Jump to content

Algor

Members
  • Posts

    729
  • Joined

Everything posted by Algor

  1. If you're looking for help debugging something very specific, you should post most information about your problem. Exactly what water material are you using? What are your compile settings? Are your video drivers up to date? Does water in other maps look fine on your machine? Just did this test with dev_water4, all compile settings "normal", no HDR. Also tried water_aztec and works fine.
  2. Algor

    GTA V

    Tried the MP last night and I was really disappointed. I expected it to just be a free form, chaotic version of the story with players just screwing around in the world and missions naturally presenting themseves, but it felt even more constrained and linear than the story. It starts with a boring cutscene that can't be skipped where your character just seems painfully dumb since they aren't allowed to speak. The NPC showing you around is one of the least likeable in the game. Then it shoves you into a bunch of shit missions that you never chose to do, where the NPC is shouting at you the entire time. I was looking to get away from the cutscenes and structured missions but it seems even worse because it's all forced. If that's what the experience is like then no thanks.
  3. Pretty good shit
  4. I think their presentation is pretty killer. I love the art style and music in the cinematics. Never played HW or HW2 though...
  5. An easy one (although going to create more work) is to lower the walls on the playable extents or turn them into chainlink fences or something. Inside the space you can always create different tiers of building heights but just watch for line of sight so players can't get sniped from across the map (or keep that a skill move where the only position to do this from is highly exposed?)
  6. Needs a skylight badly or match your sky more closely to your intended skylight. Currently the contrast of bright sky + dark environment is tough on the eyes. The height of the environment feels pretty uniform throughout. It is pretty tough to create a quick mental map and gain your bearings because everything is relatively the same look (should still be possible even in this state). You might even consider a tall/unique landmark at each site that can be seen from various areas to guide players around. Some of the areas (like around A, or the smaller stairs leading to B) feel like they could get scaled 125% or 150%. I don't know if you plan to put railings on any of these but the space will get eaten up quick, especially if you have a troll or cautious player blocking the stairs for someone else trying to get by. As simple as it was I liked the interior with the columns. Also at this state you should do a quick lighting pass to call out exits to some areas. Some of this could be done by the skylight, others by hand placed that spill out of or into an area for quick reference of where to go next.
  7. Needs more pix
  8. It's interesting to see what a controller looks like when you're not held to iterating on an existing controller...
  9. Algor

    Breaking Bad

  10. DK is one of my top five! Twiz, it might be one of the keys near pgup pgdn or the numpad if I remember correctly... Nope, that's wrong!
  11. Christ. I was going to make a post saying you guys were overreacting, then I played the last ~90 minutes of the game. I loved Amnesia but did not love this. 3/5 I am disappoint
  12. Just got past the area shown in the loading screen. Pretty great environment art and atmosphere so far. It definitely seems to be simplified, but not in a negative way. These horror games take so long because I had to calibrate my screen a bunch of times before I could even start
  13. Algor

    PAYDAY 2

    Played a little for the first time in about two weeks. Now people are literally flying all over the maps, wtf is going on with this game?
  14. You've got the window open with rain pouring in fucking the place up, but you should/could push that further. Have some height into the floor by adding a bump to the carpet, pull one/more of the curtains loose and have them pushing into the hallway from the wind (also obscuring the sightline down the hallway for more tension), other curtains could be closed so there are darker sections, etc. You could also have light spilling out of a room on the side to create interest. Tons of reference; http://flickrhivemind.net/flickr_hvmnd.cgi?method=GET&sorting=Interestingness&photo_type=250&page=1&noform=t&search_domain=Tags&photo_number=50&sort=Interestingness&quicksearch=1&tag_mode=all&textinput=abandoned%20hallway&search_type=Tags&originput=abandoned%20hallway Edit: possibly more relevant reference; http://flickrhivemind.net/flickr_hvmnd.cgi?search_type=Tags&photo_number=50&photo_type=250&noform=t&quicksearch=1&sort=Interestingness&textinput=abandoned+hotel&.submit=Search+Tags
  15. Algor

    PAYDAY 2

    I also have collected at least 2-3 masks from the post-game card thing, but when I go to buy a new mask slot, it says "Your stash is out of masks" ? Also can you only customize a mask one time? Also why do I get "Failed to join game" so often in the lobby? Is this the game doing a poor job telling me it is restricted to invite only or something? As much as I think the game's UI is pretty great at telling other players what is going on, it could still use a few more upgrades. When there's a bunch of bags on the ground and your team is picking them all up, it would be great if the bag would visually change when someone is picking up a particular bag. There are many cases where there are two bags on the ground and two players end up trying to pick up the same bag. It turns out to waste the time of one of them. Also the circle progress bar next to the player names at the bottom are great, but it would be even more useful if inside or near the circle it said "reloading" or "reviving" or whatever they were doing.
  16. Algor

    PAYDAY 2

    What is the offshore money about? Also why does Bain have to have verbal diarrhea every time in the lobby? That should just play the first time you play a particular mission. I have my Music at like 10% and SFX at 25% and I can still barely hear anyone on the mic.When people aren't trying to exploit the hell out of the game and make as much XP/Cash as fast as they can, it's very hard to actually plan because no one can hear each other.
  17. Algor

    PAYDAY 2

    Also you can join a match that is 99% complete and get your full share of the reward for doing nothing. Pretty sweet if you are the one who just joined, but a big exploit
  18. Algor

    PAYDAY 2

    What maps did you and tailgunner work on? Been loving this, great investment and player abilities this time. Lots of hard and interesting choices on where to invest points and money. The UI is really nice too and has lots of rich information so people don't double up on reviving or other actions. A few annoyances; Crime.net - This is a cool concept but plays out like one of the worst server browsers ever. It has filters but there are two and they are worthless. It would be great to have more filters by difficulty, map, game type, etc. Often when finding a game I want to join, the browser refreshes and everything vanishes and then shuffles around.. very frustrating. Lobby - This often boils down to people dicking around in their inventory or skills (usually the host) and delaying the game. Then people get fed up of waiting and end up leaving for another server. Just wait until half of the players are ready and then do a countdown that forces the game to start. Voice - I can rarely understand what anyone is saying on the mic because all the other audio is so loud in comparison. It would be great if it just turned down the other audio while someone was speaking. Obviously this can be trolled but we can always mute those players.
  19. Not to mention even if you did find a cure, wouldn't you be shot on sight as you approached most remaining survivors? iooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo9poooooo; (my cat wrote the last part)
  20. There's actually 4 types of infected (runners, stalkers, clickers, bloaters). To be honest I couldn't tell you the difference between runners and stalkers, and apparently the latter are pretty rare as it is. I thought the motivations in Winter and beyond were great as you swapped characters. You really had a clear goal and a strong reason to fight. Some of the environmental storytelling is among the best I've seen. One thing I might like to see improved is the silhouette difference in the infected in their posture and animation. Sneaking up on one type versus the other can mean life or death, and at times they just read as being too similar (even more so when they became alerted)
  21. Welcome! 1) If it helps you organize things and do your job better, sure. You're not likely to get a management position right away though. 2) No, you need to have a vision that you followed though to the end. One of the most important parts of any project is the very end. Without getting there, you lack a major part of the experience. 3) No 4) I wouldn't imagine so. Might be worthwhile to bring up briefly if they ask about yourself and your hobbies, otherwise I wouldn't bother.
  22. Had a little girl wood watching that, amirite guys?!
  23. It's being made by Vanguard. 343 are making Halo 5.. and 6.. and so on. That is the main focus of the studio
  24. It has been around for a while. TF2 and other Valve games use this. There used to be easy ways to view it on the official CS:S and TF2 sites but I don't know if they are still maintaining that. Jump to 1:00 mark from Unreal Engine GDC 2009 video; CS:GO http://blog.counter-strike.net/science/maps.html
  25. Algor

    Escape 2085

    Pretty cool stuff! Two comments I might add are the desaturation of the inmate's suits in combination with the lighting makes it hard to tell who is who in a few of the shots. In many of the shots they all appear blue, but in shots with orange lighting from fire, they all appear orange. Also I don't understand the shot of the inmate holding the guard over the edge.. did he lift him over the railing? On closer inspection he seems to be clipping through it.. In any case I don't think these issues detract from what seems like a cool and fun project. I'll talk to Madison about it next time I see him
×
×
  • Create New...