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Posts posted by Algor
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No i only tried the very first one on PC, way after I got used to Splinter Cell and haven't been able to get to the elevator at the beginning of the game, even though I had done all the training rooms :$
I know that MGS has all these little bits like the box/barrel… but still I find incomprehensible this balloon mechanic: what does it do, what's the purpose? Score?
I can understand and appreciate the lol factor of catapulting some guy down a cliff with the decoy-mine, but you cannot justify that guards standing like 20m away don't react to that.
The fultons (balloons) bring that thing back to your base. There are videos of fultoning a sheep and then going to your base and the sheep is there. With the enemies, they might just be turned into a currency, or maybe they are converted to your team, I don't know
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My only gripe with the singleplayer is that it doesn't scale down. I feel like shit when I have to spend 40-50 minutes on a mission and someone who playing with friends can do the same in 20 minutes. The game's difficulty should ramp up with more players and so does the loot.
Is there a way to invite players around me to quests? That's another aspect of the game that's very weak, you basically don't socialize with anyone at all since there's no trading/chat whatsoever.
Are you choosing activities where your character level is >= the activity level?
You should be able to click the right stick to focus on other players in the world, from there you get a sub menu where you can invite them to your fireteam.
Sprony, if you are fireteam leader (or if someone in your fireteam is leader) they can go to the roster tab and open up the fireteam to the public. I think by default it is for friends only. It definitely sucks to have people drop out, but this can be a way to allow people back in if it does happen.
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FYI to anyone on last gen who hasn't gone next gen yet (but are considering...)
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If you turn on CC translated to English, they are amazing
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"realistic first person shooter that pits you as an elite SAS commander out to discover why a third of the worlds population has gone insane" they don't make 'em like they used to!
I miss those PC Gamer discs that were loaded with demos and trailers. The magazines used to be over 300 pages! Over the years they noticeably thinned out

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Finished Diablo 3 Reaper of Souls last night (PC), still about 2,000,000 xp from level 60

Then I saw Mr. Helder Pinto in the credits
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Yeah I was going to say the same thing, awesome character models!
Kind of crazy to think how many quests there were in that 35 minute video. Everything looked pretty solid, some places like the swamp seemed visually noisy and hard to make out the trails and stuff, but maybe not a huge deal for a game like this.
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Agreed, I'd love to see this populated with AI people that's something that's completely out of my reach for this project
I'm thinking of releasing a playable demo later on so maybe I could add some if there's a free package somewhere or someone willing to donate some characters.I would have figured so much! An even cheaper option could be to have one of your scrolling signs say something about a curfew in effect

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I'm sure you are focusing on the environment more and I think it looks great, but it also feels incomplete without suggesting people live there. Have you thought about cheaply simulating this like many architecture drawings/renderings so where they place very rough humans / vehicles around? They are often done in a way that don't distract you from the main environment, like a solid color black or white, or simple shapes;

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I found this which covers a lot of ground;
https://docs.unrealengine.com/latest/INT/Resources/index.html
I found this last night where Mr Chops walks you through making a use trigger. Most tutorials seemed to skip the part of making your own PlayerController which has the critical "send Click Events" and "Send CursorOver Events"
.After about 30 minutes I finally made a use trigger... I guess I will be starting at the basics

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Cool stuff, I did the same about a week ago. It is pretty fun to mess around and see what you can do, but it also seems a fair bit different than kismet.
Some of those video tuts by Epic are a little frustrating since they can get so distracted with visual polish stuff when trying to teach a technical subject. There are also some community tutorials that don't actually teach you anything. They just tell you to do a bunch of stuff, which is not a great way to learn. If anyone finds good tutorials please post!
Did you have any luck making an interact trigger (one that you have to aim at and then press a key)?
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gg marketing. His tattoo is on his right forearm in the shots from the film, but on his left on the poster.
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Seems cool but also seems noisy. Tiles on the floors, walls, ceilings, and even the skybox! Some of these are inevitable, but others can probably be simplified
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They said they haven't even started the game but they are excited to make a new UT. They are going to work with the community to build what the community wants. Good luck!
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If you caught it for the first game, there is collision data ripped from DS2 so you can kind of view the environment;

http://www.reddit.com/r/DarkSouls2/comments/21kxov/dark_souls_2_map_viewer/

Middle-Earth: Shadow of Mordor
in Off-Topic
Posted · Edited by Algor
I worked on this game for maybe 2 years, it has come a really long way since I left! Combat is pretty solid and the orc models look great. Glad they really stuck with the nemesis system, it seems really interesting and unique. Lots of bugs though. Only played about 30 minutes so I am curious to see the scope of the game.