wacko
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yes, I know i was there i saw the presentation LIVE!!!! and work with that editor everyday and there is so much more to show
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I think the general idea is the same but its pretty different. You could do like 4 things in the SC editor, there is just so much shit you can do in the SC2 editor its not even funny.
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what i find funny is they did not even show any of the actual editor LOL they just showed what you could do with it LOL
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I would like to highlight that I am not saying this is how it is or how it will be, but just an idea around the feature. well even more so one of the concerns I have is what happens when you have a map that was free, they update it and now it cost something ? do you get grandfathered into having the free map or do you have to pay? I think with either solution you piss people off. I think the goal is to drive people to using the feature and not make them feel like they need to buy maps or they can't play the game. One of the big issues behind pay for custom content, and mainly the reason I think we do not find a lot of companies doing it in the mod/map space is most people would want to get money for their stuff right ?! I mean even the guys who make crap wants something for their time, but you soon find out most people playing this stuff are not willing to pay for it. So we have often looked away from charging for player created content in this space because you end up creating a necessity around having to pay in order to play; so then no one ends up playing it. This also leads to shit like we see in DOTA or Dust where you have 50 version of the same fucking map, and in this case it would because people do not want to play the premium version of the map. Well then how do you fix this issue? well you allow the players to drive the pay for content and then allow the map maker to make a choice and not feel as if they are locked into having people pay for the map, but if they make that choice they may be committed to it. An example of this would be, say I make a map called "Lost Temple Zerg PWNS YOU BITCHES", this map gets played by a lot of people and eventually ends up somewhere in the top 10 of most played maps. As the author of this map I am notified through some system that my map has gained enough popularity and that I now have the option of making it a premium map, at which point I do and then my map now cost something in order for a person to play it. And as a premium map I may get featured on some main page, etc...
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if it you take the paid for map possibility out of it, it makes finding maps much easier, part of the goal is to just allow players to have the ability to find the stuff that is played a lot and furthermore prevent people from ripping people's maps off from the start.
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I will say having implemented parts of this system so far, I share many of the concerns you all speak of and do bring them up as someone who is part of the maps/modding community. My current job at Blizzard is working on the Starcraft 2 map editor and while i was on Battle.net some of my job was working on how maps and mods got pulled from Starcraft 2 to Battle.net and it will not suck.
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Nah, I did work on Battle.net but I know work on Starcraft 2
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This is indeed sad I to liked Bionic Commando, but in the klein spirit if anyone is interesting in working at Blizzard, send the resumes/ports to aspiering@blizzard.com and I shall make sure they get to the right folk
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MUHAUHAUHAUH… Okay now that I have that out of the way I wanted to announce my giving away a most awesome statue ever. This has been a big year and one of my personal favorite game series announced its next major release that being Diablo 3. In the spirit of giving back to the community I have decided to have a contest to give this statue and stuff away. The contest is of course of the mapping nature, and will end on October 30th, thus to allowing people to give these maps a good tuning. The rules will be as following: [*:jrp5qq4y] More than 15 people have to enter.. I am not going to give this stuff away if only two people enter. [*:jrp5qq4y] You can enter as many maps as you would like but you only count towards the total amount of people once. [*:jrp5qq4y] The maps have to have a Blizzard Theme, this can come from any of the current IP but somewhere in the map it has to make a reference to Diablo [*:jrp5qq4y] The maps can be for any current FPS game(Unreal 3, Half-life 2, Crysis, Quake 4, Doom 3) or any current RTS(Command and Conquer 3/Red Alert 3, Dawn of War 2, Warcraft 3) [*:jrp5qq4y] You must Post Images of the map and the URL where to download the map on this thread, but only post entries not status updates. The maps will then be judged by fellow community members, and then the following prizes will be given out: [*:jrp5qq4y]1st Place: Diablo III OverThrown SideShow Statue(299.99 value), along with a Diablo 3 t-shirt. [*:jrp5qq4y]2nd Place: Wrath of the Lich King Beer Stein(89.99 value) [*:jrp5qq4y]3rd Place: Lady Vashj Deluxe Action Figure(39.99 value)(and its a big action figure) If you have any questions just PM me and good luck I want to see some awesome shit Some images of the prizes
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Sandy was his dogs name
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Like many others, this comes as a shock to me… and to be honest I am at a loss of words. I knew Martin for about 10 years, and we spoke often on IRC and on MSN about the happenings in our lives and often he would contact me to make sure things were okay. I think that describes the type of person he was; he would often go out of his way to make sure his friends were in good shape and would try to do whatever he could to cheer them up when he could. I know for some he seemed a bit wacky or nuts, but what a lot of people didn’t know is Martin was facing a uphill battle against a major case of OCD which for many years provided much complication in his life, and he overcame thse odds and was able to go out in the world and enjoy not only his job but the companionship of his girlfriend, at the same time he made room for all his online friends and the community he so much loved. I think we have lost a great person in this community, and it will not be the same without him. I know I will miss him and I hope that where ever he has gone he is killing things crowbars, taking pictures and secretly stalking Gabe Newell. Rest in peace, Martin Andrew Spiering
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So I have a questions and would like people to vote in this poll. If your the player of a game on an online gaming network... lets say Steam... and you tried to join a Chat Channel and the server hosting the channel was not online which of the following would you want to see the user experience be.
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wow that is a lot of pets LOL
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Here was my night in anaheim, ca launch night... signed something like 800 boxes, way too many people play this game http://www.tgdaily.com/slideshows/index.php?s=200811143&p=33
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I think one of the big issues with assigning stats and such is that really they played no part in the original games. Sure you could argue that you had more life or hit harder but you could really put all the points in one area and still beat the game. I think what Blizzard is trying to do is get away from the part of the game that really has not real bearing on the outcome of the game.. I mean in many case in Diablo 2 it really did not matter what you put the points in all that mattered was the tree and the items you had and I think they are pushing that really hard in Diablo 3. This being true with everyone getting there own loot drops on the bosses and the skill tree's being pretty customizable compared to the previous game. I mean the barbarian just in one tree along has almost double the amount of skills you can chose from and based on how you combine the trees you get different outcomes in your spells. So I really think this change does not really hurt anything because it really was not being utilized to its full potential in the previous titles.
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Wow, great. They're just copying Valve - the bad way. I hope that the single campaigns are long as fuck though. Blizz can go shove it up their asses otherwise. the singleplayer is pretty long and its pretty different then most RTS singleplayers. We have allowed the player the ability to kind free roam if they want to do but still go down the path.
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while this is true, it was soon found out that uber units just had a hard time fitting into the game, Starcraft did not really have uber units and after much much play testing a lot of those units are just not normal units much like they would have been in Starcraft.
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as with previous blizzard games we patch everything to be the same, version engine wise and UI wise, I think the UI and engine will be pretty solid by the time Starcraft 2 comes out, and that any changes you see between release 1 and release 2 etc.. would be patched in all the clients just as we have done with the past games.
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something I notice about this map is it just feels like there is too much going on. In some ways it feels like your over doing it. The environment does not seem to shift well from one section of the map to the other, but that is just my opinion.
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I must admit I am kinda disappointed that the engine forum has gone away... am I to assume that it now goes into 3D? because it really did not always deal with level design and modeling.
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We do maintain old battle.net I wrote code not to long ago that fixed several issues, we are just at a point where we are not adding new features and the hardware is running on stuff that's 10 years old. As far as the crap about the rainbows and blah blah blah... 0.1% of the freaking game folks you guys have seen NOTHING not a damn thing but some demo level that was made to show you we are working on something with this franchise. I think its sad that people have attached themselves to this 15 minutes of gameplay. Its like come on people get a freaking clue, I think we know what we are doing we currently make the #1 MMORPG, we have what most view as the best RTS of all time, as well as one of the best RPG hack and slash games... I do not think we are going to fuck that up, but we are going to use the new technology as much as possible and we are doing things we were just unable to do with diablo/diablo 2. Sure I am a bit biased but I feel the people in charge of Diablo 3 are making the right choice and when you all finally play the game you will agree.
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At least with their release dates for most of their games being unknown you know you have some level of job security... I mean hell robin walker was working on TF2 for like 10+ years.
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And the first round of keys are gone I am sure there will be a second round at some point and I hope to give those out as well
