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Posts posted by Tequila
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Tool must suck because their fans haven't heard of paragraphs.
Actually nah, the live version if Push It is great.
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looking good, but are you in a heat cloud or somethng?
The soldier is tripping on a mild dose of magic mushrooms to answer your question. Soon the environment will change colors and the street will form into waves of liquid.
What button does that in BF2?
It's a secret one that only unhides itself after you spent 45 minutes in the key binding screens... meaning the odds of you finding it are about 99%!
Exactly, 45 minutes in the key binding screens seems about right to me. It's the most puzzling, illogical and frustrating control menu I've ever had the displeasure of using.
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looking good, but are you in a heat cloud or somethng?
The soldier is tripping on a mild dose of magic mushrooms to answer your question. Soon the environment will change colors and the street will form into waves of liquid.
What button does that in BF2?
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Will probably be the best thing ever.
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Already did some D3E developing. The editor, Q4radiant, is just so bad, I hate it so damn much. When GTK1.5 gets good Q4 support, I'll make an engine breaker or something.
Woooooooord.
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It all hinges on the games, as with any console.
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I thought it was going to be called Half-Life 1.e, the "e" indicating the alternate reality created by instability in the Realignment Agenda that we saw took place in Half-Life :Zero. It makes more sense, especially after the Pareto Optimality timeline in the "Zero: Avagadaro" expansion pack for HL 1.2. I mean, c'mon, we saw the Combine in it and everything; it makes sense that the re-intersection of the pluralities would occur shortly afterwards.
What?!

and
The HL1 mod got bought up by Valve and they shall be releasing it as Half-Life 1.5, to explain what happened in between Half-Life 1 and Half-Life 2.
I'm so confused right now, reading the Dev diary explains nothing about this...
I do believe, my dear fellow, that he's taking the piss.
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Just make a hl2 map and dont put any guns in it.You dont spawn with anything in hl2.
Ding ding ding. You won't even spawn with a HUD, either. It's perfect.
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Harvey Danger's new album, 'Little By Little', which funnily enough you can download for free off their website. And I suggest you do, because so far it's wonderful.
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Proof that even with a team full of talent, a singleplayer mod is ridiculously hard to put together.
Here's hoping they can salvage something for Source, but I'm feeling quite cynical about this on-the-whole.
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You should increase the lightmap scale for some areas though, and definitely for water. Set it to something ridiculously high, like 8192, as although the look of the water isn't affected by the scale, it shaves (for me at least) minutes off RAD.
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lightmaps are not the future ;P
Alright then, the immediate future. Source engine work.
YOU KNEW WHAT I MEANT.

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Blocklights and x4 lightmaps are the stuff of the future. You really can't go wrong with them (unless you go crazy performance-wise, obv.)
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Our new place has a 1500 m² big club on its first floors.
Desk -> Elevator -> Bar
So, are you in the 'JADE' part?
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Klein is officially Mapcore's player: the kid travels the universe shaking hands with fellow members (and Nutcracker Princes), stealing kisses, writing cheques and breaking necks. You know how he do.
Godspeed, sir.
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A quick internet search gave me this picture, which shows cubicles not unlike the ones I use (although mine are fancier and with LCDs etc.), at my local passport office.

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Cheers for this.

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Yeah, it was annoying as you swim too slow, but man, running up the big guy's sword more than made up for it.
Also, KFS, those issues sound like it could be your PS2; either that or I was REALLY lucky - I experienced no graphical glitches or gameplay malfunctions from start to completion.
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Lots of windmills will be welcome.
I have secret inside information that there'll be a whole level devoted to windmill jumping puzzles.
XEN PART 2!?
OH SHIII~ PASS THE DUTCHIE.
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Lots of windmills will be welcome.
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How dare you drink Newcastle Brown from a can you heathen!
Tell me about it, bottles for life!
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when I aim my sites dead on some unsuspecting German he should get shot, not miss.
I agree with that, and the annoyance of fences being solid cover instead of partial (although on the flipside that probably saved my life many a time).
But I still thoroughly enjoyed Road to Hill 30. I'm sure the ability of next-generation specs will allow Gearbox to expand the freedom offered to the player; my main gripe with it.
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Really nice. The variety is finally there, thanks to some neat displacement work and wide use of the brick architecture.
How near is it to completion?

TES: Oblivion.
in Off-Topic
Posted
Mazy, you make me cry with your comments.
It's an amazing, amazing game. Morrowind didn't enthrall me, this does. It wins.