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Article Comments posted by 2d-chris
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7 hours ago, baem123 said:ive used only hammer till now and im interested in newer tools like ue4, but i think 4 weeks are not enough for a good map concept.
id need atleast 2 weeks to play the game and get a feeling for it, plus 2 weeks learning the ue4 editor, before i could start.
im not sure if 2 weeks of playing could be enough, i dont think anybody who played cs for 60 hours can do a really good cs map.
Many designers don't actually play the game as much as you'd think, it's about the ability to look at what works and figure out why, I could play CS:GO for 60 hours and make a good level, you just look at examples and figure it out, A part of what makes showdown interesting, is you will be discovering what makes the mode great, developing games is hard, it's even harder when they are not complete yet. This is very similar to working in a development team, not on games that have been proven long ago.
The point of any contest really is to better yourself, we will always be considering good levels for the market place and the game, even after the contest has finished.
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34 minutes ago, RaVaGe said:
Don't even know what a showdown level is, but I will give it a try I think

https://www.dropbox.com/s/fkc1hweebknvlyr/Showdown.pdf?dl=0
All the info you need should be in the contest forum section!

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Inspiring levels!! Grats to the winners and everyone who entered

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Totally killed it man, nice job!
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Alright, this is awesome, good luck everyone

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sweeet
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cheers dewds, yeah just like Mazy it was a great way to get into UE4 - all the entries look like a lot of fun, we defo need a playtest so I can pawn you all with my secret hidden redeemers.
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you rock man, keep it up!!
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v true
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arh awesome

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Creative Airlocking: streaming in action games
in Development
Posted
Have to say I quite enjoyed the elevators, I liked the conversations and news broadcasts, was not a huge fan of the loading screens in ME 2
@Alf-Life Good read, brings back memories of implementing them in Crysis 2 and 3