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Posts posted by Campaignjunkie
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It's really fun to play with, though, and fairly intuitive. Do the 15 minute tutorials that come with the program, don't just watch the video tutorials!

And if you're a student, you can probably get a hefty discount, provided you file the appropriate paperwork.
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Ha, I remember that part... A little surprising, to say the least.

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The Dark Brotherhood quests are fantastic. At least try them out (preferably on a stealthy character) before you shelve the game.
There's definitely plenty of flaws (character animation is ugly, poor framerate, lots of NPC faces are ugly, etc.), so I won't try to defend it, but the quests and exploration are definitely the best elements. Just get on your horse and go riding into the forest - you'll probably stumble upon something interesting after a few minutes...
Some shack out in the wilderness could be the trigger for a really entertaining quest. You might meet another adventurer and team up with him. You might encounter some crazy boss monsters and run for your life.
If you're tempted to keep going through the main quest even though it's not very fun: don't. Seriously, just stop and do something else - go to the book store and read some books, investigate some ruins, join a guild! The main quest will still be there when you decide to return to it.
Zaphod: Running speed depends on your attributes. Power up Speed and Athletics to get faster. Or get a horse.
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I think the point is to have fun making an entry, rather than actually striving to win the contest. Good gameplay, bad gameplay - oh well, just get off your ass and make something.

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Huzzah!
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(Wow, a few months too late, but...)
Cordon off pieces of the map and compile them seperately, so you can get an idea of the rough location of the error. In the old HL1 days, you would have to do this if the pointfile led nowhere, and it was kind of annoying like that.

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I love the mountains. It makes the scene seem so much more alien. It kind of reminds me of the climax in the movie Contact, where Jodie Foster encounters the aliens.
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I think it would be up to Adam Foster to release the WADs, since he made at least 95% of the textures.
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I think PV went over the problems pretty well in the NW forums, but I'll give my perspective on it anyway:
- Interest in HL1 was clearly waning. People didn't want to mod for HL1 anymore, so it was difficult to find new members to replace the older ones. Some of the most important members had left by then: KFS, Ken, MrBen, BadMofo, TommyD, Ferret, Melkior, as well as others. Their productivity was never really matched again - I don't mean to belittle the newer members, but it just wasn't the same.
- The design was too ambitious, including a new race of NPCs and ~80 BSPs. Although we eventually cut it down to something more managable, it was still too much. We could have cut our losses and polished what we had, but we discussed it and dismissed that as a cop-out, so we didn't.
- Too elitist. Or maybe that was just me. But seriously, I think we scared away some great talented people at times. I also didn't like the somewhat bureaucratic approach of development, but I sure can't think of a better way so I'll just shut up.

Well, hindsight's 20/20, yeah? I clearly have regrets over the whole thing, as do many other members, but oh well, this is how it turned out. I'd be interested in polishing what's left of the HL1 version, but that would involve more work than people are willing to do: finishing the codebase, animating the NPC models, solving the crazy map errors, etc.
And that's why I think Nightwatch on HL1 probably will/would've never been finished. It was too much work then, and it's too much work now.
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Reminds me loads of KungFuSquirrel's "Repair Bay 4" in style. Looks like a nice old retro-themed HL1 map

omg, I thought that too! Specifically the outdoor cliff sections and the interiors seem Repair Bay-ish.
I like it, though the ceiling could use some height variation. I don't necessarily mean "detail the ceiling, put 20 grates and pipes on it" but rather just don't let it be so flat like that. Though realistically, I doubt players would care...

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I love the music, especially that "Propaganda" theme in the Akuda Bar.
This thread reminds me of what my older brother said about BGE a year or two ago: "It's gay. There's no guns or anything, you just have a camera. It's so stupid."
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Looks the daikatana lighting on the second episode, nice

... I've never been so horribly insulted in my life. Kudos!

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Since Ferret loves HL1 so much...

Here's an HL1 thing I'm working on. Mostly using Blaz's de_halla textures and whatever's left from my Persia map. Single-player, of course.
More screens here: http://campaignjunkie.hlgaming.com/fishstory/
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Technically the brushwork and everything is fine, but when it's all together it lacks something I can't put my finger on. It lacks... harmony? It's like taking random parts from all the DoD levels and putting them into one map - while each part is well constructed on a technical level, the sum of the parts looks very awkward.
I know that crit is really abstract and vague, so you should probably ignore it. I just had to get it out there.

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Lousy screenshot quality, but it's still kind of recognizable. Ahhh, memories...
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If you actually finish the maps, then you can't keep posting screens of them. Duh.

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The screen looks sharpened quite a bit, but I guess that's common practice now. I really like the light colors and that floor texture though.
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Oh, well I don't! Funny how that works.

"Keep the light colors segregated! Segregation now, segregation tomorrow, segregation forever!" (okay, maybe that was a little overboard, I think I'll go back to my cage now...)
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I like the structure, but I think the lighting needs some changes. When the yellow light mixes with the blue window light on the floor, it gets kind of busy-muddy-weird looking. Maybe turn off a few of the hanging lights or something. More props - more props - more props!

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I think the rock is pretty good (maybe too bright and over-exposed?), but the sand is kind of blotchy - it's difficult to tell it's sand. Not so sure about the paleness on the edges of the sand-road either; is that what actual sand roads look like? I'm sure you'll fix them up though, your HL1 gingerbread house rocked!

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I would remake Backalley or Thunder if anything - most of the textures and props you need are already in place, even as placeholders. Plus, you know there's not much chance of Valve or Turtle Rock remaking it themselves.
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Cool drawings! I like the house especially.

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It's been a while, but I finally have something to show! Huzzah.




Bioshock
in Off-Topic
Posted
Underwater art deco = all kinds of awesome.