Glad to see you guys are enjoying it!!
Sadly path_tracks can't be parented to a moving object, I tried it out earlier
A guy over at interlopers said that instead of a human NPC following the scripted_sequences I should have had an flying NPC (manhack or scanner), that would have solved the jumping problem. Seems so obvious in retrospect!
Several testers in the various phases of development! Skdr, Evert, Pericolos0, Generalvivi, Campaignjunkie, Minotauro etc. I have a group of guys I keep using as testers, and I gradually introduce them to the testing cycle, so for each new version of the map there's atleast one pair of fresh eyes on the map, along with the people that tested the earlier versions.