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Everything posted by Zyn
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You can look at what companies expect from you, like DICE : http://global.dice.se/work/qualifications/
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Where I live, it feels like it's the other way around . I have tons of experience but it doesn't show on the paper... I am going to try to get into a school about game design next year. I applied a year ago, but the examples I included of my work was a rushjob and that caused me to miss that year... but I'LL BE BACK!!!
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Ann Coulter is the most ignorant bitch ever...
Zyn replied to The Postman's topic in Political Discussion
........ http://62.153.249.21/Ondemand/viva/onde ... sl.wmv.asx :-? -
Greetings. Whoa, I thought 800mhz CPUs only could be seen at museums these days :S .
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Good work, and I have some suggestions: - Make the ground into a displacement also. You can make your own blended materials for this, so you can keep the current texture and add spots of grass, together with detail.vbsp to add 2D-grass detail sprites on the grass-spots on the displacement (omg, hard to read eh?). Some bulges here and there but not mountainpeaks . - Spotlights in dark areas, like the red cagelight-prop with an intense red light_spot pitched downwards from the prop. - Env_sun
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lol yes, you designed a winner all by yourself Looks good other than the fact its a port. I'd like to see your talent and creativity put around something that is truly original. I have some ideas stored for later . This remake of Bounce was from the start just a way to get me started on learning how Source works compared to Goldsource. As you can see, this turned into something other players can enjoy too... It has been fun making it, since it has done what I wanted : Learned me Source. I still don't understand all the entities yet, but it's a head start.
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I can't stand silent movies !
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Alright, here's BETA 2 of my Bounce remake. http://www.shatteredminds.net/pafiledb/ ... file&id=22 Changelog: Beta 2 ------ * Soundscapes! Environment sounds and echos! (backup your scripts/soundscapes_manifest.txt, if it exists) * Some texturechanges. * Added more detail and changed lightsetting in room with ladder leading to magnum and exit-pipe. * Added more detail at healthcharger-room. * Grass now shows on all grass surfaces. * Light moved away from healthcharger-room ladder-exit, and placed in the watercave. * Missing clipbrushes fixed. Can no longer get up on the high terrain. * Lots of glitches fixed. * Changed, removed and added props to throw around. (Paintbuckets!) - The water in the cave still change cubemap depending from where you look at it. Will be fixed before beta 3 or final. - The soundscapes are not final. Preview-video, instead of screenshots : http://www.shatteredminds.net/skit/beta2.wmv As a comment to that video: 19:03| (+Jezpuh) crappiest music 19:03| (+Jezpuh) EVAR
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Some updates: http://www.shatteredminds.net/skit/boing18.jpg * Soundscapes! * Many bugs and glitches fixed, like: You can no longer acess the top of the terrain anymore, due to missing clip-brushes. * The light above the watertunnel-ladder has been moved to the watercave. * More props to throw around. I bet you want to use the paintbuckets to paint your opponents . * Some texturechanges. * The water in the cave still changes cubemap depending on what angle you look at it from :evil: . I'll most likely get a second beta out for tonight/today .
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I agree... I'll work more on the map today I think, cause yesterday the only thing I did was resting ...
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Yeah cracky, I'll try fix those things for next beta. I will only use props for lights and some details, but nothing that has a major impact on the gameplay.
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dm_propcity ... :roll:
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Heh, that ladder is funny, I know it's kinda bugged, but if you stop and press jump forward it usually fix it
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The moment you have been waiting for (while drunk)! HL2DM - Bounce beta 1 http://www.shatteredminds.net/pafiledb/ ... file&id=21 My host likes sometimes to go down for no reason. If that happen, wait an hour . Read the included TXT-file for more info...
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Me and a couple of others asked the same thing.... after googling around, I found an answer : http://www.chatbear.com/board.plm?a=vie ... &v=flatold
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Doesn't hurt to try Oh, I forgot, I am the untitled world champion on being lazy...
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of course they suck by now but they are supposed to be something like this: and that's what I would luv to see in a remake... but tell us, is this map for the mapping contest or not? cuz if it is, there is no need to try to convince you to use other textures for the rocks! :wink: Since this map is not for the contest, I'll see if I can find some "pink rocks" texture and try it ...
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1. The props and stuff you define as "noob" is most likely going to be changed/moved/deleted, I just smacked it in there for a moment . The map is not done yet, so plenty of stuff will change. 2. This is NOT for the contest, but I believe plenty of servers and players like to use classic/custom maps. sv_downloadurl really helps
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The pink rocks in HL1 sucks . Btw, I got the grass to work : http://www.shatteredminds.net/bounce/boing15.jpg
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The huge wooden plank is going to be replaced , and I havn't put much effort in detail props yet (since it's WIP).
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http://shatteredminds.net/bounce/ - Pictures ranging (in numerical order) from oldest to latest, during development.
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omfg *orgasm*
