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Zyn

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Everything posted by Zyn

  1. There was an SDK update recently, fixing the app211 error and stuff, and DoD:Source works too without crashing :X
  2. It's 8 AM , and our christmas-tree still look like shit..
  3. Zyn

    Post Your Pet

    My dog SUDDEN!!! And my fat ass cat KALLE!!!
  4. No, just 1280x1024 resized to 800x600 :roll:
  5. Two new pics, straight from the oven: I suck at making progress
  6. Since those pics were taken, all roofs are BSP-brushes for now...
  7. Like 1-2 weeks old pictures of a crappy DoD:Source map in the works: Planning on getting this whole thing done during winter break (3 more weeks to go, yahoo!).
  8. Grattis, ekorren! Congratulations, squirrel! A long compile-time on your baby, but it was sure worth it!
  9. I hope he get some friends, cause he aint got any...
  10. It r teh good! Oh, and the shore-waves are going the wrong way and look underscaled! D:
  11. We did some speed-modelling yesterday here. Time: 1h 15min I feeled a bit rusty... Concept: Model, as far as I got: Tris: 870 (There is a tail, but isn't visible from this angle) Wish we had 45 minutes more
  12. Post pics if you can, I can't load Steam at school, the firewall rapes the connection ;
  13. Here is a much better image of the "Crab-Tank": I could post a clip of the major battling the tank
  14. Post screens of the problem, describing it gives me headache trying to imagine it D:!
  15. Zyn

    dod_salerno

  16. Zyn

    dod_salerno

    I hope DoD_Enemy gets a major layout change if the author makes it for Source, it blows imho. Also, it might be an SDK-update next week, so we can map for DoD:Source with proper FGD and such...
  17. You know what that reminds me of? This: http://www.hl-nightwatch.net/image.php?id=152 Oh my! On topic: Looks alright there, man. Could possibly be used in Source or other engines.
  18. Zyn

    dod_salerno

    Insta, there seems to be a workaround to get HDR in custom maps already: http://www.dayofdefeat.com/forums/showt ... adid=57458 Gonna try it with my oooooold Bounce remake :/ On topic: Woot, looks good! I think this map is defently going into the map-pool on BFE, should be a blast :> EDIT: Oh snap! Didn't think of the materials in DoD:Source have a channel for HDR, while the HL2 ones only have RGBA :< Guess this only works with DoD:Source-material so far...
  19. Highest resolution available: 1280x960 (my monitor sucks) Maximum settings on everything. No AA! (overrated >_>) Specifications Mobo: Abit AV8 CPU: AMD64 Winchester 3000+ (overclocked with 400+ Mhz) RAM: 2x512Mb RAM PC3200 DDR400 (Dual Channel) GFX: ASUS ATI Radeon X850XT 256Mb DDR3 AGP8x
  20. You're a 19 year old guy, stuck in a 30 year olds body :E
  21. Tris: 2370 Yup.
  22. Crappy model I made at school: Woman with heroic proportions (a heroine, so to say): It's at the so called "Level 1" stage: Just the basic shape of the body. We've only had 2 days of Maya introduction from our teacher, and we are already given tasks like modelling things like this :E
  23. But in reality, it won't change a thing
  24. Zyn

    Cars.

    FIRST: SECOND: THIRD (What I have today!)
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