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insta

Mapcore Staff
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Everything posted by insta

  1. On a 3G modem? Damn crazy ass norwegians! It has great lag compensation, I'm untouchable.
  2. Played some last night, good fun!
  3. Save in manual increments every time you've done enough work so that you'll feel sad if it all disappeared. Keep the BSP hull as simple as possible, if it doesn't block visibility it should be a func_detail. When tracking down leaks and working on optimizations, disable the "Func_Detail" and "Props" groups in the Auto visgroups, it makes everything more manageable. When scripting stuff, think of some naming convention, it makes things easier to keep track of.
  4. Try making a level based on the Mass Effect citadel inspiration pictures, whatever finished level you end up with will look radically different, since you add your own ideas and tweak things to your liking. Something something concept something something execution something something.
  5. I feel you, brother. Post anyway! The Quake stuff is awesome, I atleast like seeing it!
  6. That's the one. Close enough!
  7. So you want to be an associate producer? I guess if you want to show how you've problem-solved parts of projects with your holistic approach you could do a writeup on specific things you've fixed, and maybe get some uuh....testimonies? (is that the right word?) from the people that were helped by your problem-solving skills.
  8. insta

    Insurgency

    Money. You are so sassy.
  9. Promoting the mod has been quite hard work, lots of emailing around to various sites, but not an extreme amount of response, so the RPS posting definetly helped a lot! And yeah, the auto-transcribe thingy used for that interview is not quite ready for primetime yet, haha. Or I just slur my words alot.
  10. Birminghamcore Big ups to the birmingham massive
  11. Thanks for all the feedback and comments! Although I don't answer on them all, I do read it all of course! Now that I'm not working on MIMP at home after work, I just sit and trawl the internet for comments instead Today MIMP was shown on RPS! Woohey! (Thank you Campaignjunkie for tipsing them ) http://www.rockpapershotgun.com/2012/08 ... mprobable/ It's been on a few other sites as well, its great to see it getting some exposure!
  12. Congrats!!!
  13. insta

    Let's box!

    Hahaha
  14. Thanks!
  15. I saw a video on facebook which showed a....cat-themed level for this game. I was wondering what the music used in the video was called, do you know? TIA
  16. Looking awesome! Can't wait to play as one of those alien bat things and sit in a vent for hours on end, spamming the marine spawn with poison gas.
  17. Haha yeah, the last few weeks have been crazy.
  18. It's been released! The moddb mirror has still not been authorized, but we have our own mirror at: http://www.missionimprobable.org/MissionImprobable.exe So go ahead and download and play! I'll post a proper release thread later when moddb is updated The release post can be seen here : http://www.moddb.com/mods/mission-impro ... e-released xoxoxo, enjoy!
  19. Close to release! Like, hours away! Here's the launch trailer: Big ups to Rick for....well everything really.
  20. Mortar?
  21. Welcome to Mapcore! I don't live in America!
  22. Yeah, Bullestorm is a lot of fun!!
  23. No, it was beyond repair oh you used to be so proud of that! I still am! For sure!
  24. No, it was beyond repair
  25. I hope you will, the changes to the first two maps is substantial!
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