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Tequila

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Posts posted by Tequila

  1. I'm not. I'm not working on my RO map while I work on this one. I may not work on it again, now that I think about it.

    Sometimes you just have to go with the flow, sorry to sound vague and hackneyed. I doubt I'll ever play RO again, there's something about the mod that just doesn't sit with me gameplay-wise.

  2. Looking Goddamn fine. Don't spread yourself too thin mind by juggling 40-billion maps; like some crumpet buttered in a bastardised fashion, the result may not live up to its potential.

  3. i just watched that video of nick berg guy being beheaded

    oh my god

    wow

    that was the most disgusting thing ive every seen in my life....how could someone...thats just...ugh the sound was worse then the fucking video

    amercians should be able to dance on whatever naked iraqi prisoners they want to considering this shit.....just wow.....wow WOOWOWOWOWOOWOWOOWOWWO

    You actually searched for that thing? Bad idea.

  4. yeah CS2 is a separate retail game, but CS: Source is the MP part of HL2.

    Since I like CS better then HLDM I'm likin it.

    Well, no, that hasn't been confirmed. It seems like CS: Source is stand-alone too, probably bundled with the other Source remakes of Half-Life, Opposing Force and perhaps Blue Shift.

    HL2 will have it's own DM at the very least, probably something a bit more original too.

  5. new rewrited network code

    Half-Life 2 is currently in pre-alpha fase

    speak him english good!

    first the game was practically ready to launch, except for then the source code got stolen... and now its pre-alpha?

    plz

    /me kicks gabe in his fat gut

    Considering the interview has been milled between the original language and English, I'd say what Gabe said has very much been lost in translation.

  6. pffft, I would nver be jealous of the amout of time and energy valve got to put into it's demos and then have it compared directly to bloodlines which has had 1/4 the time, 1/4 the amount of devs, and 4x more content than hl2.

    But those are the breaks, nobody will consider that when looking at both games but thats allright. becuase I'm good enough, I'm smart enough, and dog-gonnit . . people like me! :P

    I like you man. Keep on rocking in the free world. And I know what you mean, many HL1 maps were put together 'functionally', with gameplay put first. I expect quite a few HL2 maps to be like this, but obviously looking better than HL1 :)

  7. He does take it a bit personal, but still there's some interesting tidbits in there. Doesn't change that I think he's a bit of a prick, but hey he knows that himself and it's admirable how he stands up for his opinion with gusto.

    Oh, and it's too obvious he's talking about Doug Lombardi at that specific point. He seems like a prick too :)

  8. Is there anything better than seeing a good hand-drawn penis on an internet forum? Probably, but I don't want to hear about it.

    Good drawing, looks anatomically accurate although a few lines seem a bit 'unsure', of course I can appreciate that it was a sketch and such 'artifacts' are bound to appear, unless you down 20 Diazepam tablets a day.

    I look forward to seeing more of your work.

  9. "Any further thoughts? My take is that the gaming community generally thinks BHD and 24 are "good" and not bullshit-cheesy garbage entertainment. "

    Of course not, I love 24 :) Jack Bauer is a legend on so many fronts...

    Anyhow, I'll conclude with my belief that you will have to go for first-person voicing, as the context of the plot and game design requires for the character you play as to communicate fluently with those around him, being part of a specialised team. Compared to Gordon Freeman, for example, who's alone and confused - he doesn't need to speak for the cohesion of the game to flow.

  10. I say go for a character with a voice. Cut out the stereotypical macho bullshit, and give me a character with even a shred of the tenacity and fucking brilliance Jack Bauer (and Keifer Sutherland on the whole) exhibits, and you've got yourself a winner.

    Perhaps have Deus Ex style conversation trees, such as below:

    Player: "Chief, I need some ordinance here ASAP, the area is hot"

    Chief: "Alright son, you've got it, what do you need specifically?"

    Player: "I need..."

    A) a weapon and ammunition drop, I'm running low/don't have the equipment for the job.

    B) An airstrike at this location

    C) A chopper to take me above the city, I need to clear the rooftops; they're positively crawling with Tangos/Charlie/Communists

    And so on, give the player a choice in his actions and allow his choices to be represented with sharp dialogue and a fantastic voice actor.

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