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Everything posted by Campaignjunkie
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THE DOOR CHALLENGE: Rules and Discussion
Campaignjunkie replied to KungFuSquirrel's topic in Past Contests / Challenges
If it's, say, three weighted buttons ala Portal for example, you can also use 3 logic_branch and 1 logic_branch_listener. -
Well if you do manage to get it working with the Alien Swarm SDK, everything pretty much works. The entities are amazing too; no weird combinations of entities or prefabs to mess with, like in Portal 1. Just plop down a "prop_tractor_beam" or "prop_button" or something and BOOM it works. I prototyped a map in 5 minutes. Really painless stuff. Only weird non-intuitive thing: not sure if this is an engine change or a weird quirk of the AS tools because they run vbsp with -alldetail, but you have to surround your map with a giant func_brush room called "structure_seal" to get it to compile
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Looks great, but really cookie-cutter / perpendicular. A lot of TF2 maps usually make a point to avoid staying on the grid with 90 degree angles; especially Gravelpit and others, they have so many buildings rotated at different angles, etc. It feels more natural and less "game-y" and opens up cool new line of sight tactical opportunities. Ditch the grid!
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Post-SDK? You mean in 6 months? Pffft. That's no fun. Smell ya' later.
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I propose a Portal 2 map compo. The unofficial hacky SDK is getting pretty decent and most of the entities have been documented: http://www.facepunch.com/threads/108133 ... FGD-Thread http://www.interlopers.net/forum/viewtopic.php?p=454972 There would be two entry categories: single player and co-op maps. We should make PhilipK or Minos or someone whip up a set of special MapCore chamber textures... I'm already getting bored of the existing visual style in these first gen custom maps. It's optional but highly encouraged that you use the MapCore textures. Then, we combine all the maps into one big map pack of custom Portal 2 goodness. (Or ideally, make it a Portal 2 mod that you just unzip to \SourceMods\... can we do that? No one likes fiddling with consoles.)
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Finished it. Amazing. I love how it's all about the level design --
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Ctrl + E = center 2D grid views on selected object Ctrl + Shift + E = teleport 3D camera view to selected object Shift = clone object
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Whoa, Portal 2 assets kinda look better in UDK than in Source...
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ITT: Post maps/scenes that never saw the light of the day.
Campaignjunkie replied to Minos's topic in Level Design
"High Noon." Source, 2008. [attachment=2]hn5_mission0000.jpg[/attachment][attachment=3]hn4_pit0003.jpg[/attachment][attachment=4]highnoon1_train0002.jpg[/attachment][attachment=5]highnoon1_train0001.jpg[/attachment] Currently trying to revamp it and make an actual level out of it. EVERYTHING MUST BE IN ONE BSP. [attachment=0]laugh10002.jpg[/attachment][attachment=1]laugh10000.jpg[/attachment] -
Well, it was only memorable because they all choked on water / ice cream.
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Finished AssCreedBros. Good stuff except the insta-fail missions. "Everything is permitted," huh?
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Thank god. I always thought it needed more torus.
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env_projectedtexture is kind of wonky in the current engine, you'll have to wait for Source 2011 (Portal 2) for decent projected light support
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MY BABY!!! (... whom I gave up for adoption, I guess)
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THE CUBE CHALLENGE: Rules and discussion
Campaignjunkie replied to KungFuSquirrel's topic in Past Contests / Challenges
rats singleplayer would be pretty bitchin -
So how do I pronounce it? "De-nigh-purr"?
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THE CUBE CHALLENGE: Submission Thread
Campaignjunkie replied to KungFuSquirrel's topic in Past Contests / Challenges
Tintern single player HL2: Ep2 required unzip to \SourceMods\ (packaged as a mod for your convenience; other than some fonts, my map doesn't use anything you can't do with a standalone map. VMF is in \mapsrc\ if you want to check it out) http://dl.dropbox.com/u/19887116/tintern_test.zip Not really happy with how it looks, but I just want to push this out the door now. GAMEPLAY HINTS: 1) Run down and grab it. 2) Climb up and put it in the box. x) Use buttons and your gravity gun and suit sprint. xx) Use healing pools. Sometimes a pool might be dry though. a) if you want, PM me a .dem of your playthrough b) too easy or too hard? why? -
Oh, oops, I didn't read the post properly, just saw the screenshot and went with it. (As usual.) The "1" or 1 shouldn't matter with boolean parameters like that. Hmm. Well, if Hammer knows to display the specular like that AT ALL, you know it works. Make sure you're rebuilding your cubemaps and you have enough light sources to generate a proper cubemap at all.
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Normal maps (or their envmapmasks, whatever) are broken in Hammer, and always show up as checkerboard textures. Once you load it in-game, it should work fine.
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THE CUBE CHALLENGE: Rules and discussion
Campaignjunkie replied to KungFuSquirrel's topic in Past Contests / Challenges
Some kind of ancient modernist palace, courtesy of Ico / Prince of Persia / Giorgio de Chirico / Luis Barragan. Still need to finish an art pass... then a gameplay scripting pass, then a 3D skybox. Looking to finish this weekend. Woooooo c'mon people show your WIPs!... or start your entry right now! -
Yeah, after Mech Assault series, I kinda expect destructible environments... BUT THEY ARE TOO PRETTY TO DESTROY
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THE CUBE CHALLENGE: Rules and discussion
Campaignjunkie replied to KungFuSquirrel's topic in Past Contests / Challenges
Warning: I've accidentally made a single player map with fun (and unique) combat, for a change. Beware. Basically, you and your Hunter journey down to save the Hunter's friend, a Scanner that randomly drops mines. On the way there, you have to solve puzzles and fight a bunch of antlions. You only have a gravity gun. The abilities work surprisingly well together: you can't actually kill any antlions yourself, so you have to "setup" easy kills for the Hunter to do. I'm actually kind of impressed with myself for not fucking this up. Now to just finish some of the puzzles and make it look pretty... -
THE CUBE CHALLENGE: Rules and discussion
Campaignjunkie replied to KungFuSquirrel's topic in Past Contests / Challenges
Yo where do people submit?! -
THE CUBE CHALLENGE: Rules and discussion
Campaignjunkie replied to KungFuSquirrel's topic in Past Contests / Challenges
SamCom: WIP is WIP, go for it
