insta
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Posts posted by insta
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It's a confirmation. Look at the Brother in arms logo.

Good observation, Hawkeye.
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Did you just drop a hint there, mikezilla?
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Oh man oh man I hope its the Build engine, used in Duke Nukem 3d and Shadow Warrior! That engine even has sector over sector possibilities and sector-based shading.
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Why are the csforum people so angry?
Oh, and happy birthday

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What about voice recognition stuff? It's become quite advanced lately, there are even some (Japanese) games based solely on it. Of course, this would limit the market to only countries where the native language is english. If you plan to ship abroad, you either need to translate the whole game, or give the voice recognition software some very loose borders.
Example :
Dude from Ukraine is playing your game. English is not his first, second, third or fourth language. He wants to tell some warlord to fuck off.
Mr Ukraine : Ai vant ju to pise of.
Game hears :
Warlord does : Nothing at all.
Mr Ukraine : This game is the pits.
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Too long, didn't read
omg b&
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a man could get hurt wearing that belt
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I have a Asus 9600XT and I love it. It's only 128 mb, but I get great framerates in any game, so its sweet

It was cheap too.
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Holy shit, awesome

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CYBER-MAYANS FROM THE FUTURE!
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So anybody hired yet? DD, heard anything?
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Looks very nice, although you misspelled amateur

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I hope narby will star in it.
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Yea, add rust next time. All metal textures need rust, because rust = sign of quality metal.
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Probably DIRTY FUTURE METAL ?
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Congrats!

Don't forget us at #mapcore when youre rich and famous
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The assault map is pretty nifty though, with the moving cars, and rotating bridge and desert and turrets and whatnot
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Looks very cool, but maybe give him a more powerfull gun, because its like a big bad soldier-kill-commando-cyborg-rapemachine with a tiny potato-gun

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I trust Mawibse because he works in the industry and knows how these companies, their developers and their projects are made. With his incredible knowledge CS2 will develop into a wonderful game and sell millions of copies.
Oh diss.
Come on now people, lets be friends and instead of fighting, lets look at and discuss flowers

Here are some good sites about flowers that I found :
http://www.virtualflowers.com/
http://www.virtualflorist.com/
http://www.flower-delivery-flowers.com/
My favourite flower is that red one

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Sounds like a fat, unemployed, retard, while I agree with some of his points his words are dumb dumb dumb brain go blank now.
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I sure as hell hope so, I need something new to play and map for

Planning a map...
in Engine Discussion
Posted
For gameplay, I try to immerse myself in the map, I make a crude room in Hammer, fullsize the 3dview, and place myself in different areas of the room, thinking "Hmm, what if some guy came from over there, and then the aliens came crashing in from over there" and so on, which gives me a good idea of the layout and chokepoints of the map.
When I have the layout complete, I work on timing, thats to say, it should take an equal amount of time for Team A and Team B to reach the chokepoints and important areas, or if its Deathmatch, each spawn should be equal, ie. ammo and weapons nearby, not too close to superweapons and the spawn shouldnt be in the critical path of the map.
For design, I just get some cool ideas in my head, or I take a look at different texture sets and imagine cool setpieces around the textures, and then it just automatically gets more and more advanced.
If that doesnt work, I play other games or look at screenshots from other maps/games, and "steal" some ideas. It's not really stealing, since I never make a copy of what I see, over time the inspiration I got from the other game/map is mutated into something of my own.
Wow this was way too long.