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2d-chris

Mapcore Staff
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Everything posted by 2d-chris

  1. We had a very small playtest of redstone lastnight, with only um, 4 players One thing I noticed was the large amount of health packs and ammo, obviously with more players they would not be so frequently avaliable but I do think there are too many and often only a few meters apart from each other. Another thing I noticed was the amount of time it took to capture a point, does it normally take thins long or is this something unique for the map balance? I also noticed quite a number of stange lighting on props and texture alignment (mainly in the red team outside area near spawn) Everything else is really really good, it looks great and should play fantastic with more players
  2. Ok an update! I've got a server WOOT The current maps on rotation are; cp_yeehaw_beta (should be up tonight) cp_lazytown_f cp_redstone_b2 cp_fastlane_b1 cp_studio_rc4 I've setup a direct downloads from my website when you don't have the maps, so it's much quicker than a standard through the server download.
  3. I'm no server/network guru but isnt a listen server one hosted while your ingame? if so it can't be done in TF2, at least I tried and everyone else I asked said the same thing Excuse my ignorance if im being a complete newb, I just thought dedicated was the only way for TF2 (Unlike other source games where I've hosted my own net servers)
  4. Server is up with 5 custom maps on rotation!
  5. Yes I see your point mate, originally the idea was to have more of my older cs fun maps added that i'd prefer not to show as my best work in portfolio. I'm going to give the portfolio section a good spanking soon with a demo reel and such.
  6. I'm going to get some youtube tutorials done, for most aspects of level design, that is after i've figured out adobe premier
  7. I like it good start, it has that traditional tf style.
  8. Right you are~ - Chris Kay
  9. Hey that looks nice, good use of fog and lighting. Come on modelers!!!
  10. Hey nice work man. be careful with using that many point_spotlights, they are surprisingly expensive that being said it doesnt look like you have big draw distances, so it's not that bad
  11. Cool!!!
  12. LOl you've been rick rolled!!
  13. Looks like it's for PvK 2, nice map and awesome mod! btw ... for a bit of fun
  14. Looks yummy, tons of atmospher
  15. So, yes it's been up for a few months but i've not really promoted it So shameless pimping will commence in 3, 2, 1 GOGOGO http://www.2d-chris.com Fellow mapcorian Wilco (Joe Angus) made the site for me
  16. Real nice website!
  17. Then I have plenty of time to work out how to eat my own balls
  18. Oh for previous industry jobs you could add mine, me and evert went to the Interview together Climax Action - May 2005 – September 2006 I'm going to poke quite a few of you I know in 3 or so months when I start looking for another Industry Job
  19. Man, they are really pushing the medic class eh? If they do this much for every class I'll actually eat my own balls. This one has the best name ever .. Midwife Crisis: Heal an enginner as he repairs his sentry while it's under enemy fire.
  20. I'm going to be an idiot here and point out that personally I don't expect a $29 game to keep me entertained for months or years, Sure why not you ask? Well, it's mainly down to my expectations of games these days, When I buy a game and play it for more than 10 hours I consider it well worth the price. Sure, almost everyone else wants months of entertainment from what is a budget priced game, maybe i'm just getting older and hopefully wiser Still, nothing wrong with trying to keep it fresh at all, I just havent overplayed the game to an extent where I've got REALLY good at it, if I was brilliant and played it as much as half of you I'd be very happy to actually pay for an expansion or "fresh" content. Good on you Valve for supporting the game so much after release for no extra cost
  21. Yep I agree with you Erratic! Never the less theres quite a few really cool tf2 custom maps coming out soon
  22. It looks fantastic, now I have to play it
  23. I agree with what Sentura said about your sign prop/texture mino, it's proper fallout style and it's bloody awesome. The reason I like the style is it isnt too washed out and flat like that gears of War or HL2 art, it has a kind of Blade Runner feel to it I suppose
  24. Tankz for Ze k1nD W3rdZ y4'Ll! I'm motivated enough to clip the son of a gun now
  25. all I have to say is YES!
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