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insta

Mapcore Staff
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Posts posted by insta

  1. Hi since im bored im gonna write alot of stuff here :P

    The hummer :

    The dimensions seem wrong. The roof is very tall, and should be lowered quite a bit to make it seem more compact and sturdy like the real humvee. Right now it looks like a SUV :G

    Ump looks neat.

    The MP5 looks way too defined, if you know what I mean. The cuts into it seem to deep.

    Shotgun looks trippy, don't know how to explain it. It doesnt look "real"

    And that last pistol, wasnt that just featured in some sort of "learn 3dsmax" tutorial :P

  2. Looks ok, but I think you should spend some more time playing DoD before making a map for it. Play a open map, and see how much fun it is to get killed by "invisible" snipers, rifles (garand/kar) and MGs. Also, as mazy said, the buildings look pretty poor. Maybe section off the forest and the city, to keep the wpoly under control while being able to give the buildings more detail?

    Also, large open areas like that will cause massive lag. Not really because of wpoly, but because all the players will be visible the entire time causing gi-normous epoly.

  3. The map looks good, but in a way also kinda boring. I cant say what is it but, It hasnt that special thing that draws your attention....hmm now I feel picky...sry :roll:

    Ya, I know. I dunno why, but my maps sorta lack...I dunno, "soul"? :P

    I know the editor, but I'm a shitty level designer.

  4. I agree with Mazy as in most of the map is too greyish... the last screenie is definetly the best.

    Yep. I lighted those scenes last night, and I only had time to do one compile (1 hour 30 minutes D:!), so the lighting will be alot more dramatic in the future. I want alot of contrast in the entire map, as seen in the last shot.

  5. I've always wanted to make a Natural Selection map, and I've been working on this one for some time now, on and off. It's not really a priority anymore after I joined NW, but I intend to finish and release it.

    Pictures :

    co1lrg.jpg

    Marine spawnroom.

    co2lrg.jpg

    Readyroom.

    co3lrg.jpg

    Part of the middle chokepoint.

    co4lrg.jpg

    Some fancy hallway.

    :zoidberg:

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