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amckern

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    27
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  • Job
    Student
  • Location
    Sydney, Australia

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  • Website
    http://ammahls.com
  1. Yeah, looks a bit to clean
  2. *love*
  3. oHHHHHH Abandon Places! w00t
  4. The whole art style must be set for textures, props and other environment things. Therefor concept art is quite crucial. Understandable, i was trying to mean that 5% or less of past time level designers would even know what to do with a concept in terms of making a level from it - but i overlooked the need to make the environment assets from it as well.
  5. Why are they producing level concept art if the game is going to be composed of a large amount of community content?
  6. I only found out about this comp on friday, so this has been a quick wip, still in progress.
  7. Johnny, what the hell are you doing man, aint you mean to be painting your jeep, and not taking screenshots of Photoshop? Adam
  8. i think he means the bumpmap you used on the glass seems to be to high polly compared to the door handel that seems to be 2d texture detail.
  9. [LOL] they got a hold if the i just like apple, but they got 2 so it must be better some how... Wii, Mii, Miis (is that a typo?) Apple would of course have a iWW, and iMM, and a iSim (moblie phone ) Adam
  10. Hey! I cant for the life of me export, or build a working model file. I am hoping that some one here can give me a one on one from export to ingame, or can compile the models for me? I have 3ds max 7, and 8, with the SMD Exporter. I have exported a refrence file from 3ds max, and am trying to compile it with the hl2 compile kit. The compile seems to work, but when i load the model in HLMV it tells me 'invalid model'. Any hints or tips please? MSN - amckern@yahoo.com Skype - amckern Adam
  11. When is there gona be a Linus Pod? Apple just plain sucks!
  12. thats why i'm asking, and wondering, i got no warning (and going to the shops to get ram aint that bad)
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