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Pericolos0

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Pericolos0 last won the day on April 24

Pericolos0 had the most liked content!

About Pericolos0

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    hero of the people... lmao

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    a caring person & animal friend =)

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    http://www.brameulaers.net/

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  1. Pericolos0

    ECHO

    Oh man, I'm really bummed to hear that :(. Wishing all the best to you and the rest of UltraUltra
  2. Pericolos0

    [Source 2] De_dust 2

    That looks awesome!! Is the geometry mostly built in hammer?
  3. Pericolos0

    Overwatch

    TBH, it's valid criticism and definitely stuff you should think about as a LD and env artist. Looking at it from the outside, some design decisions that were made on a fast evolving project can seem strange or non-obvious. Things you wouldn't do when working on something yourself or on your own time. Art wise, it may seem that doing a vista takes more time than doing a road, but under gameplay constraints a vista is much much easier because it fully blocks off the gameplay space and solves a lot of potential issues on a game that has characters that can fly or climb up walls. Route66 did actually at some point make more sense layout wise, as the warehouse started out as a tunnel. with another open end at the final point. You can still see this in Nick Carver's concept art here: This was the original end of the map, and I even had a vista blocked out for it, with a road going off into the distance. However, the map had gameplay problems and design felt the player spawn should be behind the capture point, so we changed that part. At this point we were close to the deadline so it wasn't possible to go back and change another part of the map to fix it up. Going back and changing something that is already art-finished is a big cost in game dev, especially if it potentially opens up a bunch of other issues that will then need more play testing. At this point, people already liked the map, and ultimately gameplay comes first so you can only do so much as an artist trying to make things make sense. There's a story like this for pretty much every overwatch map
  4. Pericolos0

    Overwatch

    I think you figured out yourself why not more attention was spent on making the maps believable layout wise: it's not a critical flaw. So why spend time on it when you are working under a deadline and have plenty of other things to spend creative energy on?
  5. Pericolos0

    Prodeus - KICKSTARTER LIVE!

    Hell yes!!!!Congrats :D! It's looking so good!
  6. Pericolos0

    [CS:GO] dz_junglity (Danger Zone)

    Really cool!
  7. Pericolos0

    Subnautica

    Awesome! I just finished Subnautica a little while ago, absolutely loved it :). You guys really made something special. Getting the cyclops is easily one of my top 5 gaming moments haha
  8. Pericolos0

    2018: Mapcore's Year in Review

    incredible work everyone!! Mapcore keeps inspiring
  9. Pericolos0

    What have you watched recently?

    Annihilation was weird. Came out of the movie theater hating it, and then couldn't stop thinking about it for weeks
  10. Pericolos0

    What movie is this?

    the Maltese Falcon (? not entirely sure.. been forever since ive seen it)
  11. Pericolos0

    What movie is this?

  12. Pericolos0

    What movie is this?

    The Neon Demon
  13. Pericolos0

    What movie is this?

    I am dissapoint
  14. Pericolos0

    What movie is this?

    hard for some, easy for sci-fi aficionados
  15. Pericolos0

    What movie is this?

    event horizon
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