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Arcadian

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    http://arcadian.host.sk
  1. What you saw was an early test on how the missions work. Each mission could only be done a certain number of times, or depended on your experience level. There is no limit to how many missions could be added. The hooker u saw is not part of the game, in fact none of the graphix u saw would ever be used in the game. Like I said I was asked to code it all and I never had anyone to do graphix, and I didnt feel like making any myself, therefore models & maps in the alpha versions of coarse are only used in the testing phase. testing phase sounds cool /me shakes his head at OL ... worst beta tester evr
  2. i've only seen the screenshots, so i cant really say the ug was cuz they look kinda quakish, boxy, cartoony
  3. thanx and btw: clear horizons is set up in an urban setting, like city streets - kinda like gta3
  4. new in-game pics of the character http://arcadian.host.sk/insurgence.htm
  5. if omega coded this it must be good, but the maps look ug
  6. As far as a first release I think its good. I liked the vgui menu for selecting weapons. The maps are a bit less than attractive, no shadows, bad lighting and gameplay needs work. I had fun running around in the hotel rooms with my whole team that was fun. btw: this is not a cs clone, its a rainbow six clone (which is what cs is - RB6 came out long before cs). btw:btw: I don't think anyone remembers Counter-Strike when they first released. CS had ugly maps, ugly weapons and ugly players and horrible animations. It took them years to get it to where its at now. CS was crap until valve took interest and had all the characters re-animated and modeled better. .. and it still has bugs & ugly maps
  7. edit i thought u were saying that was someone elses model at first, but after re-reading and looking at the pic i see u werren't sorry bout that :/ Heres new pix of the character.. it rox and also night vision in-game.. (yup everyone has nightvision) http://arcadian.host.sk/insurgence.htm
  8. Here's a couple screens of one of the character models. It was modeled/textured by illkid, and I created the biped for it in character studio. It is not finished. We still have to add more detail to it but its a start. http://arcadian.host.sk/insurgence.htm Heres some shots of stuff in CH (not much to look at really)... I was just supposed to do the coding http://arcadian.host.sk/ch.htm
  9. yeh that guy is an idiot. I didn't read the whole article basically because I've read enough articles about how video games are sooo bad. Try watching CNN for 15 minutes and see whats really bad out there.
  10. In my spare time I'm making a couple mods. The first is Clear Horizons which is a multiplayer role playing mod. The concept of the mod is basically doing missions and gaining experience points. The more xp you have the more things (weapons, ammo, armor) you can buy. All the xp, money, health, etc, is saved while you play. There are different types of missions. Some missions are 'find this object and return it to someplace else' and others are bounty missions where you have to find and kill another player and another type is 'find this object or npc and blow it up/kill it'. There is a jail system also, so if players kill each other too much they will end up in jail playing with a bar of soap. Money can be exchanged by players for whatever reason. Its a work in progress... and is fun to code. Still need maps and models to go with the game. The other mod is Insurgence. This is basically my version of Americas Army. I like that game a lot and was thinking it would be cool to code something simular for the fun of it. Plus in this mod you won't have to go thru the training to get into maps or to use weapons... and anyone can make maps for it. I'll post screens of maps, characters & weapons when I get a chance (if anyone cares). Both mods probably will be ported to HL2 -> Insurgence will for sure.
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