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Tequila

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Everything posted by Tequila

  1. How ironic for Spong to report that.
  2. Tequila

    Fy_Spalt

    YOU'RE A LAZY-ASS.
  3. Yeah, yeah, simmer down. He's said a few questionable things if sources are quoting him verbatim, but that doesn't take away from him having a big part in the creation of (arguably) one of PC gaming's masterpieces. I enjoy his work, and there's a sense of trust that hasn't been marred by the good-but-lacklustre Deus Ex 2. So I'm looking forward to what he can come up with.
  4. Tequila

    Fy_Spalt

    You could have spared us the pain of seeing this again by not commenting on an ancient thread.
  5. When you move or clone brushes in the beta, you have to drag from the diagonals otherwise it goes off-grid. As for performance... well, the new Hammer is so much faster for me with a complex map. Odd. Perhaps one day the SDK will be seperate from online Steam. One can dream.
  6. Installed but haven't tried it yet. I'm already upset though, since it requires F.E.A.R.'s files to be taken out of the archives for editing, doubling the folder from 5Gb to 10Gb. How archaic.
  7. 'Skewing tool'? What? Anyhoo, chances are Valve are aware of it. It's a beta after all.
  8. Yeah. Co-op 4-player Q2 over Live is... special. I was originally going to get one on Dec. 2nd, but now it's just not feasible/I can wait. It is a must-buy though, for PGR3 alone.
  9. It's certainly smart, but forget all these new features. I love it simply because before my map was dense enough to make 2d navigation a stuttering chore. Now, with the same map, it's absolutely silky smooth. Honestly, previewable lighting, and we're golden.
  10. I'm in my 2nd year of my English & Film Studies course at uni. It's great stuff, met lots of good people throughout my time here, but I get the feeling I'm not doing as much as I should be - wider reading, and all that. I'm also feeling pretty burned out by constant computer usage. I feel my eyes, if nothing else, could do with a break. And I bum kids.
  11. Never attempt to correct Nexus.
  12. I'd pay to see that.
  13. In that case, I really don't see the point in pursuing the HL2 and BF2 fronts. You've got a retail engine that you payed for. Push it.
  14. Some good documentation right off the bat. I think I'll give it a go right now. You couldn't break down the 2d/3d control method for me, eh KFS? I've always had trouble in the past but since GTK isn't coming it's about time I adapted to this.
  15. According to the website, the mod is for HL2, BF2 and as a full game. Making a single mod for a single engine is a mountainous task, but it seems like the team is spreading itself extremely thin.
  16. COOL.
  17. NS 3.1 just brought you right back, eh? I like the style, although that geometry in the third shot looks obtuse, mainly because of the scattered lightmaps on it.
  18. RE4. But Psychonauts deserves a mention.
  19. And by America, I mean Mazzle. ~
  20. Haha, what the fuck?
  21. Welcome to Mapcore, by the by, Jonny.
  22. You've got that classic problem/bug of the skybox not being affected by the fog. Until you can work around that, nothing will look right.
  23. Impressive, Snake.
  24. None of them work.
  25. Fletch just spoke for the entire world.
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