a reaction from blackdog in WIP in WIP, post your level screenshots!   
    I would try contrasting lighting between the pathway (warm) and the waterreservoirs on both sides (cold). It would make the lighting more interessant, but also provide better player guidance. In real life there would be no need to lit the water anyway.
  5. Like
    Squad got a reaction from ⌐■_■ in WIP in WIP, post your level screenshots!   
    Like so.



    Disclaimer: beware of awesome PS skillzz!
  6. Like
    Squad got a reaction from ⌐■_■ in WIP in WIP, post your level screenshots!   
    Beautiful work. I especially like this shot!


  7. Like
    Squad reacted to ElectroSheep in Mapcore CSGO Server   
    Too bad I was not here

    I can have a close quarter battle hostage map for the next session if I'm fast.
  8. Like
    Squad reacted to Marcos in WIP in WIP, post your level screenshots!   
    Unbelievable work there Philip, your creativity is mind-blowing! I realy dig how it all fits together even though there is so much contrast in the scene.

    I started a little cs:source map since I got alot of spare time now. Layout is done, but I redid the whole look because I want to incoporate Phil's texturepacks into it.
    Dont know if it will be do-able because of it's sci-fi look but im trying the whole "secret government research lab" cliché.
    Pic shows T-spawn which is a bunker/sever system. It's the first compile and clearly the env_sprites turned out shit

  9. Like
    Squad got a reaction from JeanPaul in cp_imbricatus   
    What's the main reason of doubt? Gameplay/gameflow issues or rather visual style coherency?

    I don't know if you have taken a break from the map for sometime, but from my experience that's something that often helps.
  10. Like
    Squad got a reaction from blackdog in cp_imbricatus   
    What's the main reason of doubt? Gameplay/gameflow issues or rather visual style coherency?

    I don't know if you have taken a break from the map for sometime, but from my experience that's something that often helps.
  11. Like
    Squad reacted to sock in totally random texture thread   
    I finished my concept map Florentine Library a while ago and I thought it is about time I release the textures, so all of you can have fun creating floating palaces in the sky!

    Texture pack web page : http://www.simonoc.c...alace/index.htm

    The textures are a mixture of different resolutions (512x512 and 1024x1024) and there is only the diffuse layer, I am sure if someone wants to use them they can create the other texture layers.

    Oh by the way, Happy Christmas everyone!

    Here is some texture examples, more on my page:



  12. Like
    Squad reacted to sock in SimonOC / Sock Photo Thread   
    While on my honeymoon I found this gorgeous old (extremely rundown) bull fighting ring. With the help of my wife (holding the fence open for me) I sneaked in and took a couple of pictures! So cool to see an old iron frame building ...

    Large 1152,x768 jpgs
    Image 1 Image 2 Image 3 Image 4

    Inside under the seating

  13. Like
    Squad got a reaction from blackdog in de_ali (working name)   
    That was the plan when I posted it I just thought this would be a better solution (having sort of an extra entrance in the courtyard).
  14. Like
    Squad reacted to ElectroSheep in de_ali (working name)   
    Woops ! I thought this screenshot was from you

    http://users.telenet...o_changes01.jpg


    Edit : also I'm really jealous of this map, seriuously !!!


    And Moroes is good at clipping, take it !!
  15. Like
    Squad reacted to Pampers in de_ali (working name)   
    add atleast one more route into the courtyard or further in, its a very tight bottleneck

    forgot to add in my last post that this map was very fun to play
  16. Like
    Squad reacted to Spherix in WIP in WIP, post your level screenshots!   
    Posted bits of this earlier on the steam forum; finally managed to find a few hours again over the past weeks to continue on it. It's a port of the 'Destroyed Village' deathmatch map from Medal of Honor: Allied Asault (2002) to the Source engine. Mainly to improve my Hammer skills after 8 years of inactivity in the field, but I'll aim for a release to CS:GO (and maybe DoD:Source later cause it fits the theme better) at some point.

    Heavily WiP with fast compile;

  17. Like
    Squad got a reaction from blackdog in CS_Museum by FMPONE   
    Awesome textures! Nice touch on the town's name in the last one
  18. Like
    Squad reacted to OrnateBaboon in CSGO Bomb and Hostage Villa map   
    Hi guys, this is a map I began making a few days after CS GO shipped. I should have pimped it a bit earlier to get feedback, but it seems to have crept along at a steady pace, which I am really hoping will continue I should have a lot more time to do stuff on this (was recently working at Eurocom - eek!), and I think the map is at the stage where it has progressed enough to recieve constructive criticism.

    I have posted a breakdown of how I have got to the stage I am at now, which people will hopefully find interesting. Feedback is very welcome of course!

    So I began by looking at all of the CS GO assets, and decided that a Villa type of map could work, given that there are a lot of nice arch, foliage and boat models. To begin with, I searched for reference pictures, some of which are here.




    However, there were two that stood out for me, since they looked good for gameplay opportunities. The second one in particular I like, because it has a nice simple shape, a clean silouhette, and a lot of scope for expansion.





    I did a rough paintover because I could see various things that might work.



    Then began blocking it out to see if it will work themeatically.















    At this stage, I think the theme is working, so I strip things back, build the routes I want into the map (a garage, a cellar and a road) and begin refineing the building. I make the path in the garden curved because I know from the reference image search that a fountain or flower bed could look good at the front.









    I then get a bit side tracked by some other reference images that have a lighthouse attached to the building. I do some tests, but I think it looks a bit too busy, so remove it.











    At some stage I do a "Villa in Videogames" google search, and find the GTA tennis court one (which I think looks awesome!), so use the idea and fashion some routes out of the fences.







    I also find some good tennis court/swimming pool stuff.



    I then do some work on the interior to make sure the sizes are good enough for gameplay. I have tried to make the interior roofs as high as possible, so that throwing flashbangs and grenades is not a problem.



    Rest of the building at this stage, and a front back comparison.









    Comparison of the "paintover" and where I am now.





    I then show the map to someone at work, and they suggest looking at the Black Ops villa map, which I do. The Front of the building has a nice fountain, and steeple type of structure. I was looking for ways to make both sides of the building look different, and this gives me the idea to add something similar.



    And this is the stage the map is at now. Still lots to do - the villa building feels too BSP based and edgy, and a lot of details are missing in general - fountain, gazeebo, lighthouse in the distance perhaps, but the good thing is that finishing the map feels managable. I will be pushing for a playable build soon.




  19. Like
    Squad reacted to Hollow in Black Snow | A horror mod from the C17: Episode One and CANVAS Teams   
    Hey Everyone! I'm not the most frequent member here on Mapcore, (long serving interlopers.net/recent Forza Horizon dev), but I do value the Mapcore community and it's audience in wanting to share with you a recently completed project Taychin Dunnvatanchit (Kremator666) & the CANVAS/CITY 17:EP1 teams have been working on!

    BLACK SNOW is a singleplayer horror adventure mod with an emphasis on atmosphere and strong inklings to The Thing movies.

    You play John Matsuda, an IT Technician that is part of the Prometheus assessment team sent to investigate communication silence at a research station in Greenland. Naturally, nothing is what it seems.

    *MODDB download is still awaiting authorization so I had to upload to mediafire for now.

    MEDIAFIRE
    MODDB PAGE
    BLACK SNOW BLOG







  20. Like
    Squad reacted to slicky in WIP in WIP, post your level screenshots!   
    I don't know who if anyone would remember me seeing as I haven't logged in since half a decade ago... But I'm more than a little impressed this thread from 2004 is still going. Nice to see all of you people I remember still have this community going.
  21. Like
    Squad reacted to Seaseme in totally random texture thread   
    Hi guys!

    This is my first post here, so I hope you'll have me. Here's a blast crater decal I worked up some time ago. I'm a little proud of it. Let me know what you think!


  22. Like
    Squad reacted to kikette in [2D] Texture work   
    Thanks again ^^

    I have a new thing to show ; It was quite hard to take a nice shot because of the black background behind the transparent glass.. anyway, here's a door.


  23. Like
    Squad got a reaction from blackdog in WIP in WIP, post your level screenshots!   
    I haven't really done a lot of work on the ground so far (postponing it, cause it's a little bit of a bitch, hehe), but I'll definately take it into account.

    I'm also experiencing some (near) pitchblack faces (mostly the bottom of overhanging roofs etc ..., in the second picture below is a good example in the upper left corner). Is there an option to set a minimum light level throughout the map (if I remember correctly, there used to be in Hammer, or rather WorldCraft back then). Or does anyone have another solution for this?

    Here are a few new shots.






  24. Like
    Squad got a reaction from LexxoR in WIP in WIP, post your level screenshots!   
    I haven't really done a lot of work on the ground so far (postponing it, cause it's a little bit of a bitch, hehe), but I'll definately take it into account.

    I'm also experiencing some (near) pitchblack faces (mostly the bottom of overhanging roofs etc ..., in the second picture below is a good example in the upper left corner). Is there an option to set a minimum light level throughout the map (if I remember correctly, there used to be in Hammer, or rather WorldCraft back then). Or does anyone have another solution for this?

    Here are a few new shots.






  25. Like
    Squad reacted to 2d-chris in WIP in WIP, post your level screenshots!   
    all this cs action has got me in the mood to make a new one, hmmm I wonder, btw - looking nice erratic!
×
×
  • Create New...