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insta

Mapcore Staff
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Posts posted by insta

  1. Red Faction, I didnt finished it, but still

    I remember that one.

    You had to defuse a bomb, sorta like in counterstrike, just that you had to guess the code.

    And every button on the panel changed function every time you failed and loaded.

    And you had to guess like 5 different codes.

    On a timelimit.

    BUT HEY!

    Atleast you got rewarded with a 5 second video when you finally made it.

  2. I would have to say that the best ending to a game that I have witnessed would be that of Unreal 2.

    It was quite a sad ending, the atmosphere created at the and of the game was quite intense, it was almost as if you could feel what the emotions the main character was feeling, and the ending was also left very open.

    Quite Cinema worthy.

    The worst ending... :( (shudder) :( ...Return to Castle Wolfenstein. Pathetic ending, fun game yet terrible ending.

    What are you smoking? Every aspect of Unreal 2, aside from the eye candy, was cliched wank.

    What eyecandy?

    Tbh then unreal 2 was a huge mess. Pretty much everything sucked imo

    I was bored the other night, so I reinstalled Unreal2 to kill some time.

    Holy Jesus, that game is boring. Its just so utterly generic and boring. The weapons feel like toys, the enemies are laughable and the maps look like they were contenders for the annual "Make a square room in UnrealEd and see how many different colour statics you can squeeze in". (Btw, the friendly ship where you are inbetween missions won).

    Also, have you noticed that every damn surface in the entire game is reflective? While waiting for the godawful briefing to finish so I could get on with the game, I walked around in the room and tried to find atleast one surface which wasnt causing me to throw up and get dizzy. FISSION MAILED!

    OH AND DONT GET ME STARTED ON THE CHARACTERS!!!

    CAPTAIN TITS AND CREW, OUT IN THE GALAXY LOOKING FOR TROUBLE JESUS CHR-

    Ok guys I'll stop now.

  3. Looking good there Insta, but If you want that special feeling, maybe try to tweak the rad parameters some more. I would realy like to see some more "harsh" lighting in our map :)~

    Yea dude. Its one of the main things Im working on.

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