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xempest

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  1. Hmm. I like it -alot- but I'm not sure what to think of the skybox in the second shot. First one is amazing, but the closest few lines of trees in the second doesn't look right to me.
  2. xempest

    US WoW Players

    I do, sadly enough. Been on US-Eredar for a few years. I used to frequent these forums (and irc!) alot more than I do now; but these days are spent lurking, plotting my return. If you've got a spare key (or even a second, for the ladyfriend), I certainly would like to see how it's coming along.
  3. Sounds great, but "Miasmata" sounds like "MY ASTHMA!"
  4. And so, another new CS:S map: cs_compound. This one is a bit more... meh, imo. Theme has been done a billion and a half times, and the building architecture/geometry is bland and boring.
  5. xempest

    painkiller

    I've always loved the game- beautiful artwork and architecture. Fun to play, too.
  6. iirc, models on the HL engine are lit based on the brush directly below them.
  7. A mecha-toucan?
  8. Awww, they're about 15 minutes away from me... don't forget what ES4 is looking like- http://www.forumplanet.com/rpgplanet/morrowind/topic.asp?fid=5633&tid=1570142
  9. I doubt it- in a fully completed map, the amount of detail that the new engine calls for is tremendous. Having a number of expensive water sources throughout the map will be taxing, no doubt, especially at key clash points. I'd imagine that bridges would home to many a firefight, and where there's a bridge, there's water... and a drop in framerate. Or maybe it can be done... More power to you. Something like this has never been done before, we've only been at the engine for a few months now. Find that balance of detail, and you'll be set.
  10. Say goodbye to your framerate with all those venetian canals...
  11. A bit too sharp, and a bit too hard-lit, in my eyes.
  12. Damn, this BSPZIP is most intriguing...
  13. That had better be sarcasm. :-?
  14. xempest

    DE_Ritual2

    What HAPPENED to gower?
  15. Looking good skdr, what's with that glass pattern though? Here's a few texture's I've been working on- The same as above, without highlights: (needs some taking out of internal-repetition junk) and the newest version of this texture:
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