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Zyn

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Posts posted by Zyn

  1. Just compiled and took a few new screens.

    Allied 1st flag area "The Fountain":

    http://shatteredminds.net/wip/fides_20050602_1.jpg

    http://shatteredminds.net/wip/fides_20050602_2.jpg

    Heightvariation eh? Too clean eh? Ok : http://shatteredminds.net/wip/fides_20050602_3.jpg

    Scorchmarks, broken buildings, heightvariations and such will be worked on in a later stage :P . Right now, I am just putting focus on the layout, so maybe that's why it looks "clean", since I am taking everything straight out of my head, heh. No sketches or notes here, no sir!

  2. This is a map that I left in hibernation for a while, but recently, development have speeded up. I'll keep all WIP-pics in this folder:

    http://www.shatteredminds.net/wip/

    Just look at file date for progress :P . I hardly every complete any maps, but right now I've been brainstorming a bit and came with a few good ideas that might help to finish the map.

    This is the most recent pic so far, of an area that didn't exist like a day ago : http://www.shatteredminds.net/wip/morestuff.jpg

    Can't wait for the first playtest (if I ever make it that far) :P

    Also, yesterday I got my USB-flashmemory-stick, so I'll keep backups on that one...

  3. My brother got it a few days ago, looks neat. So many skills and abilities to choose from, it's insane. The world map is freakin' huge! I hope to God they don't have the level 20 limit for long! Since there is no monthly fee, it doesn't devour your wallet. I'll probably get a copy next week or so...

  4. I've been taking pics of the rifles and knives my dad collected during the years (until he passed away April 1989). While getting the stuff out of the wardrobe, I found a small medalcase too, containing 2 nazi-germany badges. Since I'm interested in WWII-stuff, I was amazed to find it laying around on a shelf. Here's the pics:

    http://shatteredminds.net/weapons/

    Links below the medal-image to close-up images of the badges. They seem a little bit blurred, due to I havn't mastered my new camera quite yet, sorry :P .

  5. Some ref-pics from the movie:

    gitscap1.jpggitscap2.jpg

    gitscap3.jpggitscap4.jpg

    gitscap5.jpggitscap6.jpg

    gitscap7.jpggitscap8.jpg

    gitscap9.jpggitscap10.jpg

    gitscap11.jpggitscap12.jpg

    gitscap13.jpggitscap14.jpg

    - It should only rain from broken parts of the glass/ceiling.

    - The pillars are thinner and more extend outwards, compared to your map.

    - The mesh holding the glass is thinner.

    - Rebars on broken pillars. Stone shatters easier than metal, heh.

    - The extensions on the stair are sloped flat surfaces.

    - It looks like you already are using a thin layer water on the floor, but try using a less "blueish" water and only have the floor itself have a tone of blue. Also try increasing the range for expensive water (water_lod_control).

  6. Heh, I see where from this map is inspired: GITS - Ghost In The Shell , near the end of the movie, when Major Motoko Kusanagi battles against a tank, when Bateau shows up in the last second and hoses it with a *cough* small gun.

    I don't see any "Tree of life" illustration on the wall up the stairs :P . It is a bit dark though, and it would be nice with more blown off peices, like in the movie after the tank-battle (maybe broken glass-roof too). But it's your choice if you want the map to look like before or after the battle, heh.

    I wonder if it's possible to have a chopper fly by from time to time, since the Combine helicopter is almost the same as the choppers seen in GITS, just for the atmosphere.

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