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TomWithTheWeather

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Everything posted by TomWithTheWeather

  1. Here are a few pics I've taken over the last couple of years. All of them were taken with my old camera, a Sony P-71 3.2 megapixel.
  2. Here are a few of mine. I might post some more later seeing as how I'm fairly tired at the moment. The first three are from hiking with DD and Mike. The others are from the Dallas Zoo a few months ago.
  3. Wow. No love for Unreal stuff here.
  4. Ah nice. I wasn't so sure.
  5. /me steps into the thread and explodes, leaving a filmy goo on all in the nearby vicinity Hello all.
  6. I may be wrong or misinformed, but Doom3 is going to be fairly low poly compared to HL2 and current Unreal tech. It'll still look decent because the shadowy per pixel lighting and semi-realistic settings don't need as many polys. If you're just going to make a flat wall you don't need that many polys. Then when that wall is mainly hidden in a dark shadow because of per pixel lighting, you don't need the extra detail to make it interesting. There's no point in having huge amounts of poly detail in a game that's mostly hidden in the shadows.
  7. The days of BSP mapping are quickly coming to an end. As games become more complex visually, programs like Maya or max become a nesscessity. Most new game engines will rely heavily on smeshes. It's currently the only decent way to improve visuals based on poly count. :wink:
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