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2d-chris

Mapcore Staff
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Everything posted by 2d-chris

  1. looks nice has a nice atmospher
  2. What a boy!! grats dude! haha, congrats man
  3. oooooooorlandooooooooooooooooooo blooooooooooooooom!! sexy
  4. wowza awesome job, maybe smooth off the beach sand to water. Possibly add some expensive water Anyway awesome job!
  5. gogogogogo
  6. hey nice job, i love the atmospher in the level. Some lighting issues make it abit ....
  7. wot is it meant to be? har har, kewl boat m8, needs fish
  8. pawnage!
  9. i lost dam a year long project from 2 backups being corrupt at the same time lol. lucky i had the last full compile on my hd tho All you can do in such situations is either rebuild it again which you will do better or treat it as time well spent learning the tools
  10. yikes another kewl level in the works, like allot of people said it has that really nice "old" school touch but with allot of class and polish which i love Some things i feel don't fit like the corigated metal textures from hl2 but that's being picky! Visuals i like but is the gameplay any good overview gogogogo
  11. 2d-chris

    de_corse

    oh lewks nice there, but make sure you add some height into the enviroment, some nice stairs going to a lower garden or a mill would be super kewl. Play with heights, a flat level is a boring one.
  12. kewl work, but most developers now working towards or with next generation engines require you to do a specific job really well instead of an entire levels assets by yourself. It's always nice to have lots of diffrent content in a portfolio but you really need to decide what aspect of game creation you enjoy the most and build up a solid portfolio based around that one area. It seems that most jobs in what we called "mapping" not long ago is split into 2 parts, design and art, if you want to actualy physicaly make the enviroments go for the art, if you enjoy the design and AI/Scripting side of things more concentrate on concept plans and ofcourse some kind of scripting. It's defo worth thinking about what you really want to work at before the jobs become so seperate your stuck somewhere in the middle! Good luck
  13. im growing more and more to hate bsp work even this map looks so square even tho it isnt! /me keeps learning modeling
  14. Oh nice work! i like allot
  15. Hmm it looks nice for sure, but from those vids i can't say it looks much more impressive than the old and outdated ut2k4, sure it has some nice technoligy but i can't see that much used in these vids. I really hope q4 has some more diffrent styled enviroments like ut2k3/4 did. Otherwise it's not a game for me
  16. all i have to say is . . . lol
  17. I actualy shat my pants in the demo the girl on the ladder was bad enough antill i went into that blood cooridoor wtf .... ok this game is bloody awesome Makes doom3 feel like theme park
  18. Maybe it is made from coral Anyway some kewl textures, my fav sofar is IR's first submission, the one with the tileable 4 sides and the algae infested one
  19. not sure how old this thread is but the map looks really nice! i like the lighting allot, it's the typical ut2k4/U2 lighting technique which i love
  20. bf2's infantry combat is pritty bad only because reg is so bad, you click sometimes 10 times on a moving target with the sniper rifles and no kill? ofcourse it's nearly as bad with every other weapon aswell Personly i don't think bf2 is a problem, INS is totaly free and it's a mod for a game which nearly everyone seems to have! Nodoubt there will be at least 5 mods worth playing in 4-5 months time as they all start getting optimised up but the whole point of making a mod is for the fun of it! not stealing players from other games or mods!
  21. Bush said on thursday. Mario was unavailible for comment gave it away ;p
  22. oh n1 m8
  23. it's a 4 month indepth evauation of the unreal 3 engine! so i guess that covers most aspects of the engine. I can't say much more because i really don't know yet, and when i do know i prob won't be able to say
  24. Hey guys, thought i'd let you lot know i've got myself a kewl job at Climax games ( http://climaxgroup.com ) Not a direct level design job but to evaluate a certain game and an engine that will no doubt dominate the ps3 and 360 market! Sounds interesting, im guessing it's so i can learn the technoligy and what exactly can be done with the engine before i get hired to work on this next gen project. Anyway thanks to who ever knows me and has helped build my knowledge up this far! Cheers
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