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Campaignjunkie

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  1. Like
    Campaignjunkie got a reaction from MadMonkey119 in WIP in WIP, post your level screenshots!   
    Working on a small Porco Rosso flight sim game designed for VR... it's about looking around, so it had to be an open cockpit game, so... Porco Rosso. It's called "Nostrum." Currently a finalist in the Oculus VR jam, cross your knuckles for me!









  2. Like
    Campaignjunkie reacted to Hipshot in WIP in WIP, post your level screenshots!   
    And here's some real Quake 3 things!
     
    I've resume working on my level from like 2009 and this is what I did this weekend, this area didn't really have anything at all...

     
    It looked like this when I worked on it the last time, hmm, 2010 while I was on Starbreeze-1

  3. Like
    Campaignjunkie got a reaction from ⌐■_■ in WIP in WIP, post your level screenshots!   
    working on an homage to "The Garden of Forking Paths"
     




  4. Like
    Campaignjunkie got a reaction from mr.P in WIP in WIP, post your level screenshots!   
    working on an homage to "The Garden of Forking Paths"
     




  5. Like
    Campaignjunkie got a reaction from AlexM in WIP in WIP, post your level screenshots!   
    working on an homage to "The Garden of Forking Paths"
     




  6. Like
    Campaignjunkie got a reaction from FMPONE in WIP in WIP, post your level screenshots!   
    working on an homage to "The Garden of Forking Paths"
     




  7. Like
    Campaignjunkie reacted to FMPONE in WIP in WIP, post your level screenshots!   
    Been working on this while I polish Crown, it's based on a piece of concept art by Jonas De Ro. He was nice enough to approve:
     


     
    This is probably gonna be a solo project.
  8. Like
    Campaignjunkie got a reaction from Dejavo in WIP in WIP, post your level screenshots!   
    working on an homage to "The Garden of Forking Paths"
     




  9. Like
    Campaignjunkie got a reaction from Mazy in WIP in WIP, post your level screenshots!   
    working on an homage to "The Garden of Forking Paths"
     




  10. Like
    Campaignjunkie got a reaction from General Vivi in WIP in WIP, post your level screenshots!   
    working on an homage to "The Garden of Forking Paths"
     




  11. Like
    Campaignjunkie got a reaction from Thurnip in WIP in WIP, post your level screenshots!   
    I think you need to sell that time travel transition a lot better, especially if that's your main conceit here... apply screen overlay, add a quick screen fade, etc. right now it's just a straight-up teleport that almost looks like a bug with how sudden it is... I'm not saying to make it into a 60 second Final Fantasy summon sequence, but, you know, at least make it juicier.
  12. Like
    Campaignjunkie got a reaction from spence in designers / devs: important skills you can't learn from tutorials?   
    Oh, hmm... one thing I try to stress really hard is pushing back vs. workaholic crunch culture. I mandate breaks every hour during class, and I tell them not to spend 8 hours a day on their games. To some extent, I suppose this makes them less "employable", but I think less-crunch is the way the game industry is moving (especially re: tech industry's concern over work/life balance), at least in the US where it's a big problem.
  13. Like
    Campaignjunkie got a reaction from AlexM in Industry Liaison @ NYU Game Center, New York City, USA   
    hey, if anyone is interested in this, let me know, I can try to put in a word for you... this is probably good more for people on the Producer / Consultant / PR sides of things... keep in mind it's part-time so you probably can't buy a house with this, but it might be a good step to help you shift careers or move to NYC or whatever
     
    POST IS HERE: http://gamecenter.nyu.edu/2014/03/seeking-an-industry-liaison
     

    The NYU Game Center seeks a dynamic and enterprising individual to consult with our team as an Industry Liaison. The Industry Liaison will spearhead our efforts to create partnerships with the game industry along a number of fronts. The primary areas of focus for the Industry Liaison include:
    - Establishing partnerships with local, national, and international game companies.
    - Leveraging these partnerships for support of the Game Center’s events and initiatives.
    - Identifying high net worth individuals to become potential donors and partners with the Game Center.
    The Industry Liaison will work directly with our staff and faculty, including the Director, to identify, negotiate, and grow possible partnerships. These partnerships might include sponsorships for our event series, donations of hardware, software, or capital, industry-sponsored student scholarships, industry-focused research activities, etc.
    The Industry Liaison is an ongoing, part-time consulting position. The ideal candidate:
    - Has experience working in relevant sectors of the game industry.
    - Has worked in some combination of fundraising, public relations, or strategic planning.
    - Is a dynamic person with great communication skills and the ability to close a deal.
    - Possesses a passion for games and their future as a creative art form.
    The NYU Game Center advances the study of games as a form of culture at Tisch School of the Arts in New York City. The Game Center is housed at the Department of Game Design, and includes an MFA in Game Design degree program, a range of game courses for graduates and undergraduates at NYU, and a busy schedule of events focused on the design and scholarship of games.
    Please send a resume and cover letter to: kevin.spain@nyu.edu. The NYU Game Center is an equal opportunity employer.
  14. Like
    Campaignjunkie got a reaction from FMPONE in Industry Liaison @ NYU Game Center, New York City, USA   
    hey, if anyone is interested in this, let me know, I can try to put in a word for you... this is probably good more for people on the Producer / Consultant / PR sides of things... keep in mind it's part-time so you probably can't buy a house with this, but it might be a good step to help you shift careers or move to NYC or whatever
     
    POST IS HERE: http://gamecenter.nyu.edu/2014/03/seeking-an-industry-liaison
     

    The NYU Game Center seeks a dynamic and enterprising individual to consult with our team as an Industry Liaison. The Industry Liaison will spearhead our efforts to create partnerships with the game industry along a number of fronts. The primary areas of focus for the Industry Liaison include:
    - Establishing partnerships with local, national, and international game companies.
    - Leveraging these partnerships for support of the Game Center’s events and initiatives.
    - Identifying high net worth individuals to become potential donors and partners with the Game Center.
    The Industry Liaison will work directly with our staff and faculty, including the Director, to identify, negotiate, and grow possible partnerships. These partnerships might include sponsorships for our event series, donations of hardware, software, or capital, industry-sponsored student scholarships, industry-focused research activities, etc.
    The Industry Liaison is an ongoing, part-time consulting position. The ideal candidate:
    - Has experience working in relevant sectors of the game industry.
    - Has worked in some combination of fundraising, public relations, or strategic planning.
    - Is a dynamic person with great communication skills and the ability to close a deal.
    - Possesses a passion for games and their future as a creative art form.
    The NYU Game Center advances the study of games as a form of culture at Tisch School of the Arts in New York City. The Game Center is housed at the Department of Game Design, and includes an MFA in Game Design degree program, a range of game courses for graduates and undergraduates at NYU, and a busy schedule of events focused on the design and scholarship of games.
    Please send a resume and cover letter to: kevin.spain@nyu.edu. The NYU Game Center is an equal opportunity employer.
  15. Like
    Campaignjunkie reacted to mjens in Generic modular corridors   
    Hi Mapcorians,
    I'm struggling with the generic feeling of the modular pieces on levels. Right now here's some methods I found to solve the "boring modular corridors" feeling:
     
    - get some non-modular parts of the pieces that will jump out the grid and change the proportions
    - asymmetric corridors and detail composition
    - tile breakers - textures, meshes...
     
    Any other thoughts?
  16. Like
    Campaignjunkie reacted to Puddy in CS_AGENCY   
    Thanks for the comments guys! 
     
    For those interested, here's a few screens that show the transformation from playtesting map to polished release! 
     



  17. Like
    Campaignjunkie got a reaction from RedYager in WIP in WIP, post your level screenshots!   
    Working on a small Porco Rosso flight sim game designed for VR... it's about looking around, so it had to be an open cockpit game, so... Porco Rosso. It's called "Nostrum." Currently a finalist in the Oculus VR jam, cross your knuckles for me!









  18. Like
    Campaignjunkie got a reaction from AlexM in WIP in WIP, post your level screenshots!   
    Working on a small Porco Rosso flight sim game designed for VR... it's about looking around, so it had to be an open cockpit game, so... Porco Rosso. It's called "Nostrum." Currently a finalist in the Oculus VR jam, cross your knuckles for me!









  19. Like
    Campaignjunkie got a reaction from penE in WIP in WIP, post your level screenshots!   
    Working on a small Porco Rosso flight sim game designed for VR... it's about looking around, so it had to be an open cockpit game, so... Porco Rosso. It's called "Nostrum." Currently a finalist in the Oculus VR jam, cross your knuckles for me!









  20. Like
    Campaignjunkie got a reaction from Squad in WIP in WIP, post your level screenshots!   
    Working on a small Porco Rosso flight sim game designed for VR... it's about looking around, so it had to be an open cockpit game, so... Porco Rosso. It's called "Nostrum." Currently a finalist in the Oculus VR jam, cross your knuckles for me!









  21. Like
    Campaignjunkie got a reaction from Dejavo in WIP in WIP, post your level screenshots!   
    Working on a small Porco Rosso flight sim game designed for VR... it's about looking around, so it had to be an open cockpit game, so... Porco Rosso. It's called "Nostrum." Currently a finalist in the Oculus VR jam, cross your knuckles for me!









  22. Like
    Campaignjunkie got a reaction from Sjonsson in WIP in WIP, post your level screenshots!   
    Working on a small Porco Rosso flight sim game designed for VR... it's about looking around, so it had to be an open cockpit game, so... Porco Rosso. It's called "Nostrum." Currently a finalist in the Oculus VR jam, cross your knuckles for me!









  23. Like
    Campaignjunkie got a reaction from blackdog in WIP in WIP, post your level screenshots!   
    Working on a small Porco Rosso flight sim game designed for VR... it's about looking around, so it had to be an open cockpit game, so... Porco Rosso. It's called "Nostrum." Currently a finalist in the Oculus VR jam, cross your knuckles for me!









  24. Like
    Campaignjunkie got a reaction from Jord in WIP in WIP, post your level screenshots!   
    Working on a small Porco Rosso flight sim game designed for VR... it's about looking around, so it had to be an open cockpit game, so... Porco Rosso. It's called "Nostrum." Currently a finalist in the Oculus VR jam, cross your knuckles for me!









  25. Like
    Campaignjunkie got a reaction from Sprony in WIP in WIP, post your level screenshots!   
    Working on a small Porco Rosso flight sim game designed for VR... it's about looking around, so it had to be an open cockpit game, so... Porco Rosso. It's called "Nostrum." Currently a finalist in the Oculus VR jam, cross your knuckles for me!









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