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DvS

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Everything posted by DvS

  1. DvS

    DvS' photothread

    Here you go EDIT: Gah, tinypic resizes shots this big, hang on... http://dvs.doesntexist.com/largeball_1920.jpg
  2. Maybe it's a site redirect for Crysis Warfare? You know, in case retards accidentally type in Crysis Warface?
  3. Haven't mapped in the engine, excuse my ignorance
  4. Absolute sex nurb, if there's one thing I'd nitpick over though, it's that the white "bridge" things don't really blend in with the brick walls well enough. It kind of looks like you pulled a model from a snow environment and put it in an industrial one.
  5. DvS

    DvS' photothread

    Thank you
  6. DvS

    DvS' photothread

  7. DvS

    DvS' photothread

    Thanks for the cc dude. I agree with what you said and I debated for a while whether or not to post some of the worse images of the set, but I figured I could get more crits on those regarding shooting options like f/stops and ISO speed. The last image was shot in a session along with about 1,3GB of photos and was the only one I even converted from RAW off the camera. I'll keep that shit in mind.
  8. Pretty recently I got to try out my dad's Nikon D200 and have been experimenting with it. Still learning how to use most of the features on it, so any criticism is welcome
  9. Such arrogance Not trying to flame or anything, just feel that sort of stuff needs to be called out. Just because you've posted some cool photos doesn't really give you the right to judge what makes people photographers. Art is in the eye of the beholder and any attempt of convincing people otherwise is an act of snobbery. Anyway, I looked at all the photos in this thread and I really like them, though I do agree with previous posters about putting more sky into the vertical ones.
  10. DvS

    Fallout 3

    I think blaming the platform for bad stability is jumping to conclusions, they're different developers, different routines and procedures, and above all... different standards. I have no doubt that fallout 3 will be well "ported" to the PC, but the point I'm making is that it shouldn't have to be "ported" to begin with. Bugs or stability isn't my concern either... my concern is that so many facets of the game seem to be optimized/centered around both the console as a platform, and as a demographic. Case in point; the slow-motion scenes... obviously aimed at the kind of person who has an xbox and all the halo games and thinks teabagging is funny. Sure, it'll be cool the first three or four times... but seriously... every single time I critically hit?
  11. DvS

    Fallout 3

    Am I the only one seriously bothered/concerned with the fact that the devs act like they're only making it for consoles? Every single demo/preview is done on a 360 and all the interfaces seem engineered towards consoles in general, I know 360s are easier to bring to conventions and stuff, but all the online previews and in-house videos are clearly being controlled with something other than a mouse.
  12. The only thing that really jumps out at me is the tiled water outside... increase the scale or make your own water
  13. Man, I would love to contribute some custom content once this is released. Any plans for a level editor or is it all models?
  14. "LightmappedGeneric_DX9_hdr" { "$envmaptint" "[x x x]" } This goes inside the LightmappedGeneric bracket.
  15. Where did you get that? http://www.wickedlasers.com like in the link
  16. Why? I'm not sure... who wouldn't want a GREEN laser?
  17. But it's not an island!
  18. DvS

    CS_Metroplex

    Looks good, but you could easily optimize the UV better simply by moving the top triangle thing down to the space below it. Also, it would look a lot better with a reflection property. Make it shiny EDIT: I can see now that they are indeed reflective, but it really isn't obvious. Perhaps make the windows slightly darker to make the reflection easier to make out?
  19. Must be hard, modeling unknown territory Looks great though.
  20. http://www.vimeo.com/879183 http://www.myspace.com/mammut Icelandic (Björk/Sigur Rós) but not quite their style.
  21. I like it, the warning stripes look a bit overused in the last shot though, and the sharpen filter sort of hurts too look at.
  22. DvS

    Fallout 3

    It's a demo, they're not going to make it possible to miss in the demo since obviously you want to see him kill shit, not miss. I don't think skill will matter much. Probably the game will just select a VATS hit location when you aim yourself but it will still have the same chance to hit/miss. Speech gameplay is prone to revealing plot etc so they'll probably hold off on that.
  23. DvS

    Fallout 3

    Consolitis
  24. If halo players and all they stand for could be consolidated into a single person, I'd like to kill that person
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