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Pericolos0

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  1. Like
    Pericolos0 got a reaction from General Vivi in procedural FPS   
    Thanks everyone thats been testing it so far! I could use a few more people, PM me your skype names =)

    here a few screenshots showing the different zones in the game:




  2. Like
    Pericolos0 got a reaction from neurogoblin in procedural FPS   
    Thanks everyone thats been testing it so far! I could use a few more people, PM me your skype names =)

    here a few screenshots showing the different zones in the game:




  3. Like
    Pericolos0 got a reaction from selmitto in procedural FPS   
    Thanks everyone thats been testing it so far! I could use a few more people, PM me your skype names =)

    here a few screenshots showing the different zones in the game:




  4. Like
    Pericolos0 got a reaction from FMPONE in procedural FPS   
    Thanks everyone thats been testing it so far! I could use a few more people, PM me your skype names =)

    here a few screenshots showing the different zones in the game:




  5. Like
    Pericolos0 got a reaction from Seldoon182 in procedural FPS   
    Thanks everyone thats been testing it so far! I could use a few more people, PM me your skype names =)

    here a few screenshots showing the different zones in the game:




  6. Like
    Pericolos0 got a reaction from Kedhrin in procedural FPS   
    Thanks everyone thats been testing it so far! I could use a few more people, PM me your skype names =)

    here a few screenshots showing the different zones in the game:




  7. Like
    Pericolos0 got a reaction from Radu in procedural FPS   
    Thanks everyone thats been testing it so far! I could use a few more people, PM me your skype names =)

    here a few screenshots showing the different zones in the game:




  8. Like
    Pericolos0 got a reaction from NeilJones313 in Neil Jones -- 3D Environment Artist   
    None of your environment art looks like it's in a game engine, why? This really gives me big warningsigns to be honest.. do you want to make games or just model random things?

    The website layout is good and easy to navigate though, wouldn't change anything



    LOL, are you a marketing person for IGN?
  9. Like
    Pericolos0 reacted to KungFuSquirrel in procedural FPS   
    You have my sword, axe, etc.
  10. Like
    Pericolos0 got a reaction from cincinnati in procedural FPS   
    More news soon, I promise!!

    In the meantime I want to collect a bunch of people to do some playtests and provide feedback. I want to make a big skype group to organize this, so PM me your skype names if you want in =)
  11. Like
    Pericolos0 got a reaction from Skjalg in procedural FPS   
    More news soon, I promise!!

    In the meantime I want to collect a bunch of people to do some playtests and provide feedback. I want to make a big skype group to organize this, so PM me your skype names if you want in =)
  12. Like
    Pericolos0 reacted to Minos in Another Humble Bundle!   
    Like this if you bought previous humble bundles and never played any of the games included for more than 5 minutes.
  13. Like
    Pericolos0 got a reaction from sixbyseven in "ProBuilder 2.0" Beta tracker (BSP-style editor for Unity)   
    This stuff is really exciting and I'm considering using this heavily for whatever next unity project I'm going to do =)
  14. Like
    Pericolos0 got a reaction from Beefeater in procedural FPS   
    thanks for the ideas guys . Yeah in editor solutions wouldnt work for me. I need something that can work in the game, and takes like 1 second max. A good thing though, is that all geometry is block based, so theres some possibility for a simplified lighting solution at some point

    I said the game was feature complete, but decided to add in this anyways:


    enemies now drop crystals when they die, and you can find larger crystals in certain locations (and secret spots!). There are now also item boxes that you can only pick up with the right ammount of crystals in the beginning of each level. This way you can buy ammo, guns and health. It's costly so you have to make decisions on what you buy . Also, I will create "save points" that allow you to start a new game from there. Save points will be VERY costly to buy .
  15. Like
    Pericolos0 got a reaction from Evert in procedural FPS   
    thanks for the ideas guys . Yeah in editor solutions wouldnt work for me. I need something that can work in the game, and takes like 1 second max. A good thing though, is that all geometry is block based, so theres some possibility for a simplified lighting solution at some point

    I said the game was feature complete, but decided to add in this anyways:


    enemies now drop crystals when they die, and you can find larger crystals in certain locations (and secret spots!). There are now also item boxes that you can only pick up with the right ammount of crystals in the beginning of each level. This way you can buy ammo, guns and health. It's costly so you have to make decisions on what you buy . Also, I will create "save points" that allow you to start a new game from there. Save points will be VERY costly to buy .
  16. Like
    Pericolos0 got a reaction from sixbyseven in DM-Warren: TF2 Style Map in Unity 3D   
    really cool!!!!
  17. Like
    Pericolos0 got a reaction from Rick_D in Journey   
    Dude I'm glad I don't have such a shitty way to look at games as you do.

    I wonder what you thought about shadow of the colossus.. a pretentious zelda with only bossfights? fucking hipsters...
    how about Rez, a shitty 90ies style on-rails shooter?
    minecraft.. just blockwars but with less shapes to play with and indie pixel graphics.. ugh notch is such a hipster faggot

    literally every game takes core mechanics from somethign else. every game is an iteration on something else. literally every art form ever does this ever!!!
  18. Like
    Pericolos0 got a reaction from syver in Disney buys LucasArt, new STAR WARS   
    reminder that starwars looks like this now:


    It's not like it can get any worse
  19. Like
    Pericolos0 got a reaction from Thrik in procedural FPS   
    lol still getting used to that
  20. Like
    Pericolos0 got a reaction from Evert in procedural FPS   
    lol still getting used to that
  21. Like
    Pericolos0 got a reaction from Thrik in procedural FPS   
    lol thanks guys, cant wait to get your $$$$$$$$$$$$$$$$$$$$$$$$$$

    Skjalg: thanks . If you can figure out a way to bake out lighting superfast (which still affects normal maps on dynamic objects), or some way to get waaaay cheaper dynamic shadows, that would be awesome .
    The realtime lighting is the biggest hit on performance right now by far.. I mean it still runs super smooth on my 3 year old budget pc, but I still want the game to be cheaper to run . I'm only getting 20 fps on my girlfriends really crappy laptop, and if I can get it to run smooth on that, it will run smooth on anything .
  22. Like
    Pericolos0 got a reaction from General Vivi in procedural FPS   
    yeah it's block based, would have gone wall based if I had know better when I started on this. Oblige for doom does wall based rooms which creates more interesting results imo. I didnt feel like restarting the whole generation code though , and I have it pretty much generating bug free levels at this point

    Not so much updates other than behind the scenes work (tweaking, bugfixing and optimisation). I'm about to start another big pass on the graphics now, starting with a new look for items:


    everything you can pick up now has a yellow outline, and I changed the hearths to health-pills =)
  23. Like
    Pericolos0 got a reaction from Thrik in procedural FPS   
    yeah it's block based, would have gone wall based if I had know better when I started on this. Oblige for doom does wall based rooms which creates more interesting results imo. I didnt feel like restarting the whole generation code though , and I have it pretty much generating bug free levels at this point

    Not so much updates other than behind the scenes work (tweaking, bugfixing and optimisation). I'm about to start another big pass on the graphics now, starting with a new look for items:


    everything you can pick up now has a yellow outline, and I changed the hearths to health-pills =)
  24. Like
    Pericolos0 got a reaction from ChA1NsAw in procedural FPS   
    I felt I might just as well make seperate topic for this instead of posting in the WIP level thread.

    So for those who havn't seen it yet, I'm working on a simple first person shooter with a procedural level generator, here's a few screenshots of what kind of level geometry it generates right now:




    Right now I'm pretty happy with how the generation works, even though there are still a loooooot of things I want to do with it. The pie in the sky goal I have for it is to make it generate truly unique levels, every time.

    I also started creating my first enemies for it. Right now they are still incredibly stupid and will shoot at whatever shoots at them and just run around bumping into walls.




    try it out and let me know what you think. Any ideas are welcome!

    http://www.brameulaers.com/code/fps_setup_07.html
  25. Like
    Pericolos0 got a reaction from sixbyseven in BSP-Style level construction tool for Unity   
    hell yeah!! This is something unity was lacking very much
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