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Grin

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Everything posted by Grin

  1. Grin

    de_metro

    It's good, It's very very good. But: It needs more light, more variation and a little dirt to the textures..And maybe some windows where you could see people watching through, or their siluettes. But, more time and more detail, and much love.
  2. Uh, no. It's called "vesuri" and it's used to cut branches from tree trunks, it's about size of an axe. It's also used by firemen for clearing doorways etc. Traditionally used by drunken Finnishmen to kill each other with. Edit: "pole pruner" might be the right translation, except there's no pole and you hack the branches instead of sawing them.
  3. I'm so proud.
  4. If you're building a bomb map, just make the positions of spawns and bombsites form a cross like +. Put the spawns left and right and bomb sites up and down, most official de_maps with a working layout have this. Most that don't work have something else.
  5. Yeah, the bar shot is definately the best of the series thanks to the colors, however you completely missed the point of those two photos. The tower shot's target isn't the tower itself, but the three cops standing under it. The girl shot, however, isn't really ment to have any photographic merits, if you look at the files name (dirtyoldbastard.jpg) the message could have been more apparent. The guy in the left side of the picture, that's him, enjoying the show grinning :roll: Well, maybe my messages are too subtle for non-perverted minds, thanks for the feedback
  6. Some photos my brother took while working there, very inexperienced shooter and a bad camera, so these are wee bit photoshopped.
  7. Textures are superb, and the map looks very good.
  8. Grin

    Getting Buff

    I could fill a couple hundred of those. AND FUCKS
  9. Grin

    F.E.A.R. SP Demo

    Holy shit, that demo was awesome. Horror scenes in the beginning and the end were totally fucking sweeeet! Even got me shooting mindlessly at them, last time that happened was when I was playing Silent Hill 1 during night alone in my home years ago. Levels were kinda bland, some cool rooms here and there but mostly very boxy. I was also impressed about enemy movement and actions, and the plasmacannon was cool too, a gun that has balls for a while. Only thing I disliked was those doom3 shadows
  10. Looks good. Not fantastic, but good. All the levels look awfully static tho..I want to see walls break into pieces in machinegunfire!
  11. I enjoyed reading it, I've written something similiar but it's in finnish so I won't post it here right now.
  12. Grin

    DOOM Teaser

    So it's a ripoff of Aliens and Resident Evil. Bet it also has a soundtrack full of american nu-metal bands...bahfff
  13. Oh yeah, a new unreal game. That's like, un-fucking-interesting..Does that 2007 stand for the number of Unreal games they've made? "I love beating this dead horse"
  14. I've got an old Yashica too, havent tried it too much yet. I also have 400mm obj. to it and a 400mm tele..what they call them in english? I mean I can put 800mm of glass in front of it..you..don't know. Shit.
  15. If that's real...wow.
  16. Yeah, thats good..keep a level bright for once.
  17. It isn't neat. Therefore the maker should be shot in the balls.
  18. Grin

    Got job

    Congraz. I ownz j00 now.
  19. More tryouts, same cameras etc. http://koti.mbnet.fi/grin/kuvat/valokuvat/kokeiluja2/ Brrrr, go and look then.
  20. Burzum - Hvis Lyset Tar Oss Their best song would be called Det Som En Gang Var.
  21. Thus far I have joined 3 or 4 mods which have all died before the first release, all of them have went through steps 1-5 and died, sometimes missing the website part. And by looking for members I mean looking for members to build a mod with 30 guns and 15 levels right away. Usually there has been at least 2 modelers, 4-5 mappers, a sound artist, an animator and no coder, or some guy who kinda promiced but doesn't even know what mod he promiced to code for. Steps 1-5 are vital of course, but you should have the coder there to start patching the game up right away. Now it's mods full of artistic talent but no coder, feels like the mod leaders are trying to build a model aeroplane, and they have all the parts but glue is missing.
  22. Imo most mods today start the whole modding progress the wrong way. Nowadays it goes somewhat like this: 1. Idea 2. Name 3. Start looking for members "ok we have this mod Nemesis Divina/The Estyoporsis/Pressure Force/anything that sounds cool and/or sounds like something which has already been made. Remember to say that all members must be skilled and have previous experience, even if you don't have any previous leadership experience. 4. Make a website with forum 5. Get a shitload of ideas for the mod from current members. Note that at least half of them have to be in the first release "we'll release it when it's done" 6. Notice you have no coder for even remaking the menus. The end. Imo you don't need an idea for a mod before you start collecting the few core members to scrap up something that actually works. I wouldn't even start looking an idea before your coder has shown that he can make hand models hit with a wooden stick, even if the hands are just a couple of yellow pipes attached to a brown pipe. And this means that he has to make it right away. It doesn't help shit if he has been a coder for a mod and done some work there before, it's easy to join a mod and lose interest right away. But when you've done something that works, let's say, a cubicle room with two block modeled characters hitting each other with brown sticks, gaining points per impact, you know that you have a team that can produce something. Then would be the time for ideas and mod members. And the most important part: Release when it looks even near the mod you're heading for. It's no shame to release something half done when you're not collecting money for trying it. I'm starting to get real pissed with some of these mods that have been made for the last decade, frankly I don't even believe mods like Nightwatch will ever make it, didn't they already say they're converting for source? It's like "it's almost ready, but not quite" "yeah, coming" "we promise" ........ "hey we've got a new idea, too bad the coder died for a heart attack two decades ago, but you'll definately see this mode later" Betatesting is also one thing that is too overdone in some mods, teams like to clean all the bugs before release but IT'S IMPOSSIBLE. Any mod you release is going to have them, and most of them are easy to fix in the next release which will also bring some other features for the game. Duh..text is prolly a bit hard to understand and lacs the red line, but try to get the basic idea.
  23. Yeah, Minolta x700 and some Olympus for the macro shots. (most of which btw. are too unsharp..too big aperture ring setup )
  24. Saw WotW today. Not bad, started well and had some really good scenes, like when cruise put his little girl to hold hands on ears and sign to..you know what. The ending weren't that good tho, it went like the original one and I think it's the most ridiculous idea ever.
  25. Let me guess, these terrorists are from Iran.
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