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2d-chris

Mapcore Staff
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  1. Like
    2d-chris reacted to poLemin in Day of Infamy Mapping Contest   
    @MapCore can we have a sticky Discussion Thread or Subforum like for the Unreal Tournament contest? It would be helpful to talk to others since the tools for DoI seem sparsly documented.
  2. Like
    2d-chris got a reaction from blackdog in Day of Infamy Mapping Contest   
    I worked with these guys for a little over 5 years, and it was in no small part responsible for where I am today, if anyone is on the fence about this, do it, you won't regret! 
  3. Like
    2d-chris got a reaction from Daruth505 in Day of Infamy Mapping Contest   
    I worked with these guys for a little over 5 years, and it was in no small part responsible for where I am today, if anyone is on the fence about this, do it, you won't regret! 
  4. Like
    2d-chris got a reaction from Steppenwolf in Day of Infamy Mapping Contest   
    I worked with these guys for a little over 5 years, and it was in no small part responsible for where I am today, if anyone is on the fence about this, do it, you won't regret! 
  5. Like
    2d-chris got a reaction from Jonny-Higgins in Day of Infamy Mapping Contest   
    I worked with these guys for a little over 5 years, and it was in no small part responsible for where I am today, if anyone is on the fence about this, do it, you won't regret! 
  6. Like
    2d-chris got a reaction from Squad in Day of Infamy Mapping Contest   
    I worked with these guys for a little over 5 years, and it was in no small part responsible for where I am today, if anyone is on the fence about this, do it, you won't regret! 
  7. Like
    2d-chris got a reaction from Bastion in Day of Infamy Mapping Contest   
    I worked with these guys for a little over 5 years, and it was in no small part responsible for where I am today, if anyone is on the fence about this, do it, you won't regret! 
  8. Like
    2d-chris got a reaction from FMPONE in Day of Infamy Mapping Contest   
    I worked with these guys for a little over 5 years, and it was in no small part responsible for where I am today, if anyone is on the fence about this, do it, you won't regret! 
  9. Like
    2d-chris got a reaction from LATTEH in Day of Infamy Mapping Contest   
    I worked with these guys for a little over 5 years, and it was in no small part responsible for where I am today, if anyone is on the fence about this, do it, you won't regret! 
  10. Like
    2d-chris got a reaction from ShadesMaster in Epic Games & Mapcore's Unreal Tournament Level Design Contest   
    Many designers don't actually play the game as much as you'd think, it's about the ability to look at what works and figure out why, I could play CS:GO for 60 hours and make a good level, you just look at examples and figure it out, A part of what makes showdown interesting, is you will be discovering what makes the mode great, developing games is hard, it's even harder when they are not complete yet. This is very similar to working in a development team, not on games that have been proven long ago.
    The point of any contest really is to better yourself, we will always be considering good levels for the market place and the game, even after the contest has finished.  
     
     
  11. Like
    2d-chris got a reaction from Fnugz in Epic Games & Mapcore's Unreal Tournament Level Design Contest   
    Many designers don't actually play the game as much as you'd think, it's about the ability to look at what works and figure out why, I could play CS:GO for 60 hours and make a good level, you just look at examples and figure it out, A part of what makes showdown interesting, is you will be discovering what makes the mode great, developing games is hard, it's even harder when they are not complete yet. This is very similar to working in a development team, not on games that have been proven long ago.
    The point of any contest really is to better yourself, we will always be considering good levels for the market place and the game, even after the contest has finished.  
     
     
  12. Like
    2d-chris got a reaction from Ziklops in Epic Games & Mapcore's Unreal Tournament Level Design Contest   
    Many designers don't actually play the game as much as you'd think, it's about the ability to look at what works and figure out why, I could play CS:GO for 60 hours and make a good level, you just look at examples and figure it out, A part of what makes showdown interesting, is you will be discovering what makes the mode great, developing games is hard, it's even harder when they are not complete yet. This is very similar to working in a development team, not on games that have been proven long ago.
    The point of any contest really is to better yourself, we will always be considering good levels for the market place and the game, even after the contest has finished.  
     
     
  13. Like
    2d-chris reacted to Psyrius in Epic Games & Mapcore's Unreal Tournament Level Design Contest   
    I'm think I'm gonna give this a go  Good luck everyone!
  14. Like
    2d-chris got a reaction from Corwin in Epic Games & Mapcore's Unreal Tournament Level Design Contest   
    it's about the babes 
  15. Like
    2d-chris got a reaction from kunalht in Epic Games & Mapcore's Unreal Tournament Level Design Contest   
    Many designers don't actually play the game as much as you'd think, it's about the ability to look at what works and figure out why, I could play CS:GO for 60 hours and make a good level, you just look at examples and figure it out, A part of what makes showdown interesting, is you will be discovering what makes the mode great, developing games is hard, it's even harder when they are not complete yet. This is very similar to working in a development team, not on games that have been proven long ago.
    The point of any contest really is to better yourself, we will always be considering good levels for the market place and the game, even after the contest has finished.  
     
     
  16. Like
    2d-chris reacted to FMPONE in Epic Games & Mapcore's Unreal Tournament Level Design Contest   
    Designing maps for a new game mode is a great challenge, that's how you can improve as a designer
  17. Like
    2d-chris got a reaction from Sprony in Epic Games & Mapcore's Unreal Tournament Level Design Contest   
    Many designers don't actually play the game as much as you'd think, it's about the ability to look at what works and figure out why, I could play CS:GO for 60 hours and make a good level, you just look at examples and figure it out, A part of what makes showdown interesting, is you will be discovering what makes the mode great, developing games is hard, it's even harder when they are not complete yet. This is very similar to working in a development team, not on games that have been proven long ago.
    The point of any contest really is to better yourself, we will always be considering good levels for the market place and the game, even after the contest has finished.  
     
     
  18. Like
    2d-chris got a reaction from 'RZL in Epic Games & Mapcore's Unreal Tournament Level Design Contest   
    Many designers don't actually play the game as much as you'd think, it's about the ability to look at what works and figure out why, I could play CS:GO for 60 hours and make a good level, you just look at examples and figure it out, A part of what makes showdown interesting, is you will be discovering what makes the mode great, developing games is hard, it's even harder when they are not complete yet. This is very similar to working in a development team, not on games that have been proven long ago.
    The point of any contest really is to better yourself, we will always be considering good levels for the market place and the game, even after the contest has finished.  
     
     
  19. Like
    2d-chris got a reaction from Harry Godden in Epic Games & Mapcore's Unreal Tournament Level Design Contest   
    Many designers don't actually play the game as much as you'd think, it's about the ability to look at what works and figure out why, I could play CS:GO for 60 hours and make a good level, you just look at examples and figure it out, A part of what makes showdown interesting, is you will be discovering what makes the mode great, developing games is hard, it's even harder when they are not complete yet. This is very similar to working in a development team, not on games that have been proven long ago.
    The point of any contest really is to better yourself, we will always be considering good levels for the market place and the game, even after the contest has finished.  
     
     
  20. Like
    2d-chris got a reaction from FMPONE in Epic Games & Mapcore's Unreal Tournament Level Design Contest   
    Many designers don't actually play the game as much as you'd think, it's about the ability to look at what works and figure out why, I could play CS:GO for 60 hours and make a good level, you just look at examples and figure it out, A part of what makes showdown interesting, is you will be discovering what makes the mode great, developing games is hard, it's even harder when they are not complete yet. This is very similar to working in a development team, not on games that have been proven long ago.
    The point of any contest really is to better yourself, we will always be considering good levels for the market place and the game, even after the contest has finished.  
     
     
  21. Like
    2d-chris got a reaction from Thrik in Epic Games & Mapcore's Unreal Tournament Level Design Contest   
    Many designers don't actually play the game as much as you'd think, it's about the ability to look at what works and figure out why, I could play CS:GO for 60 hours and make a good level, you just look at examples and figure it out, A part of what makes showdown interesting, is you will be discovering what makes the mode great, developing games is hard, it's even harder when they are not complete yet. This is very similar to working in a development team, not on games that have been proven long ago.
    The point of any contest really is to better yourself, we will always be considering good levels for the market place and the game, even after the contest has finished.  
     
     
  22. Like
    2d-chris got a reaction from Corwin in Epic Games & Mapcore's Unreal Tournament Level Design Contest   
    Many designers don't actually play the game as much as you'd think, it's about the ability to look at what works and figure out why, I could play CS:GO for 60 hours and make a good level, you just look at examples and figure it out, A part of what makes showdown interesting, is you will be discovering what makes the mode great, developing games is hard, it's even harder when they are not complete yet. This is very similar to working in a development team, not on games that have been proven long ago.
    The point of any contest really is to better yourself, we will always be considering good levels for the market place and the game, even after the contest has finished.  
     
     
  23. Like
    2d-chris got a reaction from FRAG in Epic Games & Mapcore's Unreal Tournament Level Design Contest   
    https://www.dropbox.com/s/fkc1hweebknvlyr/Showdown.pdf?dl=0
    All the info you need should be in the contest forum section!
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