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insta

Mapcore Staff
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Everything posted by insta

  1. I thought HL2 used .tga files, all of which are found in a texture folder (ie. not an archive file, like a .wad)
  2. I can see the future, and I can see klein saying "lolo" in his next post on this topic :G
  3. You are my favourite poster (I love to read ) What game are you creating this map for? The setting could give you an excuse to use a particular cliche to explain why the player can't go anywhere he wants. One way to solve it is to not block the road off at all, but instead have the street continue in a realistic fashion. Allow the player to travel a few meters down the road, then pop a game_text up on his screen with "get back into the gameplay area" (in more fitting words of course), and a trigger_push keeping the player from moving too far down the street. (To be on the safe side, put a clipbrush behind the trigger_push) This solves the problem, gives the player a small sense of freedom (as long as he doesnt try to escape!!) and looks pretty good/realistic.
  4. Interesting... :monocle:
  5. Yeah, good luck with that.
  6. Happy birthday
  7. Great topic, well written too As for the answer, making an urban enviroment like this, and blocking off all the exit routes is a bit of a nightmare if you want to take a realistic approach. As others have said, parked cars or construction work is the only stuff that fits in, unless your map backstory opens up for other solutions, such as police barricades or damage from an accident.
  8. insta

    Hello.

    It's Ewoks other account. Yeah, we found out already.
  9. insta

    Hello.

    Nice sig.
  10. insta

    Alienwared!

    That's affirmitive.
  11. Am I the only one here that likes duffy?
  12. Where can I find this wad?? :G
  13. I'm guessing you define visportals in Source as well. When the dev-tools were left in the CS:Source beta, you could use different commands to show things that can help during development of maps. One of these were to show portals, which looked like they were placed by the mapper (in doors and such) Ofcourse, I could be completely wrong and stupid.
  14. Gentlemen, I bring you....webcams! http://www.webcamsinnorway.com/webcams.php?viewcam=147 Several different cams, they all show the same boring stuff.
  15. insta

    Alienwared!

    Keep us updated!
  16. Yup, go with KOSS. I have one of their headsets now, and its great. Isolates sound from the outside, great soundquality and so on.
  17. Impressive, awesome and funky fresh are all words that come to mind! Excellent work
  18. insta

    Combat: Tyr

    I agree with Fullauto, also, it looks like the textures are really oversized and blurry (although thats prolly just 256x256 textures at scale 1). Add some random detail here and there for maximum wow.
  19. Oh ho ho ho, looks like there's trouble in paradise!! (Or at Gearbox)
  20. Forgive and forget! Thats what Jesus would do!!
  21. Sheesh guys, leave him alone. Or atleast wait to brutaly cut him down until he does something bad.
  22. That first picture doesnt look like the HL engine at all. Very cool
  23. insta

    dm_

    Looks really cool, although I don't know what direction you are looking when taking the pictures. That's a good thing though, atleast in a weird map like this. God I love DM maps, you have complete freedom in design, I should make more of them.
  24. insta

    co_purity

    Mmm, crispy!
  25. I like it, although it would look superneato on the q3 engine.
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