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brendank310

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Posts posted by brendank310

  1. slicky, i tried using the spot light entity, but after compiling it didnt actually work. as for the center cube, i slapped on the measuring tape texture, but maybe someone could make a texture from the actual cube, because i can't import textures to source, my vtex isnt working.

  2. my attempts at a mapcore iceworld:

    iceworld_cool0000.jpg

    iceworld_cool0001.jpg

    http://216.180.232.170/~tehrahns/brenda ... eworld.zip

    http://216.180.232.170/~tehrahns/brenda ... ld_vmf.zip

    i through it together pretty quickly, which is pretty obvious in the one seam of the terrain on the ground. the map doesnt have the weapons spawned, because im not sure how to include the ammo of the weapons, its pistol only. i thought that steam coming off the ice blocks would be cool, but i couldn't get it going.

  3. its for call of duty mod revolt. its based on a map for my old mod for medal of honor, but the theme has changed. the layout stays the same. the library will be the center of the map, where the flag will be placed for reverse ctf, and possibly team king of the hill. road texture looks very nice, i'll see how it looks.

  4. I'm currently mapping out a level thats urban based. I've made a building thats style is based on that of the NYC Public Library, but I can't model as well as I used to. I'm looking for someone who would be able to model and texture(easier than it sounds) a lion:

    lion.jpg

    Also possibly two variations of statue like the statues on the top of the building:

    NYC_Library.jpg . I would say the poly budget for all the models is no more than say 4500. I would guess the only real texture needed is a generic marble one, with minor shading perhaps. If your interested in helping with both, or just one of these models, please drop me an email @ brendank310_at_gmail.com or IM me on AOL instant messenger(brendank310).

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