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nico

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    112
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  • Location
    norway

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  • Website
    http://nico.magicmushroo.ms
  1. nico

    My Orc

    looking good! perhaps a tad odd proportions on the legs? the thies (or however you spell it) might be a bit long? something looks odd there, but im sure youll figure it out. Keep up the good work!
  2. nico

    Pixel City

    awesome stuff! but what is it for? mini game or something?
  3. getting better and better =)
  4. nico

    BG2 map

    Looks very nice! keep it up =)
  5. nice looking shots!
  6. looks very very promising! keep it up! =D
  7. give him a huge moustache to hide the horrible face! =D Other than that, it looks pretty neat =) Keep it up.
  8. nico

    cs_rushdown (1.6)

    because it would perhaps improve the look of the map and not the gameplay... hello captain obvious!
  9. very nice! love it =)
  10. looks lovely! allthough i think a lot of the textures could use some work, i mean if you think about the architecture on the church, it would likely have been built with "finer" materials, and have decorations and stuff. And on those other buildings, dont use the "shabby backenrance of the local pub"-bricks. Heavyer and more solid stone would look nice. Keep it up, i`ll be watching this one =)
  11. nico

    Dark Messiah

    you got to bungee jump in goldeneye on the n64 machine, after completing the first mission =) "wohoo! down the dam!"
  12. in the last pic you look like michael palin, the monthy python dude =)
  13. that would be better, yes.
  14. the door looks like the painter was drunk and/or a three year old. Does not look like normal wear and tear, but then again, nature works in mysterious ways so i could be wrong. At least it looks weird to me. btw i also vote on removing the perspective on the window! Other than that it looks really decent =)
  15. nice job meo, allthough most creds for the texturing job! looks like a fairly simple model, but the texturing kicks ass. two thumbs up (btw, you could perhaps have bumped the matrass (sp?) a bit? on second thought, perhaps it wouldnt be bumped at all in RL, and it depends on how economic you`ve been with your polygons if you could do it =) )
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