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Zyn

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Everything posted by Zyn

  1. Rawr, USB Christmas Tree!
  2. Porn? On the internets? Nonsense!
  3. Zyn

    Wow

    Woah, I seriously took a look behind me to check if there actually was someone there
  4. Blizzards press release about the episode : http://www.blizzard.co.uk/press/061002.shtml
  5. What else to do after having insomnia and nothing better to do than just doing a pointless analysis of an episode to match fiction with facts. And I play WoW 24/7 >_>
  6. Fun episode, now onto the nerd facts:
  7. OGRE engine?
  8. Kinda reminds me of the old game Outpost...
  9. Zyn

    Steve Irwin

    Crikey! .............
  10. Multiverse eh? Why do I think of the movie "The One" with Jet Li? :wink:
  11. I only get a black/pink checkerboard ;/
  12. I'M IN YOUR POTS, EATING YOUR GRASS
  13. Digitally painted or by hand then scanned and colored? A thing I noticed is her right eye. There is a small reflection of light, as on her left eye, but the right eye is in the shade, and no light is casted there other than environment radiosity.
  14. what did you run over? a deer.. Pfff, I removed all the photoshopped parts:
  15. Zyn

    Prey (Spoilers)

    The only real thing that made me go "Whoa!" was the portal-system, as in one map you go through a tunnel, pickup the rocketlauncher (or whatever it is), turn around and go to the right of the tunnel and notice the arched tunnel on the right goes through the tunnel you came from, making it a wierd illusion.
  16. I'm sold. Bring it!
  17. The new style in TF2 portraits each class perfectly
  18. You and your uncle posing for a movie poster?
  19. Oh mai~~!
  20. And if you'd like to watch the video for Hardrock Hallelujah ... well .. http://video.google.com/videoplay?docid ... 01&q=Lordi Seeems to be recorded in one evening or something
  21. BMS is making the surroundings much more interesting than they are in HL1, and I love it, since the engine didn't allow Valve to go all out on details. While it's far from the original, you as the player still follows the same linear path as back in HL1.
  22. Had a run through HLDM:Source, and the maps are simple conversions with small touches here and there. The towers in Crossfire now have modelled canons\turrets but they are bugged to oblivion: grab one, quickly look to another direction and let go. Et voilá, spinning unusable turret. The secret room works as intended though. Bounce remains the same, just using displacement-maps everywhere, but unlike me in my remake, Valve havn't taken care of typical "squash & stretch" ugliness on some displacement surface textures (due to vertices not being equally spread from each other). Every map is a conversion with some new details in some places (like the new rope swinging platform with *gasp* crates in Stalkyard, just a detail). This makes me wanna remake every map to show them how it's done Plus I hope some modeller or Valve themself could up the viewmodels to par with the HL2 quality.
  23. Much better:
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