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Campaignjunkie

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Posts posted by Campaignjunkie

  1. Another contest idea: take the first VMF of HL2 (d1_trainstation_something_something), preserve the first minute or two of gameplay... but then start making changes to it. Upload a sequence of 4 or 5 screenshots or a video for judging. Awards for the top 3 in "most plausible" and "most insane." Custom assets allowed and encouraged.

  2. Hipshot: you should've finished that!... Whatever it was. Or tweaked / changed your mechanics if the grav gun wasn't working out.

    Happy: That's awesome and really realistic.

    Anyway!

    Here's some of my Doom 3 level, for a Thief-style mod called "Dark Mod." They've just released 1.03 publicly and already have 30+ levels out. If you guys like Thief, you should look into mapping for it, their version of Radiant is pretty alright and they have a lot of textures / props (a lot of them are bad, but you find the good ones quickly enough).

    Going to Doom 3 from Source is kinda weird, but it's fun to figure out the quirks. The standard for map size is pretty great too, a lot of maps are just a handful of rooms but they're praised and loved, and I imagine a DM level would round out a portfolio quite nicely and prove you can learn a new engine properly as well as digest new single player mechanics... cough cough.

    (I miss light maps)

  3. Having worked on both:

    Nightwatch died for a lot of reasons; no animators but a lot of animation to do -- which stalled NPC code that relied on animations which stalled map design that relied on working NPCs, rampant feature creep, a global content reboot or two, an engine getting increasingly obsolete and so it was difficult to recruit for staff turnover, etc. (Who wants to work on HL1 when HL2 is out?) There's probably more to it than that, but that's what comes to my mind first.

    Black Mesa has well-staffed departments (or it did when I was still there) and experienced leadership that has shipped MMOs, and Source is still relatively viable / usable for the near future... and since it's a remake, there's a clear roadmap as to how to finish things. (You won't see new, entire chapters or entire new game mechanics)

    To sum it up, I don't think the comparison is accurate. They're both huge single player mods with talented staff (and a lot of turnover, haha) but that's it.

  4. Playing through Mass Effect 2. I liked how they stopped kidding themselves and got rid of the RPG elements. Now I can just focus on killing lots of things. The "Jack" character is really annoying though, a rather large misstep on the part of the writers.

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