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Squad

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  1. Like
    Squad got a reaction from RA7 in Lanmaniax is back, did you know? www.Lanmaniax.nl :-)   
    Totally aware of it! Already signed up there when it relaunched : ) Thanks for letting me know anyway! And keep up the good work : )
  2. Like
    Squad reacted to will2k in My newest article " Demystifying Source Engine Visleaves "; cheers and enjoy http://g   
    @ mr.P: I'm ready , nothing beats going back to being 20.
    In another note, many people have contacted me and expressed interest to know more about the subject of PVS and visibility calculation, so I guess I'll write a follow up article that goes into a little more detail about visleaves and PVS (portal generation, anti-penumbra clipping, source/destination/generator leaves, clip planes...)
  3. Like
  4. Like
    Squad reacted to mr.P in My newest article " Demystifying Source Engine Visleaves "; cheers and enjoy http://g   
    @Squad ...yay I know, lets built a time machine and send back will2k in time!
  5. Like
    Squad got a reaction from mr.P in My newest article " Demystifying Source Engine Visleaves "; cheers and enjoy http://g   
    Once again, a great article! If only well-documented stuff like this was available 15 years ago ... 
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    Squad reacted to will2k in My newest article " Demystifying Source Engine Visleaves "; cheers and enjoy http://g   
    @ Vaya: Thanks mate, truly appreciate that
    @ Squad: Thank you my dear friend . I really miss those early days of level design (1999-2002) even with the scarcity of tutorials and resources at that time. I guess getting older makes one feel nostalgic
  8. Like
    Squad got a reaction from will2k in My newest article " Demystifying Source Engine Visleaves "; cheers and enjoy http://g   
    Once again, a great article! If only well-documented stuff like this was available 15 years ago ... 
  9. Like
    Squad got a reaction from jackophant in My newest article " Demystifying Source Engine Visleaves "; cheers and enjoy http://g   
    Once again, a great article! If only well-documented stuff like this was available 15 years ago ... 
  10. Like
    Squad reacted to will2k in My newest article " Demystifying Source Engine Visleaves "; cheers and enjoy http://g   
    @ Vaya: Hey buddy  thanks for all the support, means a lot. Mind sharing where you spread the love ?
    @ Jackophant: Jack, to answer your question, I will probably need to write a new article
    I'm no 3D Guru or game engine expert by any means, but I can still shed some light on your query
    Visleaves/BSP/PVS are old, 1980s-1990s old. Id Software pioneered this approach with Quake since the game was basically a "corridor" shooter and software rendering was all the rage. Using pre-computed visibility between spatially-arranged portals/cells made perfect sense at the time. Source engine still relies on the same principles of Quake therefore uses the same approach.
    Visibility from a point in real time depends on hardware advances (GPU mainly). With the huge evolution of GPUs nowadays, I believe most modern engines use one or a combination of real time visibility methods/algorithms (view frustum culling/bounding boxes-spheres, back-face culling, occlusion culling, hardware Occlusion Queries, hierarchical Z-buffer etc).
    If you come to think of it, Source, on top of its pre-computed visibility matrix and visleaves, does include some real-time visibility from a point in the form of screen-space occlusion. The occluders in Source work in real time (not computed during vvis) and they dynamically occlude props while you are moving around them and relative to your view frustum (your FOV). Areaportals also offer view frustum culling effect which dynamically hides parts of the visleaf's content relative to your position to the areaportal.
    In this regard, Source is better than totally static GoldSrc engine and Quake engine, but it is still...old and VERY limiting compared to most newer engines
    Hope this helps clear things out a tad (the topic you asked is huge in scope and is the theme of many dissertations/theses - I probably know 1% about this vast subject )
    Cheers
  11. Like
    Squad reacted to mr.P in life is hard, cs (hostage map), tf2 payload or insurgency map next? waaahhhh   
    was scrolling through some history, found this https://twitter.com/invalid_nick/status/578540659717591041 the circle is complete, ...cs land rig level; here we go
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    Squad reacted to mr.P in anyone having issues with cascade shadow mask? can't get it to work on textures with   
    self solved, didnt manage to get the texture shadow to work, so converted the displace to a prop and added it to lights.rad
    not the solution I wanted, but the end result is the more or less the same,...so.. ggs
  13. Like
    Squad got a reaction from kinggambit in workshop publisher error code 7....whaargh argh whats wrong (read up a little on the   
    Have you tried increasing lightmap scale yet? I did it rather aggressively on zoo and it helped cutting down filesize a lot.
  14. Like
    Squad got a reaction from Vaya in workshop publisher error code 7....whaargh argh whats wrong (read up a little on the   
    @Vaya it's safe to increase lightmap scale on surfaces like roofs, large chunks of open terrain, etc (ie: scale of 32-64), but you can definately scale it up on a lot of other surfaces too. Not sure if that answers your question. Let me know if it's not what you were looking for  
  15. Like
    Squad got a reaction from Vaya in workshop publisher error code 7....whaargh argh whats wrong (read up a little on the   
    Have you tried increasing lightmap scale yet? I did it rather aggressively on zoo and it helped cutting down filesize a lot.
  16. Like
    Squad reacted to mr.P in its hammer time! congrats to the mapcore competition finalists and winner   
    heat remake, been thinking of the boat for a looooong time now heheh...hopefully I'll get back on that later this year(?)
    some screens http://steamcommunity.com/id/invalidnick/screenshots/
  17. Like
    Squad got a reaction from slavikov4 in New rig is finally ready Can't wait to check it out!   
    Pics:

    And what's inside
    CORSAIR Cooling Hydro Series H80i GT Asus4GB D5 X STRIX-GTX970-DC2OC R Intel Core i7-4790K 4000 1150 BOX Corsair RM850i 850W ATX24 CoolerMaster Silencio 652S ATX SSD 256GB 300/560 Force LX SA3 COR Asus MAXIMUS VII HERO Gaming MB Z9 WD 2TB WD2003FZEX Black SA3 D316GB 1600-10 Vengeance bu K2 CORSAIR MS Windows 10 Pro 64b It's extremely quite. I can hardly hear it running when I press my ear against the case. In fact, I don't hear it at all, quite different than the previous one. Love it
  18. Like
    Squad reacted to mr.P in Published my latest article titled " Common Misconceptions in Source Engine Optimizat   
    mandatory reading for anyone doing stuff in source,
    read up on the rest of your stuff over at gamebanana, its good! too bad I rarely have time to hang there more often D:
  19. Like
    Squad reacted to will2k in Published my latest article titled " Common Misconceptions in Source Engine Optimizat   
    @ Squad: thanks mate for your continuous support and motivation boost . Cheers
  20. Like
    Squad got a reaction from will2k in Published my latest article titled " Common Misconceptions in Source Engine Optimizat   
    Great stuff as always
  21. Like
    Squad reacted to mr.P in Off to Lapland, Sweden. Back in about two weeks, if I don't run into a bear or a herd   
    ohh awesome!! where are you going? I'll be up there in a few weeks when the moose hunting season starts
  22. Like
    Squad reacted to will2k in Off to Lapland, Sweden. Back in about two weeks, if I don't run into a bear or a herd   
    If you ever run into a bear, just tell him you're the creator of de_zoo; he'll probably would want to be friends
    Take care and enjoy your vacation
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    Squad reacted to Vaya in Off to Lapland, Sweden. Back in about two weeks, if I don't run into a bear or a herd   
    m2 playtest when you get back? it's been too long.. ^^
    oh and watch out for penguins too

    http://stream1.gifsoup.com/view1/4066660/angry-penguin-o.gif
  25. Like
    Squad got a reaction from Fnugz in New rig is finally ready Can't wait to check it out!   
    Pics:

    And what's inside
    CORSAIR Cooling Hydro Series H80i GT Asus4GB D5 X STRIX-GTX970-DC2OC R Intel Core i7-4790K 4000 1150 BOX Corsair RM850i 850W ATX24 CoolerMaster Silencio 652S ATX SSD 256GB 300/560 Force LX SA3 COR Asus MAXIMUS VII HERO Gaming MB Z9 WD 2TB WD2003FZEX Black SA3 D316GB 1600-10 Vengeance bu K2 CORSAIR MS Windows 10 Pro 64b It's extremely quite. I can hardly hear it running when I press my ear against the case. In fact, I don't hear it at all, quite different than the previous one. Love it
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