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Tequila

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Everything posted by Tequila

  1. To be fair, play as something else slicky. You've become the best warrior/tank/whatever. Try being a mage, or an assassin, or a vampire. There's still some variety left. I do agree with you about the lack of items and monsters though.
  2. Mazy, you make me cry with your comments. It's an amazing, amazing game. Morrowind didn't enthrall me, this does. It wins.
  3. Tool must suck because their fans haven't heard of paragraphs. Actually nah, the live version if Push It is great.
  4. The soldier is tripping on a mild dose of magic mushrooms to answer your question. Soon the environment will change colors and the street will form into waves of liquid. What button does that in BF2? It's a secret one that only unhides itself after you spent 45 minutes in the key binding screens... meaning the odds of you finding it are about 99%! Exactly, 45 minutes in the key binding screens seems about right to me. It's the most puzzling, illogical and frustrating control menu I've ever had the displeasure of using.
  5. The soldier is tripping on a mild dose of magic mushrooms to answer your question. Soon the environment will change colors and the street will form into waves of liquid. What button does that in BF2?
  6. Will probably be the best thing ever.
  7. It all hinges on the games, as with any console.
  8. What?! and I'm so confused right now, reading the Dev diary explains nothing about this... I do believe, my dear fellow, that he's taking the piss.
  9. Ding ding ding. You won't even spawn with a HUD, either. It's perfect.
  10. Harvey Danger's new album, 'Little By Little', which funnily enough you can download for free off their website. And I suggest you do, because so far it's wonderful.
  11. Proof that even with a team full of talent, a singleplayer mod is ridiculously hard to put together. Here's hoping they can salvage something for Source, but I'm feeling quite cynical about this on-the-whole.
  12. You should increase the lightmap scale for some areas though, and definitely for water. Set it to something ridiculously high, like 8192, as although the look of the water isn't affected by the scale, it shaves (for me at least) minutes off RAD.
  13. Alright then, the immediate future. Source engine work. YOU KNEW WHAT I MEANT.
  14. Blocklights and x4 lightmaps are the stuff of the future. You really can't go wrong with them (unless you go crazy performance-wise, obv.)
  15. Tequila

    G.R.A.W.

    This'll be the game that spurs me on to get a 360, once I get afford it (most likely May).
  16. So, are you in the 'JADE' part?
  17. Klein is officially Mapcore's player: the kid travels the universe shaking hands with fellow members (and Nutcracker Princes), stealing kisses, writing cheques and breaking necks. You know how he do. Godspeed, sir.
  18. A quick internet search gave me this picture, which shows cubicles not unlike the ones I use (although mine are fancier and with LCDs etc.), at my local passport office.
  19. Cheers for this.
  20. Yeah, it was annoying as you swim too slow, but man, running up the big guy's sword more than made up for it. Also, KFS, those issues sound like it could be your PS2; either that or I was REALLY lucky - I experienced no graphical glitches or gameplay malfunctions from start to completion.
  21. I have secret inside information that there'll be a whole level devoted to windmill jumping puzzles. XEN PART 2!? OH SHIII~ PASS THE DUTCHIE.
  22. Lots of windmills will be welcome.
  23. Tell me about it, bottles for life!
  24. I agree with that, and the annoyance of fences being solid cover instead of partial (although on the flipside that probably saved my life many a time). But I still thoroughly enjoyed Road to Hill 30. I'm sure the ability of next-generation specs will allow Gearbox to expand the freedom offered to the player; my main gripe with it.
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