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insta

Mapcore Staff
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Posts posted by insta

  1. Heyo!

    Since Mission Improbable is well underway now, I thought I'd start a thread here where I can post all the stuff I usually post on ModDB.

    Me and Rick_D are hard at work on it, and we aim to be content complete at the end of June. Once we reach that, we will spend some time polishing it up as much as we can, and hopefully it will turn out just dandy.

    Anyways, here's the things I posted to ModDB last night. I'll stick with the screenshots, if you want to read more general update stuff you can take a look here : http://www.moddb.com/mods/mission-improbable

    mimp2_1.jpg

    The re-worked MIMP2 map. Rick is currently working on it, I'll do an additional script and optimization pass on it once he's done.

    mimp3_1.jpg

    mimp3_2.jpg

    This is the work-in-progress MIMP3 map. I'm currently polishing and tweaking it, once I'm done with it I'll hand it over to Rick so he can do some stuff with it.

    mimp_rebelleader.jpg

    And here's our new character, he is the rebel leader you meet in the second map. He is hella battle-scarred from fighting the Combine for so long. Now he has a more administrative role in the Resistance movement, but he can still pack a punch if he's backed up in a corner (and facing the correct way, haha).

    I'll keep this thread updated with whatever new media (ooh media, I actually just mean .jpg images) that's posted.

    Again, if you want to read the development-updates, you can take a look right here :

    http://www.moddb.com/mods/mission-improbable

    Okay hope you like it!!

  2. Latex-wearing, assault-rifle-toting, prison-tattooed nuns getting their necks snapped

    Latex-wearing, assault-rifle-toting, prison-tattooed nuns getting their necks snapped

    Latex-wearing, assault-rifle-toting, prison-tattooed nuns getting their necks snapped

    Latex-wearing, assault-rifle-toting, prison-tattooed nuns getting their necks snapped

  3. I think I'd remove the modeling page and just mention it in the CV. I'm not very good at modeling, so that's why I just say it in text and let the reader imagine what awesome high quality models I can make. Once they hire me its too late.

    The Portal2 screenshots are very messy, maybe find one or two cool angles, remove the weapon from view, and put some more effort into presentation?

    All your level design docs are marked as "confidential" in the bottom left corner, which they don't actually appear to be, so maybe remove that.

    Also remove the lines under each work experience how it relates to the games industry, because crueler people than me might laugh at that, and not in a funny way :mad:

  4. @MrDubstepaholic It's called cinematic experiences. The experience wouldn't be as engaging if you weren't locked into the environment like this. Just because Farcry has improved doesn't you need to bash on it.

    Pdate92 11 hours ago

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  5. Now I've played it, and here's the feedback!

    It's really good! Love the use of color, even though it can get a bit dark in the outside areas now and then. The enemies would feel better if they're more active from the start, right now it feels like a lot of them are just waiting for you to come into their line of sight. Ambient sounds would be great, I can't remember if they were there or not, but if they are, then they are a bit too subtle. The jump right after you get the airboat was a bit weird and ruined the flow a bit. After the large fight near the beginning, with the guys coming from the dropship, there was a pretty long calm period, maybe re-introduce light combat towards the end of the lull since right now it goes from no combat at all to business as usual very quickly.

    Anyway, I recorded a demo while playing it, so you can take a look at that and draw your own conclusions. Definitely think you should continue developing the map, I think it will end up great!

    http://magnarj.net/files/station51_playthrough_a1.rar

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