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DvS

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Everything posted by DvS

  1. DvS

    DvS' photothread

  2. DvS

    DvS' photothread

    Been a while, just got a new lens so I'm at it again
  3. I spent like 2 hours trying to get this to work, finally got in, made an argonian and died on the tutorial rat. Uninstalled.
  4. Troll detector goes beep.
  5. Was going to say it looks good until I noticed it's not for PC, that's like buying a Monet and hanging it up in a kindergarten classroom.
  6. Screen 1: Too much of that wood texture, doesn't fit on the outside walls. The structure thing there looks too simplistic, try replacing it with a sheet metal shed type thing. Also the room doesn't seem to be built with the intel in mind at all, I had to take several looks at the screenshot to actually notice it. Screen 2&3 : Just, empty. Put more stuff, vary it up. That lightbulb in screen 3 makes no sense in it's current state.
  7. DvS

    HOME

    Does the movie stutter for anyone else? I couldn't watch it, it was so bad. Every second or so it would halt for a single frame ... tried a couple of browsers, nothing.
  8. DvS

    DvS' photothread

  9. DvS

    DvS' photothread

    Sorry, I'll fix that, it's a bit misleading
  10. Try compiling with -novirtualmesh
  11. DvS

    DvS' photothread

    I've had that comment before so it's something I definitely need to work on, but when you've been working on a picture for an hour you stop noticing the halo, it's really not that distracting when you're zoomed in.
  12. DvS

    DvS' photothread

    Thanks, but no, I haven't had much luck with HDR that looks good (I've tried, believe me) but I've scrapped it in favor of simple adjustment brushes in the raw conversion tool. Those allow you to paint in custom exposure levels etc.
  13. I see you have not dealt with star wars nerds before... you are forgiven.
  14. DvS

    DvS' photothread

    Sum moar
  15. Looks very good, though I'd use a few more polies on the curved stairs, they look a bit jagged.
  16. Long shot, but are you working on a linux machine? I had big issues with getting physics collisions to work in my 100% displacement map, dm_agora because of the sheer amount of data present, but only on linux machines, windows versions worked fine.
  17. My original comment about this map still stands, it looks very good, but not nearly detailed enough yet.
  18. 4 FAST 4 4URIOUS
  19. DvS

    DvS' photothread

    Nope, no HDR used here, I simply do 2-3 passes of adjustment brushes in the raw->bitmap conversion tool, the one where you can change the white balance/exposure etc. I usually do a brush with -1 exposure with added contrast and saturation and paint out areas that I'm not focusing so much on, and then do the opposite for highlights. Thanks for the comments guys, really helps
  20. DvS

    DvS' photothread

  21. Color one is better. I don't really think b/w pictures of flowers make any sense seeing as how strongly we as humans associate flowers with color.
  22. What sort of lighting equipment do you have?
  23. DvS

    DvS' photothread

    Thank you
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