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Posts posted by Campaignjunkie
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Well if you do manage to get it working with the Alien Swarm SDK, everything pretty much works. The entities are amazing too; no weird combinations of entities or prefabs to mess with, like in Portal 1. Just plop down a "prop_tractor_beam" or "prop_button" or something and BOOM it works. I prototyped a map in 5 minutes. Really painless stuff.
Only weird non-intuitive thing: not sure if this is an engine change or a weird quirk of the AS tools because they run vbsp with -alldetail, but you have to surround your map with a giant func_brush room called "structure_seal" to get it to compile
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Looks great, but really cookie-cutter / perpendicular. A lot of TF2 maps usually make a point to avoid staying on the grid with 90 degree angles; especially Gravelpit and others, they have so many buildings rotated at different angles, etc. It feels more natural and less "game-y" and opens up cool new line of sight tactical opportunities. Ditch the grid!
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Post-SDK? You mean in 6 months? Pffft. That's no fun. Smell ya' later.
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I propose a Portal 2 map compo. The unofficial hacky SDK is getting pretty decent and most of the entities have been documented:
http://www.facepunch.com/threads/108133 ... FGD-Thread
http://www.interlopers.net/forum/viewtopic.php?p=454972
There would be two entry categories: single player and co-op maps.
We should make PhilipK or Minos or someone whip up a set of special MapCore chamber textures... I'm already getting bored of the existing visual style in these first gen custom maps. It's optional but highly encouraged that you use the MapCore textures.
Then, we combine all the maps into one big map pack of custom Portal 2 goodness. (Or ideally, make it a Portal 2 mod that you just unzip to \SourceMods\... can we do that? No one likes fiddling with consoles.)
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Ctrl + E = center 2D grid views on selected object
Ctrl + Shift + E = teleport 3D camera view to selected object
Shift = clone object
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Whoa, Portal 2 assets kinda look better in UDK than in Source...
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"High Noon." Source, 2008.
[attachment=2]hn5_mission0000.jpg[/attachment][attachment=3]hn4_pit0003.jpg[/attachment][attachment=4]highnoon1_train0002.jpg[/attachment][attachment=5]highnoon1_train0001.jpg[/attachment]
Currently trying to revamp it and make an actual level out of it. EVERYTHING MUST BE IN ONE BSP.
[attachment=0]laugh10002.jpg[/attachment][attachment=1]laugh10000.jpg[/attachment]
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Finished AssCreedBros. Good stuff except the insta-fail missions. "Everything is permitted," huh?
I'm glad I got to see Kristen Bell's character stabbed.
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Oh trust me dude, that chapter has been seriously overhauled since you left.
Thank god. I always thought it needed more torus.

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env_projectedtexture is kind of wonky in the current engine, you'll have to wait for Source 2011 (Portal 2) for decent projected light support
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I did some minor things in Anomalous Materials.
MY BABY!!! (... whom I gave up for adoption, I guess)
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So how do I pronounce it? "De-nigh-purr"?
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Oh, oops, I didn't read the post properly, just saw the screenshot and went with it. (As usual.)
The "1" or 1 shouldn't matter with boolean parameters like that. Hmm.
Well, if Hammer knows to display the specular like that AT ALL, you know it works. Make sure you're rebuilding your cubemaps and you have enough light sources to generate a proper cubemap at all.
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Normal maps (or their envmapmasks, whatever) are broken in Hammer, and always show up as checkerboard textures. Once you load it in-game, it should work fine.
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Its more artwork than technology

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I loved SS1... but I don't think there's quite enough DoF in these screenshots yet

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"awkwardly rub my face on the Wiimote" will be my favorite mini-game
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Skjalg: You need 2 players.
One player clicks "Bailiff" to host the game, then the other player on the LAN clicks "Debes" to join the game.
Sorry if that wasn't clear, I'll add that to the post...
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VERSION 0.9 IS OUT.
http://www.blog.radiator.debacle.us/201 ... -beta.html
The setup, kinda like Spy Party: there's an island with lots of NPCs. You're Lucas Debes (17th century Danish priest) trying to escape the Faroe Islands in a rocketship, and you have to blend in and pretend to be an NPC to escape alive... or maybe you're the bailiff trying to kill him and/or sacrifice all the NPCs to Satan.
REMINDER: You need 2 players. One player clicks "Bailiff" to host the game, then the other player on the LAN clicks "Debes" to join the game.
It's really unpolished, but it's kinda fun already, or at least the dozens of times I've played it.
Windows and OSX builds. Only LAN works right now, sorry.
http://www.gamefront.com/files/20025702 ... Win_09_zip
http://www.gamefront.com/files/20025729 ... Mac_09.zip
Next version, we'll try to get direct IP connection support in. Sorry.
... But if you have a friend on your LAN, try it out and tell me what you think. Peaaaace out.

Portal 2
in Off-Topic
Posted
Yes, yes, we all know what BSP actually is
But in this forum, "BSP" has evolved as slang for "brushwork." It's been in usage for a while...
viewtopic.php?f=57&t=16155&p=291991&hilit=BSP#p291991
viewtopic.php?f=23&t=14350&p=289865&hilit=BSP#p289865
viewtopic.php?f=57&t=15911&p=283525&hilit=BSP#p283525
viewtopic.php?f=57&t=15691&p=278003&hilit=BSP#p278003
and that concludes this public service announcement