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Squad

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Everything posted by Squad

  1. Ha, I didn't realise grapen posted that exact angle before It's a new screenshot though, updated lighting etc. I'll try to grab some extra ones later.
  2. We've just submitted a last (for now) update to our entry. https://steamcommunity.com/sharedfiles/filedetails/?id=1980781825 Thanks to everybody who provided us with feedback, enabled others to gather feedback (MapcoreHub and the stats page!) and everyone involved with organizing the contest And good luck to the other participants!
  3. Congratz to everyone who was involved at some point in the 15-years development cycle! I'm looking forward to playing the full version
  4. This was done on purpose, so fully aware of it. I used to not do this years ago, but noticed most, if not all, CSGO maps did have the bottom clip missing. For a long time I wondered why that was and I guess it's because sometimes the bottom clip extends beyond a corner and also acts as some sort of notice to the player when he's getting up on a stair while strafing or moving backwards. I adopted it and it has become my default way to clip a stair. I'll have to check how newer (official and custom) maps do it nowadays and might revisit it Thanks for the feedback and the album!
  5. Squad

    de_toledo

    Hahaha, do you have any source files left? Not sure if I do Also, 2005 ... Jesus christ! @Radu: yes, it is.
  6. I haven't been very active in this topic so far, that will probably change in the coming weeks Recently @grapen remade the skybox.
  7. Can you tell where you're heading now? Either way, best of luck!
  8. Squad

    Half-Life Alyx

    I was planning to replay HL2 (and perhaps HL) while awaiting HL:A, so this is a welcome addition for sure
  9. Who would have thought there would be another operation ... http://www.counter-strike.net/shatteredweb
  10. Sorry, I meant to reply sooner. Firstly, I used to be a rope access technician and not an engineer, so take everything I say with a grain of salt Each cable (or guy-wire) has a pulling force of its own, so with every extra guy-wire destroyed, the remaining ones' impact on the tower will increase. It's a rooftop/skyscraper (?), so there'll probably be a lot of wind (also depends on taller structures in the vicinity). Your map already has one guy-wire removed, so I'd say that blowing up a second will likely weaken the tower enough to make it collapse. And if not, the shockwave of the bomb explosion will take care of that Blowing up a cable might seem pretty excessive, but I can't think of another easy and fast way to remove a guy-wire. I wouldn't want to be anywhere near one if it gets cut for example, as the tension of the cable would snap anything and everyone in half in its proximity. A server/communication booth (aka a "shelter") could be possible, although their placement should be as convenient as possible for cables to go from shelter to tower. For every mobile network operator, there would be a seperate shelter, so you could have a different one for each bombsite. Power supply is typically just a (set of) cable(s) coming from ground level, so not interesting for a bomb site. Some examples: Feel free to reach out if you want more info/references/whatever. Sorry again for the delay.
  11. Don't get me wrong, I'd rather not see this happen. Does that license also apply to physical copies?
  12. You can resell a DVD though. Your comparison doesn't hold up.
  13. Now add "Factory New, Minimal Wear, Field Tested, Well Worn, Battle Scarred" conditions and it instantly fixes one of the points Beck brought up
  14. The problem with releasing a new version (regardless of what fixes/updates it would bring) is that it splits the player base. Valve has been in that position before with 1.6 and CS:S and CSGO eventually managed to put that situation right again. In a similar way, this is also a position Valve is stuck in. Unless CSGO's popularity would start to decline massively, I don't see the benefit of releasing a new iteration of the game, as opposed to improving/porting the current version.
  15. I don't know of a 'making of', but the Nuke update introduced a number of lighting and shader improvements which the map makes a lot of use of: https://web.archive.org/web/20160229184845/https://blog.counter-strike.net/workshop/maps.php (scroll down a little bit).
  16. It's not a tower, but rather a small viewpoint overlooking the (non-playable) surroundings, as can be seen in grapen's video.
  17. Congratz on the release! Looking good
  18. Damn, not even the tiniest of sneak peaks of the new version in the announcement Looking forward to it, FMPONE, and congratz on having the showmatch at ESL NY!
  19. Here's a first look at the layout. For reference: blue-ish = low; green = mid; tan = high.
  20. Yes, that would be the case.
  21. Not sure what you imply here, but It's not up to Valve to make layout (or other) changes.
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