I didn't really know which forum to post this in, so this is my best bet.
Anyways, since there isnt a working smd exporter for 3dsmax v6 yet, I will have to use Milkshape (ugh) to export my models into the Half Life format.
My question is, if I skin the model in 3dsmax, will all the texture coordinates be stored when I import the model into Milkshape, or will I have to retexture it using Milkshape?