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SKULLHOZER

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Everything posted by SKULLHOZER

  1. Wow, paint-overs can really help tune a map!
  2. I agree with RD, it needs more light.
  3. SKULLHOZER

    EOT?

    Forgive my ignorance, but what exactly is this “EOT” and “The Education of Oliver Twist” that’s all over mapcore? I’m obviously missing something...
  4. It’s a little bland, maybe better textures and some revised brushwork?
  5. + Thumbnails! + Originality, at least form a “floating ice platforms in quake” POV… + Nice skybox. I can’t really make out the level's layout – maybe an overview shot… ? (like RD mentioned)
  6. Bellville, Western Cape, South Africa (to be precise) – though I think I might have posted that in this thread already…
  7. Wow, thanks so much Hessi!
  8. Lovely brushwork, especially the entrances/arches... The house reminds me of cs_bikini by the brilliant 3D-Mike.
  9. Um, and how would one do this in Maya?
  10. Wow, stunning! Reminds me of Command & Conquer…
  11. This map reminds me of de_vine; I love the grungy suburban look! Downloading…
  12. Great work! I love the lighting and detailing.
  13. Agreed. This area looks very bland: http://www.meatfactory.net/pics/maps/de ... ng0006.jpg
  14. Superb use of the Unreal engine!
  15. I just slapped those textures on* so that people could see what the geometry looks like – all that brushwork was covered in the SKY texture. Oh, and the only reason they’re covered in those particular textures is because those were the textures already loaded in Hammer. *Excluding the third and forth screenshots. Um, actually, no. The last two screenshots are from an “aim_” map, correct. However, the rest of the screenshots just show WIP geometry that may or may not (more likely ) turn into full-sized “de_” or “cs_” maps.
  16. Random stuff... ^ Hammer Shots!
  17. It’s got great brushwork, interesting lighting and it sure does have a nice “feel.” However, as some have already pointed out, it needs more vertical gameplay and variation in room size and shape. Also, I know this might be a bit of overly critic nitpicking, but a brick wall (indicated by the decals) wouldn’t be built with such a curve in real life (screenshot below). It just looks, unnatural…
  18. Wonderfully recreated. I wonder though, can the bridge be raised (in-game)?
  19. Wow, those are great – much better than my own art.. I agree, the environment concepts are brilliant!
  20. If you take a swift glance at the wire texture, it looks almost like a mass of slivery worms. Imagine that; a muddy (terrain) map with a few pools of worms and that creepy “crawling-worm-sound” from System Shock 2 – man, that would rock!
  21. It sure looks good, I have yet to play it though...
  22. With clip brushes, could work – would require custom “enemy” models though...
  23. ditto
  24. Great work Alex! I love the detail and the lighting. Some criticism though: = Gameplay – is this going to turn into a good playable map? = Scale – some of those crates are unrealistically big. It’s excellent work for only three days, keep up the great work!
  25. The terrain is excellent, but I’m just wondering whether or not the gameplay would be good…
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