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Squad

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  1. Like
    Squad reacted to Radix in Counter-Strike 2 Workshop Q&A   
    Question1: Where are all the files stored (textures, models, maps, ...)? And how to open/edit them?
    Question2: Which file formats do materials, models etc. have?
     
    Answer:
    Maps:
    File formats: compiled maps: *.vpk can be opened/decompiled with Source2Viewer the equivalent to *.bsp in S1 source files: *.vmap can be opened with Hammer the equivalent to *.vmf in S1  
    File paths Official maps (*.vpk): ...\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\maps Workshop maps (*vpk): ...\Steam\steamapps\workshop\content\730 Your compiled maps (*vpk): ...\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_addons\*addon_name*\maps Your map projects (source files, *vmap): ...\Steam\steamapps\common\Counter-Strike Global Offensive\content\csgo_addons\*addon_name*\maps  
    Textures:
    File formats: compiled textures: *vmat_c the real material file loaded by the engine *vtex_c compiled image file equivalent to *.vtf in S1 both can be opened/decompiled with Source2Viewer source files: *.vmat a plain-text version of *.vmat_c can be edited equivalent to *.vmt in S1 can be opened with the Material Editor of the S2 Workshop Tools (or with a simple text editor like Notepad) *.png, *.tga, ... (or any other supported file type) the actual uncompressed texture file File paths compiled textures: hidden inside *.vpk files Stock materials: ...\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo materials of custom maps: packed into their *.vpk source files: ...\Steam\steamapps\common\Counter-Strike Global Offensive\content\csgo_addons\*addon_name*\materials  
    Models:
    File formats: compiled models: *.vmdl_c the real model file loaded by the engine *vmat_c, *vtex_c: compiled texture files of the model, see above ("Textures") both can be opened/decompiled with Source2Viewer source files: *.vmdl *.vmat, *.vtex: texture files of the model, see above ("Textures") File paths compiled models: hidden inside *.vpk files Stock models: ...\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo models of custom maps: packed into their *.vpk source files: ...\Steam\steamapps\common\Counter-Strike Global Offensive\content\csgo_addons\*addon_name*\models  
  2. Like
    Squad reacted to Radix in Counter-Strike 2 Workshop Q&A   
    The CS2 Workshop Tools are out for a while now, but there are still many questions (at least I have a lot).
    Unfortunately there is no proper documentation yet as it used to be for Source1.
    Yes, there are some Youtube tutorials, but mostly about very basic things, not so much about specific questions.
    Also this forum is dead atm, so I'm having trouble to get the answers I need.
    Yeah, Mapcore is on Discord now, but imo it sucks. It's nice for those who want some daily conversation about mapping. But interesting questions and answers get lost quickly between trash talk, people posting their show off screenshots and whatever in one infinite topic.
    So I decided to collect some Q&A here and add links to the answers.
    Feel free to ask questions or give answers if you want to... (I will add all of your questions and links to answers to the following post!)
    green: proper answer
    orange: partial answer or idea
    red: not answered yet
    (Q): Original question
  3. Like
    Squad reacted to Flower_Shop_Guy in WIP in WIP, post your level screenshots!   
    I haven't touched obsolete Valve Hammer editor for the years and now almost finish the map for TF2 that I made with the small team - pd_mannsylvania. Hope to see it in the next Halloween update.















  4. Like
    Squad reacted to Jim F Kennedy in WIP in WIP, post your level screenshots!   
    Been slowly remastering Vandal for CS2, it's probably around 95% finished, just usual spit and polish, working on a uni group project (by myself lol) so absolutely stuffed with work ontop of finishing up this.
     

  5. Like
    Squad reacted to Quotingmc in Mapcore Job Census   
    Congrats Radu :D
    I also moved last week but to Amsterdam to start as a Level Designer at Krafton.
  6. Like
    Squad reacted to Radu in Mapcore Job Census   
    My mission to destroy Lizard's diet with butter based products has been completed. I moved to Germany last week and am now level designer at Crytek.
  7. Like
    Squad reacted to mjens in Mapcore Job Census   
    Time for my good news: I joined Activision Blizzard as a Principal Level Designer.
  8. Like
    Squad reacted to ZZZ in [Urban Terror Ressurgence] CTF map   
    The idea is not to copy CTF-Coret from UT, but try something inspired by it.
  9. Like
    Squad reacted to Radix in [CS:GO] Shore   
    I'm pretty sure I already tried this, but didn't help. Afaik info_lighting doesn't work anymore (since de_nuke remake?).
    I will just wait for S2 magic to fix these issues I guess.
  10. Like
    Squad got a reaction from melc311 in [CS:GO] Shore   
    You could easily fool a bunch of people (on social media) this is Source 2, this looks fantastic judging from the pictures.
    I was also very impressed with Austria, it's one of those maps (like Insertion, Mocha and new Tuscan) that visually and narratively hit a sweet spot for me.
    I'll be sure to run around in this. Hope you'll manage to port it to Source 2!
  11. Like
    Squad got a reaction from Geno in [CS:GO] Shore   
    You could easily fool a bunch of people (on social media) this is Source 2, this looks fantastic judging from the pictures.
    I was also very impressed with Austria, it's one of those maps (like Insertion, Mocha and new Tuscan) that visually and narratively hit a sweet spot for me.
    I'll be sure to run around in this. Hope you'll manage to port it to Source 2!
  12. Like
    Squad got a reaction from Radix in [CS:GO] Shore   
    You could easily fool a bunch of people (on social media) this is Source 2, this looks fantastic judging from the pictures.
    I was also very impressed with Austria, it's one of those maps (like Insertion, Mocha and new Tuscan) that visually and narratively hit a sweet spot for me.
    I'll be sure to run around in this. Hope you'll manage to port it to Source 2!
  13. Like
    Squad got a reaction from hgn in [CS:GO] Shore   
    You could easily fool a bunch of people (on social media) this is Source 2, this looks fantastic judging from the pictures.
    I was also very impressed with Austria, it's one of those maps (like Insertion, Mocha and new Tuscan) that visually and narratively hit a sweet spot for me.
    I'll be sure to run around in this. Hope you'll manage to port it to Source 2!
  14. Like
    Squad reacted to Radix in [CS:GO] Shore   
    Thanks, guys!
    Yeah, I will try to port it to S2 when the tools are there. I'm sure it won't look worse then.
    There is still some work to do anyways. The indoor areas are not much more than walls and doors atm, but I thought it would be a good idea to publish the map already. My former testing group doesn't exist anymore so I didn't test it for a long time...
    Also the indoor areas suffer a lot from some prop lighting issues I could not fix yet. I hope it will look better with S2 lighting, so I decided to leave it like it is for the moment.
  15. Like
    Squad reacted to FMPONE in [CS:GO] Shore   
    This does indeed look fantastic. Your work on Austria was definitely impressive, can't wait to run around this one. Totally agree you should port it to CS2
  16. Like
    Squad reacted to leplubodeslapin in [CS:GO] Shore   
    It's stunning ! You must port it on Source 2 dude it will look even more awesome, the lighting is already very impressive for S1 ! Very colorful
  17. Like
    Squad reacted to El Moroes in [CS:GO] Shore   
    This thematic ❤️ Nice !!!
  18. Awesome
    Squad reacted to Radix in [CS:GO] Shore   
    One of the projects I worked on after I made de_austria.
    Yeah, I know the timing is really bad (CS2!), but can't change it... 🙁
    In general a lot went wrong during this project. Had a lot of problems with the layout, but I think I found a good compromise in the end. Also learned many new things. Maybe I would even be ready to create a really good map now after all, but I think that it's gonna be the final one. I really like making maps, but it has become too time consuming over the years for just being a hobby. Unfortunately I never managed to get a job in the games industry. So that's it. I hope it's a worthy ending of 20 years of making maps for me. 🙂
    Shore is a bomb defusal map for CS:GO that takes place on Lofoten Islands, Norway. (Also have a Hostage version of this that works well imo)
    Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2955084102
    I took some inspiration from this place in Norway:

    Layout:

    Some pictures:






  19. Like
    Squad reacted to Shandy445 in WIP in WIP, post your level screenshots!   
  20. Like
    Squad reacted to Izuno in RIP Zach Ford (1985-2022)   
    Late to this thread.  A lot going on.
    I was not close to Zach but I remember him back in the early days of Mapcore. Painful to hear. So sorry to those close to him and his family.
  21. Like
    Squad reacted to Bl1tz in RIP Zach Ford (1985-2022)   
    Saw the news today, very sad. He was way too young.
    I remember playtesting his HL2DM map with a bunch of other mapcore folks, and then in the crazy small world of gamedev, randomly hanging out with him and a few other folks on a night out in Seattle maybe 6 or 7 years later. He definitely stood out among that crowd - not the typically quiet shy gamedev type but a big loud hurricane of a dude. Definitely a presence. RIP.
    Also gonna take his passing as a chance to wish well to all the old school folks here and thank those responsible for keeping this place going over the years. Time flies and life's too short.
  22. Like
    Squad reacted to El Moroes in Mapcore Job Census   
    Congratz !!!

    Oh and on my side I'm not at Arkane Lyon anymore but at Build a Rocket Boy as Senior Environment Artist. 
  23. Like
    Squad reacted to ElectroSheep in Mapcore Job Census   
    Hola,
    Happy to share that I'm now Environment Artist Senior at Blizzard
    https://valentinlevillain.artstation.com/
  24. Awesome
    Squad reacted to Pericolos0 in [CS 1.6] Who Created Scoutzknivez? Counter-Strike's Legendary Mystery   
    You came to the right place, Mapcore forums member RD made this map way back. Been a couple of years since he posted here
  25. Like
    Squad reacted to Kr@zZy in [CS 1.6] Who Created Scoutzknivez? Counter-Strike's Legendary Mystery   
    Hi folks,
    I'm an archivist for Counter-Strike 1.6 and stumbled upon one of Counter-Strike's oldest mysteries: there's no author for scoutzknivez.bsp.

    Here's a refresher on the level, It's an asymmetrical map with low gravity. Players are equipped with a scout sniper rifle and a knife. Eliminate the enemy team to win. Very simple, but difficult to master.

    A YouTube video of scoutzknivez being played

    It took over Counter-Strike 1.6 in 2003 and exploded in popularity for years afterward. Unfortunately we don't know who created it. There's no name in the level. Generally the level was never downloaded in game or off of file hosting sites with a .txt file that mappers would include with their levels outlining information about the map either.

    There are some theories as to why this is the case. Perhaps our anonymous mapper handed the level over to a server host and never gave them a .txt file initially. It started to spread from there and the original creator never had a chance to include it.

    I've tried crawling through the .bsp, decompiling it, extracting textures from it, going to old websites, downloading any active link with the title of scoutzknivez.zip without any luck. I've also added old school scoutzknivez players and sent e-mails out to various other old school players for a solid clue. So far I've yielded nothing.

    I'm here to ask for help as mapcore is mentioned in many of these old level's .txt files. This organization has been around for a very long time facilitating discussions around levels and their creation.
    If you were around in 2002-2003 and know who to ask about scoutzknivez' creator I would appreciate it!

    Here's a TL;DR YouTube video I made on the subject: The Mystery of Scoutzknivez

    TL;DR: Scoutzknivez is a level for Counter-Strike 1.6 that has no author mentioned in the map. It became incredibly popular with tons of derivative work copying it. It became so famous Valve put the elements of the map into their CS:GO game mode, "The Flying Scoutsman". Does anyone know who the original author is?



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