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Pericolos0

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  1. Like
    Pericolos0 got a reaction from Mazy in Beyond: Two Souls   
    the only way to win this game is by crying (new kinect will detect tears)
  2. Like
    Pericolos0 got a reaction from Sentura in Beyond: Two Souls   
    the only way to win this game is by crying (new kinect will detect tears)
  3. Like
    Pericolos0 got a reaction from 2d-chris in de_REEF   
    thats amazing!! Reminds me of my old map de_plaka
  4. Like
    Pericolos0 got a reaction from Squad in de_REEF   
    thats amazing!! Reminds me of my old map de_plaka
  5. Like
    Pericolos0 got a reaction from Synthesizer in Physically Based Rendering for Artists   
    performance wise it's not really more expensive than what we've been used to. It's just a different approach to how materials are set up. You would be surprised how expensive some non-PBR materials can get in current gen games compared to a simple all-in-one PBR setup which actually looks better.
    I really like it, instead of every artist doing their own hacky way to create a metal, there's only one right way to do it, and will have consistent results.

    I'm currently working on a PBR unity shader package that will allow for a whole bunch of material properties you can control per pixel with different maps. Other than reflectance and roughness, I also have dual-layer material properties like "fuzzyness" (to create cloth or dusty objects), "gloss coating" (for stuff like metallic car paint, carbon fiber, etc) and sub surface scattering.

    I'll start a thread about it when I get some showcase examples up and running .
  6. Like
    Pericolos0 got a reaction from Evert in Physically Based Rendering for Artists   
    performance wise it's not really more expensive than what we've been used to. It's just a different approach to how materials are set up. You would be surprised how expensive some non-PBR materials can get in current gen games compared to a simple all-in-one PBR setup which actually looks better.
    I really like it, instead of every artist doing their own hacky way to create a metal, there's only one right way to do it, and will have consistent results.

    I'm currently working on a PBR unity shader package that will allow for a whole bunch of material properties you can control per pixel with different maps. Other than reflectance and roughness, I also have dual-layer material properties like "fuzzyness" (to create cloth or dusty objects), "gloss coating" (for stuff like metallic car paint, carbon fiber, etc) and sub surface scattering.

    I'll start a thread about it when I get some showcase examples up and running .
  7. Like
    Pericolos0 got a reaction from Nysuatro in Physically Based Rendering for Artists   
    performance wise it's not really more expensive than what we've been used to. It's just a different approach to how materials are set up. You would be surprised how expensive some non-PBR materials can get in current gen games compared to a simple all-in-one PBR setup which actually looks better.
    I really like it, instead of every artist doing their own hacky way to create a metal, there's only one right way to do it, and will have consistent results.

    I'm currently working on a PBR unity shader package that will allow for a whole bunch of material properties you can control per pixel with different maps. Other than reflectance and roughness, I also have dual-layer material properties like "fuzzyness" (to create cloth or dusty objects), "gloss coating" (for stuff like metallic car paint, carbon fiber, etc) and sub surface scattering.

    I'll start a thread about it when I get some showcase examples up and running .
  8. Like
    Pericolos0 got a reaction from knj in GTA V   
    so much better than actual socal radio. Except for the mexican station, thats exactly the same
  9. Like
    Pericolos0 got a reaction from arhurt in Going to the gym is like a korean MMORPG   
    Started working out a few month ago as well. 3 times a week at the gym for an hour and 2 times a week going to a rockclimbing gym for several hours. Before that I did nothing, and I felt exhausted most of the time, now I feel great and pretty energetic most of the time , I feel like it's been a big improvement to my life. I don't really care about BMI, bodyfat, musclemass or whatever, I have no intention of bulking up or building muscle.. the few hours of working out a week are really worth feel great the rest of the week =). And the rock climbing is really fun and challenging while being a great workout at the same time.
  10. Like
    Pericolos0 got a reaction from Sentura in Going to the gym is like a korean MMORPG   
    Started working out a few month ago as well. 3 times a week at the gym for an hour and 2 times a week going to a rockclimbing gym for several hours. Before that I did nothing, and I felt exhausted most of the time, now I feel great and pretty energetic most of the time , I feel like it's been a big improvement to my life. I don't really care about BMI, bodyfat, musclemass or whatever, I have no intention of bulking up or building muscle.. the few hours of working out a week are really worth feel great the rest of the week =). And the rock climbing is really fun and challenging while being a great workout at the same time.
  11. Like
    Pericolos0 got a reaction from ┌HP┘ in Going to the gym is like a korean MMORPG   
    Started working out a few month ago as well. 3 times a week at the gym for an hour and 2 times a week going to a rockclimbing gym for several hours. Before that I did nothing, and I felt exhausted most of the time, now I feel great and pretty energetic most of the time , I feel like it's been a big improvement to my life. I don't really care about BMI, bodyfat, musclemass or whatever, I have no intention of bulking up or building muscle.. the few hours of working out a week are really worth feel great the rest of the week =). And the rock climbing is really fun and challenging while being a great workout at the same time.
  12. Like
    Pericolos0 got a reaction from Sprony in Magnificent short movies   
  13. Like
    Pericolos0 got a reaction from The Horse Strangler in Cryengine Interior Lighting Tips?   
    <3 physically based lighting
  14. Like
    Pericolos0 got a reaction from The Horse Strangler in WIP in WIP, post your level screenshots!   
    Dont listen to them, keep them blue!!!
  15. Like
    Pericolos0 got a reaction from AtsEst in WIP in WIP, post your level screenshots!   
    Dont listen to them, keep them blue!!!
  16. Like
    Pericolos0 got a reaction from 2d-chris in WIP in WIP, post your level screenshots!   
    Dont listen to them, keep them blue!!!
  17. Like
    Pericolos0 got a reaction from Seldoon182 in GTA V   
    I'm so happy to see the guy dressed up as a republican space ranger in the trailer



  18. Like
    Pericolos0 got a reaction from Mazy in GTA V   
    I'm so happy to see the guy dressed up as a republican space ranger in the trailer



  19. Like
    Pericolos0 got a reaction from D3ads in GTA V   
    I'm so happy to see the guy dressed up as a republican space ranger in the trailer



  20. Like
    Pericolos0 got a reaction from FMPONE in GTA V   
    I'm so happy to see the guy dressed up as a republican space ranger in the trailer



  21. Like
    Pericolos0 got a reaction from ┌HP┘ in GTA V   
    I'm so happy to see the guy dressed up as a republican space ranger in the trailer



  22. Like
    Pericolos0 got a reaction from General Vivi in How did you learn what your know today?   
    100% just trying to make stuff
  23. Like
    Pericolos0 got a reaction from Grinwhrl in How did you learn what your know today?   
    100% just trying to make stuff
  24. Like
    Pericolos0 got a reaction from Mazy in Xbox One   
    I guess at least at zynga he doesn't have to try to be consumer friendly lol
  25. Like
    Pericolos0 got a reaction from selmitto in Xbox One   
    I guess at least at zynga he doesn't have to try to be consumer friendly lol
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