Jump to content

Algor

Members
  • Posts

    729
  • Joined

Everything posted by Algor

  1. I would also read this as an environment artist portfolio. Sure Black Mesa a remake, but I know you didn't remake it exactly as it was. Did you change the environment significantly? Why? Did you change the gameplay or pacing? Why? Did you have difficulties with players understanding what to do or where to go? How did you solve that? Level design is very much about constantly identifying and solving problems. Simply showing a bunch of screenshots is not communicating any of that. Some pages still take a while to load (like The Void). A simple bit of text like "Please wait for the images to load" would do the trick.
  2. Started this last night and played a little more today (steam says 118 minutes). Seriously stunning stuff so far. Some amazing art and it's refreshing that I am not drowning in detail. I have the settings cranked to Ultra and it is doing pretty well most of the time. Is there a way to enlarge the text somehow? Playing 1920x1080 on my TV and the text is so damn tiny! From a distance most of the items that say (+)Health (-)Salts read more like (*)Health (*)Salts
  3. Algor

    GTA V

    I don't doubt it could look this good on current gen,.. I just want it to run better than ~20 FPS that GTA4 did. If that means I wait a while for a PC/next gen version I can deal.
  4. Algor

    GTA V

    So ah... will this be PC or next gen?
  5. Congrats on the release, you guys! I may have to break my Steam queue to play this soon.
  6. Finished Bulletstorm tonight. Pretty fun game! Steam says it took 8 hours for the campaign, well worth the $5 or whatever I paid for it. Satisfying weapons and gameplay, everything had a nice weighty feel to it. The gameplay was pretty butt-simple and highlighted the exits with glowing interact prompts. Luckily the kick and lash mechanics felt really satisfying too. The story didn't bother me too much until the end when the antagonist really became annoying with dialogue that might as well have been straight out of a CoD match. The environments looked nice and colorful and the enemies were easy to pick out. It might have been nice if they chose a more natural method to tell you about new ways to kill enemies rather than fishing them out of a menu. Damn to think the giant grindy-wheel train level is just one huge kismet sequence.
  7. Rather let's dismiss the problem just because it's one of our favorite developers? I just saw a weak official fiction wrapper and someone praising it for being bulletproof. They could have tried harder as evident by your examples. In other news, the new Militia is pretty fun! If anything I think the new hostage mechanic plays more like a CT with a big orange flag on their head than the old frustrating method of T's chasing a hostage as it follows CT's around corners.
  8. Are the blindfolds glued to their faces? Only their hands are tied up. Why not hold E to remove the blindfold and then the hostage follows like before? While its cool to see they are playing with the formula, this is not a cure-all fiction wrapper. I also only played a few rounds with bots so I couldn't tell my hostage carrying speed relative to normal but it didn't seem drastically slower. I thought it might have more of a burden like only being able to use your pistol while carrying a hostage but hey that probably would suck. The few times I looked at online servers they were all defusal or custom fy_iceworld servers . It does seem like they are making some smart changes to condense the maps!
  9. I finished Far Cry 3 last night after some 27 hours. I completed the story, got all the pouches and took out all the camps but couldn't be arsed with much else. Overall I think it was a good experience except they stick their foot in their mouth a number of times with the open world thing. I'm still not sold on first person driving and I got sick of the physical interactions with everything pretty early on. Might have been a good skill to unlock where you don't have to pat down every body for loot. There were also a number of checkpoints placed right before a long first person cinematic which got pretty annoying. There were also a lot of missions that ended standing next to an NPC, the player turns away and resumes control of their character, only to turn back and the NPC is gone. This wouldn't be so bad if my next story objective wasn't to talk to that guy who was standing right next to me and is now halfway across the god damn world. Early on I felt like they took the cheap route and hid all the skills and equipment upgrades behind their side missions just so you'd be forced to play them. As I found many of those happened naturally I didn't mind it so much. I also had a strange thing happen where the first half of the game my wallet was always capped out, and towards the second half I never had more than $500. While I didn't use the pistols very much past the first couple minutes, most of the weapons felt pretty satisfying and diverse to use... maybe with the exception of the sniper rifles. lol @ this game has a cover system? Never even knew about it. Lastly, Tonight I started up Bulletstorm and I am finding it surprisingly awesome. While the story is very convoluted for the type of game (how many times did the story shift time periods in the first hour?), the gameplay feels very tight and satisfying. We'll see how it holds up after a while.
  10. Almost instant join that time. Played about 30 minutes on Docking, good looking stuff! One hell of a complicated game.The tutorials during respawn seem to be moving in the right direction, but it seems like they could be more directed at my previous round rather than just running through all the features of the game. The phase gates got damn confusing when there are multiple points to move between. When the lurk is spraying his shit all over a room do the other aliens become hidden inside of it?
  11. My game took five minutes to update the shader cache and then was going for another five minutes of precaching before I gave up. Is this just the result of my graphics settings being cranked up?
  12. Hey Scott, Welcome to Mapcore! I only have Gears for 360 so the best I could do was watch your video. Looks like a nice piece of work, especially hearing so many horror stories about the Gears editor being one of the most unstable! I thought it was a bit contrived to start in the pool only to read one of your documents saying we end up there after a helicopter crash. An important bit of context . Your encounters seemed to have good variety both spatially and pacing wise. Had your validated some of your design decisions with other playtesters? Specifically the melee intro, charging perpendicular across a combat zone to get ammo, or general navigation? It may have also been hard to follow with some of the video editing after connecting back to the main lobby but I don't know why it was necessary to get back there. That may have been one of the encounters you cut. I also thought the final encounter could have been a bit more climactic and be spent fighting enemies that are between the player and the exit, rather than 180 degrees from the exit. That would make the objective very obvious and integrate the fictionally weak objective "kill everyone before leaving". It always brings a tear to my eye to see more SP content.
  13. What a calculated PR stunt, Kojima owns
  14. Algor

    PAYDAY 2

    I'm sure this is just to make a good demonstration. The first game was super hard! The success rates of the campaigns are broadcast when you make a server. On normal most are <40%, on hard most are <25%. I sure hope the teammate AI is improved for the sequel.
  15. Pretty good example I found some months ago;
  16. Started Singularity today after getting it some time late last year. The first hour has been pretty painful and its a real shame how much Call of Duty influence is in this game. I don't know if that came from Activision or what. So far it has been move through linear levels as Nolan North opens every door for you and tells you exactly what to do the entire time. It doesn't seem like he said anything original and just ran through the military stereotype textbook; "Keep your head on a swivel", "stay frosty", "we are oscar mike" blah blah. It's a strange choice to have note collectables and audiobooks that play on the spot. They both slow the pacing way down, especially when they are used as frequently as they are here (I recall now Dishonored uses this same system, even with the more text heavy books, but maybe they just have better writing, or the placement of the items is better). I also find it unnecessary there is so much interactable shit like typewriters and faucets, or why when I use a microphone it plays a prerecorded message? The weapons weren't very fun to use and didn't have good feedback so I just melee'd all the enemies until the soldiers showed up. I quit after running down a series of hallways where some chick kept screaming "left!", "faster!", and "right!" when it there were no other choices. Then I started Far Cry 3 and I was really enjoying it. Characters were saying interesting and original dialogue that gave them... character. Mega points for not using Nolan North or any famous actors/actresses from what I could gather. The player is put in a simple scenario (escape from pirate camp) and is fun, tense, and provides a lot of moments to teach game mechanics or sell the fiction in a natural setting. The sandbox seems pretty cool and is expanded in a really slick way. Good move adding a simple incentive to climbing the radio towers on top of the Assassin's Creed model. I'm excited to play more! Edit: What happens when you die in this game? I feel like I have crafted some items and bought the same skill points several times. Do some of these things reset on death or am I just getting a weird bug?
  17. Word, it has been a dream of mine to have a massive catalogue of reference to go through that can be tagged and filtered
  18. Algor

    Crysis 3

  19. Awesome to see some campaign content. This is a nice chunk of work, took me an hour to play through! Looks like you really got your hands dirty to learn a lot of systems and make different kinds of gameplay. My recorded playthrough demo here; http://thealgor.com/public/sn1.zip
  20. Algor

    Prey

    http://www.joystiq.c...eal-on-march-1/ http://www.aliennoire.com/ It's back?
  21. GG y'all
  22. Thank you, good sir!
  23. I'm pretty sure I saw a video on here just a day or two ago that was a developer walkthrough of some recent cryengine stuff but now I can't find the link. Does anyone know what I'm talking about and have the link?
  24. Never played much more than an hour or two of this but it was fun. Pretty cool to hear more content and music on the way. The music owns for this game!
×
×
  • Create New...