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Posts posted by DvS
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Been a while, just got a new lens so I'm at it again



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I spent like 2 hours trying to get this to work, finally got in, made an argonian and died on the tutorial rat.
Uninstalled.
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http://rr.pc.ign.com/rrview/pc/arma_ii/958404/106332/
People like this need to just die...
Troll detector goes beep.
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Was going to say it looks good until I noticed it's not for PC, that's like buying a Monet and hanging it up in a kindergarten classroom.
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Screen 1: Too much of that wood texture, doesn't fit on the outside walls. The structure thing there looks too simplistic, try replacing it with a sheet metal shed type thing. Also the room doesn't seem to be built with the intel in mind at all, I had to take several looks at the screenshot to actually notice it.
Screen 2&3 : Just, empty. Put more stuff, vary it up. That lightbulb in screen 3 makes no sense in it's current state.
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both ms and sony nicked your idea/designs you should sew !!!!

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whoops. i thought this was a generic photo thread. i didn't see the "my" in the title

Sorry, I'll fix that, it's a bit misleading

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Try compiling with -novirtualmesh
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Ok, I know that method but it's very long as compared with HDR treatment. The result is quite nice though. Just pity that the halos are so visible.
I've had that comment before so it's something I definitely need to work on, but when you've been working on a picture for an hour you stop noticing the halo, it's really not that distracting when you're zoomed in.
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Nice updates!
Are the buildings shots HDR?
Thanks, but no, I haven't had much luck with HDR that looks good (I've tried, believe me) but I've scrapped it in favor of simple adjustment brushes in the raw conversion tool. Those allow you to paint in custom exposure levels etc.
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Why does both suns need to be visible at the same time?
I mean, why cant there be one night-time sun and one day-time sun, and around noon only one is visible?
I see you have not dealt with star wars nerds before... you are forgiven.
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Sum moar




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Here are a few shots of my first 3DSMax model! It's still rough, some ramps are missing and all the textures are placeholders, but at least I can put it in my Crysis level and start scripting!

Looks very good, though I'd use a few more polies on the curved stairs, they look a bit jagged.
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Long shot, but are you working on a linux machine? I had big issues with getting physics collisions to work in my 100% displacement map, dm_agora because of the sheer amount of data present, but only on linux machines, windows versions worked fine.
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My original comment about this map still stands, it looks very good, but not nearly detailed enough yet.
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4 FAST 4 4URIOUS
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And a question, in this picture, did you gave the sky any sort of hdr-threatment or did you just edit it a bit, I'm wondering how you got it to look so dramatic.
Nope, no HDR used here, I simply do 2-3 passes of adjustment brushes in the raw->bitmap conversion tool, the one where you can change the white balance/exposure etc.
I usually do a brush with -1 exposure with added contrast and saturation and paint out areas that I'm not focusing so much on, and then do the opposite for highlights.
Thanks for the comments guys, really helps

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Color one is better.
I don't really think b/w pictures of flowers make any sense seeing as how strongly we as humans associate flowers with color.
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The money is not made in stock photography. its in photo shoots.
I am making $1000 next Wednesday for doing some corporate portraits (about 3 hours of work)
What sort of lighting equipment do you have?
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amazingThank you










DvS' photothread
in Creative Chat
Posted