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Posts
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Location
South Africa
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Yeah, it looks way too shiny. That's just how I rendered them in XSI though (still playing around with the settings), none of them were rendered with spec maps. I should really render them in a game engine like Doom 3 (Q4 or Prey, perhaps?) PS: Method, I love your texture tutorial, immeasurably helpful! That wood texture is ace, too.
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Texture dump... Some refraction* textures I recently created for use in the Source engine: *Well, the first one isn't a refraction texture. Still, it's new, so there.
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Thank you for the constructive and useful criticism. In future projects, I will try to implement all the advice I have received.
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I love how everything is on one page, easy to access, clean and professional. Also, the brushwork is great and I especially like the textures!
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That would rock, thanks man! I'd like to apologize for not being very active on Mapcore. I feel like a jerk for asking you guys to comment on my work when I seldom (if ever) comment on your stuff. I'll try to be more active here in the future. It's just that I frequent many forums lately and I don't always find time to post comments everywhere. I do, however, lurk and admire all of your awesome stuff! Hahaha, thanks. It's unrealistic, but half-way through the map I realized that some of the geometry that would make the map fun to play just wouldn't ever be very realistic. So I continued with a more fun, game-like and unrealistic style. I will try to (during the design/planning stages) make subsequent maps more realistic. Thanks for the mirror VoodooBenshee!
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Hey all! I've made some changes to DM_Moil and I hope it now compliments a wider range of playing styles – there's a lot more things to throw around and the rooftop area flows a lot better now, in my opinion. I've also added two little makeshift windowsill things so that players can drop down from the roof and quickly enter the windows below. Furthermore, I rotated the plank used to access the “platform jump” area so that it's easy to get up, you don't have to crouch-jump anymore, though it certainly helps. D M _ M O I L _ F I N A L >> DOWNLOAD << (Right-click and Save As) Shots: I'll add some mirrors ASAP.
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Hey all. Here's a faster mirror: http://www.fpsbanana.com/maps/26303
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I've updated the prefinal .rar with my latest full compile. If you've downloaded it before, please download it again – significant changes have been made. Thanks! >> DOWNLOAD << (Right-Click & Save As).
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Thanks so much guys! Tweaked, fixed, cleaned, refined and full compiled pre-final! >> DOWNLOAD << (Right-Click & Save As) Some changes: http://i113.photobucket.com/albums/n239 ... er/001.jpg http://i113.photobucket.com/albums/n239 ... er/002.jpg http://i113.photobucket.com/albums/n239 ... er/003.jpg http://i113.photobucket.com/albums/n239 ... er/004.jpg http://i113.photobucket.com/albums/n239 ... er/005.jpg http://i113.photobucket.com/albums/n239 ... er/006.jpg http://i113.photobucket.com/albums/n239 ... er/007.jpg
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Beta Done. I took into consideration all of the comments I received and refined the map. >> DOWNLOAD HERE << (Right-Click and Save As). Please play-test the map and post any comments/criticism and bugs you find. Thanks a million! New shots: http://i113.photobucket.com/albums/n239 ... il_001.jpg http://i113.photobucket.com/albums/n239 ... il_002.jpg http://i113.photobucket.com/albums/n239 ... il_003.jpg http://i113.photobucket.com/albums/n239 ... il_004.jpg http://i113.photobucket.com/albums/n239 ... il_005.jpg http://i113.photobucket.com/albums/n239 ... il_006.jpg http://i113.photobucket.com/albums/n239 ... il_007.jpg http://i113.photobucket.com/albums/n239 ... il_008.jpg http://i113.photobucket.com/albums/n239 ... il_009.jpg http://i113.photobucket.com/albums/n239 ... il_010.jpg http://i113.photobucket.com/albums/n239 ... il_011.jpg http://i113.photobucket.com/albums/n239 ... il_012.jpg http://i113.photobucket.com/albums/n239 ... il_013.jpg http://i113.photobucket.com/albums/n239 ... il_014.jpg http://i113.photobucket.com/albums/n239 ... il_015.jpg http://i113.photobucket.com/albums/n239 ... il_016.jpg http://i113.photobucket.com/albums/n239 ... il_017.jpg http://i113.photobucket.com/albums/n239 ... il_018.jpg http://i113.photobucket.com/albums/n239 ... il_019.jpg http://i113.photobucket.com/albums/n239 ... il_020.jpg http://i113.photobucket.com/albums/n239 ... il_021.jpg @ Roku, good idea:
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Yeah, you're right. I'll try to make my future maps less blocky and unrealistically neat (in terms of the architecture). I'll also change what I can on this map to improve it. Thanks for the input!
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Performance issues -and- too blocky? Eek! Less blocky = even more lag. Still, I'll try to optimize the map without losing too much detail. Also, I'll try to make my maps less blocky in the future. Thanks for the comments!
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Final Out: D M _ M O I L _ F I N A L >> DOWNLOAD << (Right-click and Save As) Please see the last page for more info. Mirrors: http://www.clan00.de/maparchiv.php?id=3570 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Please download and play-test my HL2DM map, it's only 1.7MB. I would really appreciate feedback on how I could improve the map. How's the item placement, balanced? Any constructive criticism and advice would be great. Thanks! >> DOWNLOAD HERE << (Right-click and Save As.) http://i113.photobucket.com/albums/n239 ... pha002.jpg http://i113.photobucket.com/albums/n239 ... pha003.jpg http://i113.photobucket.com/albums/n239 ... pha004.jpg http://i113.photobucket.com/albums/n239 ... pha005.jpg http://i113.photobucket.com/albums/n239 ... pha006.jpg http://i113.photobucket.com/albums/n239 ... pha007.jpg http://i113.photobucket.com/albums/n239 ... pha008.jpg http://i113.photobucket.com/albums/n239 ... pha009.jpg http://i113.photobucket.com/albums/n239 ... pha010.jpg http://i113.photobucket.com/albums/n239 ... pha011.jpg http://i113.photobucket.com/albums/n239 ... pha012.jpg http://i113.photobucket.com/albums/n239 ... pha013.jpg
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Great brushwork! Keep up the good work.
